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tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars)

Azaezel 7 anos atrás
pai
commit
e2d27952aa

+ 4 - 4
Engine/source/environment/VolumetricFog.cpp

@@ -421,8 +421,8 @@ bool VolumetricFog::LoadShape()
 
                det_size[i].indices = new Vector<U32>();
 
-               for (U32 k = 0; k < mesh->indices.size(); k++)
-                  det_size[i].indices->push_back(mesh->indices[k]);
+               for (U32 k = 0; k < mesh->mIndices.size(); k++)
+                  det_size[i].indices->push_back(mesh->mIndices[k]);
 
                U32 primitivesSize = mesh->primitives.size();
                for (U32 k = 0; k < primitivesSize; k++)
@@ -436,7 +436,7 @@ bool VolumetricFog::LoadShape()
                         pInfo.numPrimitives = draw.numElements / 3;
                         pInfo.startIndex = draw.start;
                         // Use the first index to determine which 16-bit address space we are operating in
-                        pInfo.startVertex = mesh->indices[draw.start] & 0xFFFF0000;
+                        pInfo.startVertex = mesh->mIndices[draw.start] & 0xFFFF0000;
                         pInfo.minIndex = pInfo.startVertex;
                         pInfo.numVertices = getMin((U32)0x10000, mesh->mNumVerts - pInfo.startVertex);
                         break;
@@ -445,7 +445,7 @@ bool VolumetricFog::LoadShape()
                         pInfo.numPrimitives = draw.numElements - 2;
                         pInfo.startIndex = draw.start;
                         // Use the first index to determine which 16-bit address space we are operating in
-                        pInfo.startVertex = mesh->indices[draw.start] & 0xFFFF0000;
+                        pInfo.startVertex = mesh->mIndices[draw.start] & 0xFFFF0000;
                         pInfo.minIndex = pInfo.startVertex;
                         pInfo.numVertices = getMin((U32)0x10000, mesh->mNumVerts - pInfo.startVertex);
                         break;

+ 1 - 1
Engine/source/ts/loader/appMesh.cpp

@@ -151,7 +151,7 @@ TSMesh* AppMesh::constructTSMesh()
    tsmesh->norms = normals;
    tsmesh->tverts = uvs;
    tsmesh->primitives = primitives;
-   tsmesh->indices = indices;
+   tsmesh->mIndices = indices;
    tsmesh->colors = colors;
    tsmesh->tverts2 = uv2s;
 

+ 9 - 9
Engine/source/ts/tsCollision.cpp

@@ -1377,16 +1377,16 @@ void TSMesh::prepOpcodeCollision()
       else
       {
          // Have to walk the tristrip to get a count... may have degenerates
-         U32 idx0 = base + indices[start + 0];
+         U32 idx0 = base + mIndices[start + 0];
          U32 idx1;
-         U32 idx2 = base + indices[start + 1];
+         U32 idx2 = base + mIndices[start + 1];
          U32 * nextIdx = &idx1;
          for ( S32 j = 2; j < draw.numElements; j++ )
          {
             *nextIdx = idx2;
             //            nextIdx = (j%2)==0 ? &idx0 : &idx1;
             nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1);
-            idx2 = base + indices[start + j];
+            idx2 = base + mIndices[start + j];
             if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 )
                continue;
 
@@ -1421,9 +1421,9 @@ void TSMesh::prepOpcodeCollision()
       {
          for ( S32 j = 0; j < draw.numElements; )
          {
-            curIts->mVRef[2] = base + indices[start + j + 0];
-            curIts->mVRef[1] = base + indices[start + j + 1];
-            curIts->mVRef[0] = base + indices[start + j + 2];
+            curIts->mVRef[2] = base + mIndices[start + j + 0];
+            curIts->mVRef[1] = base + mIndices[start + j + 1];
+            curIts->mVRef[0] = base + mIndices[start + j + 2];
             curIts->mMatIdx = matIndex;
             curIts++;
 
@@ -1434,16 +1434,16 @@ void TSMesh::prepOpcodeCollision()
       {
          AssertFatal( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Strip,"TSMesh::buildPolyList (2)" );
 
-         U32 idx0 = base + indices[start + 0];
+         U32 idx0 = base + mIndices[start + 0];
          U32 idx1;
-         U32 idx2 = base + indices[start + 1];
+         U32 idx2 = base + mIndices[start + 1];
          U32 * nextIdx = &idx1;
          for ( S32 j = 2; j < draw.numElements; j++ )
          {
             *nextIdx = idx2;
             //            nextIdx = (j%2)==0 ? &idx0 : &idx1;
             nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1);
-            idx2 = base + indices[start + j];
+            idx2 = base + mIndices[start + j];
             if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 )
                continue;
 

+ 79 - 79
Engine/source/ts/tsMesh.cpp

@@ -386,9 +386,9 @@ bool TSMesh::buildPolyList( S32 frame, AbstractPolyList *polyList, U32 &surfaceK
       {
          for ( S32 j = 0; j < draw.numElements; )
          {
-            U32 idx0 = base + indices[start + j + 0];
-            U32 idx1 = base + indices[start + j + 1];
-            U32 idx2 = base + indices[start + j + 2];
+            U32 idx0 = base + mIndices[start + j + 0];
+            U32 idx1 = base + mIndices[start + j + 1];
+            U32 idx2 = base + mIndices[start + j + 2];
             polyList->begin(material,surfaceKey++);
             polyList->vertex( idx0 );
             polyList->vertex( idx1 );
@@ -402,16 +402,16 @@ bool TSMesh::buildPolyList( S32 frame, AbstractPolyList *polyList, U32 &surfaceK
       {
          AssertFatal( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Strip,"TSMesh::buildPolyList (2)" );
 
-         U32 idx0 = base + indices[start + 0];
+         U32 idx0 = base + mIndices[start + 0];
          U32 idx1;
-         U32 idx2 = base + indices[start + 1];
+         U32 idx2 = base + mIndices[start + 1];
          U32 * nextIdx = &idx1;
          for ( S32 j = 2; j < draw.numElements; j++ )
          {
             *nextIdx = idx2;
             // nextIdx = (j%2)==0 ? &idx0 : &idx1;
             nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1);
-            idx2 = base + indices[start + j];
+            idx2 = base + mIndices[start + j];
             if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 )
                continue;
 
@@ -452,24 +452,24 @@ bool TSMesh::getFeatures( S32 frame, const MatrixF& mat, const VectorF&, ConvexF
       {
          for ( S32 j = 0; j < draw.numElements; j += 3 )
          {
-            PlaneF plane( cf->mVertexList[base + indices[start + j + 0]],
-                          cf->mVertexList[base + indices[start + j + 1]],
-                          cf->mVertexList[base + indices[start + j + 2]]);
+            PlaneF plane( cf->mVertexList[base + mIndices[start + j + 0]],
+                          cf->mVertexList[base + mIndices[start + j + 1]],
+                          cf->mVertexList[base + mIndices[start + j + 2]]);
 
             cf->mFaceList.increment();
 
             ConvexFeature::Face& lastFace = cf->mFaceList.last();
             lastFace.normal = plane;
 
-            lastFace.vertex[0] = base + indices[start + j + 0];
-            lastFace.vertex[1] = base + indices[start + j + 1];
-            lastFace.vertex[2] = base + indices[start + j + 2];
+            lastFace.vertex[0] = base + mIndices[start + j + 0];
+            lastFace.vertex[1] = base + mIndices[start + j + 1];
+            lastFace.vertex[2] = base + mIndices[start + j + 2];
 
             for ( U32 l = 0; l < 3; l++ ) 
             {
                U32 newEdge0, newEdge1;
-               U32 zero = base + indices[start + j + l];
-               U32 one  = base + indices[start + j + ((l+1)%3)];
+               U32 zero = base + mIndices[start + j + l];
+               U32 one  = base + mIndices[start + j + ((l+1)%3)];
                newEdge0 = getMin( zero, one );
                newEdge1 = getMax( zero, one );
                bool found = false;
@@ -496,15 +496,15 @@ bool TSMesh::getFeatures( S32 frame, const MatrixF& mat, const VectorF&, ConvexF
       {
          AssertFatal( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Strip,"TSMesh::buildPolyList (2)" );
 
-         U32 idx0 = base + indices[start + 0];
+         U32 idx0 = base + mIndices[start + 0];
          U32 idx1;
-         U32 idx2 = base + indices[start + 1];
+         U32 idx2 = base + mIndices[start + 1];
          U32 * nextIdx = &idx1;
          for ( S32 j = 2; j < draw.numElements; j++ )
          {
             *nextIdx = idx2;
             nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1);
-            idx2 = base + indices[start + j];
+            idx2 = base + mIndices[start + j];
             if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 )
                continue;
 
@@ -802,9 +802,9 @@ bool TSMesh::castRayRendered( S32 frame, const Point3F & start, const Point3F &
       {
          for ( S32 j = 0; j < draw.numElements-2; j += 3 )
          {
-            idx0 = indices[drawStart + j + 0];
-            idx1 = indices[drawStart + j + 1];
-            idx2 = indices[drawStart + j + 2];
+            idx0 = mIndices[drawStart + j + 0];
+            idx1 = mIndices[drawStart + j + 1];
+            idx2 = mIndices[drawStart + j + 2];
 
 			   F32 cur_t = 0;
 			   Point2F b;
@@ -828,15 +828,15 @@ bool TSMesh::castRayRendered( S32 frame, const Point3F & start, const Point3F &
       {
          AssertFatal( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Strip,"TSMesh::castRayRendered (2)" );
 
-         idx0 = indices[drawStart + 0];
-         idx2 = indices[drawStart + 1];
+         idx0 = mIndices[drawStart + 0];
+         idx2 = mIndices[drawStart + 1];
          U32 * nextIdx = &idx1;
          for ( S32 j = 2; j < draw.numElements; j++ )
          {
             *nextIdx = idx2;
             // nextIdx = (j%2)==0 ? &idx0 : &idx1;
             nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1);
-            idx2 = indices[drawStart + j];
+            idx2 = mIndices[drawStart + j];
             if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 )
                continue;
 
@@ -964,25 +964,25 @@ bool TSMesh::buildConvexHull()
          if ( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles )
          {
             for ( j = 0;  j < draw.numElements; j += 3 )
-               if ( addToHull(   indices[start + j + 0] + firstVert, 
-                                 indices[start + j + 1] + firstVert, 
-                                 indices[start + j + 2] + firstVert ) && frame == 0 )
+               if ( addToHull(   mIndices[start + j + 0] + firstVert, 
+                                 mIndices[start + j + 1] + firstVert, 
+                                 mIndices[start + j + 2] + firstVert ) && frame == 0 )
                   planeMaterials.push_back( draw.matIndex & TSDrawPrimitive::MaterialMask );
          }
          else
          {
             AssertFatal( (draw.matIndex&TSDrawPrimitive::Strip) == TSDrawPrimitive::Strip,"TSMesh::buildConvexHull (2)" );
 
-            U32 idx0 = indices[start + 0] + firstVert;
+            U32 idx0 = mIndices[start + 0] + firstVert;
             U32 idx1;
-            U32 idx2 = indices[start + 1] + firstVert;
+            U32 idx2 = mIndices[start + 1] + firstVert;
             U32 * nextIdx = &idx1;
             for ( j = 2; j < draw.numElements; j++ )
             {
                *nextIdx = idx2;
 //               nextIdx = (j%2)==0 ? &idx0 : &idx1;
                nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1 );
-               idx2 = indices[start + j] + firstVert;
+               idx2 = mIndices[start + j] + firstVert;
                if ( addToHull( idx0, idx1, idx2 ) && frame == 0 )
                   planeMaterials.push_back( draw.matIndex & TSDrawPrimitive::MaterialMask );
             }
@@ -1149,9 +1149,9 @@ S32 TSMesh::getNumPolys() const
                   j < primitives[i].start+primitives[i].numElements-2;
                   j++ )
             {
-               if ((indices[j] != indices[j+1]) &&
-                   (indices[j] != indices[j+2]) &&
-                   (indices[j+1] != indices[j+2]))
+               if ((mIndices[j] != mIndices[j+1]) &&
+                   (mIndices[j] != mIndices[j+2]) &&
+                   (mIndices[j+1] != mIndices[j+2]))
                   count++;
             }
             break;
@@ -1167,7 +1167,7 @@ TSMesh::TSMesh() : meshType( StandardMeshType )
    VECTOR_SET_ASSOCIATION( planeNormals );
    VECTOR_SET_ASSOCIATION( planeConstants );
    VECTOR_SET_ASSOCIATION( planeMaterials );
-   parentMesh = -1;
+   mParentMesh = -1;
 
    mOptTree = NULL;
    mOpMeshInterface = NULL;
@@ -2382,7 +2382,7 @@ void TSMesh::dumpPrimitives(U32 startVertex, U32 startIndex, GFXPrimitive *piArr
          pInfo.numPrimitives = draw.numElements / 3;
          pInfo.startIndex = startIndex + draw.start;
          // Use the first index to determine which 16-bit address space we are operating in
-         pInfo.startVertex = (indices[draw.start] & 0xFFFF0000); // TODO: figure out a good solution for this
+         pInfo.startVertex = (mIndices[draw.start] & 0xFFFF0000); // TODO: figure out a good solution for this
          pInfo.minIndex = 0; // minIndex are zero based index relative to startVertex. See @GFXDevice
          pInfo.numVertices = getMin((U32)0x10000, mNumVerts - pInfo.startVertex);
          pInfo.startVertex += startVertex;
@@ -2393,7 +2393,7 @@ void TSMesh::dumpPrimitives(U32 startVertex, U32 startIndex, GFXPrimitive *piArr
          pInfo.numPrimitives = draw.numElements - 2;
          pInfo.startIndex = startIndex + draw.start;
          // Use the first index to determine which 16-bit address space we are operating in
-         pInfo.startVertex = (indices[draw.start] & 0xFFFF0000); // TODO: figure out a good solution for this
+         pInfo.startVertex = (mIndices[draw.start] & 0xFFFF0000); // TODO: figure out a good solution for this
          pInfo.minIndex = 0; // minIndex are zero based index relative to startVertex. See @GFXDevice
          pInfo.numVertices = getMin((U32)0x10000, mNumVerts - pInfo.startVertex);
          pInfo.startVertex += startVertex;
@@ -2406,7 +2406,7 @@ void TSMesh::dumpPrimitives(U32 startVertex, U32 startIndex, GFXPrimitive *piArr
       *piArray++ = pInfo;
    }
 
-   dCopyArray(ibIndices, indices.address(), indices.size());
+   dCopyArray(ibIndices, mIndices.address(), mIndices.size());
 }
 
 void TSMesh::assemble( bool skip )
@@ -2415,7 +2415,7 @@ void TSMesh::assemble( bool skip )
 
    numFrames = tsalloc.get32();
    numMatFrames = tsalloc.get32();
-   parentMesh = tsalloc.get32();
+   mParentMesh = tsalloc.get32();
    tsalloc.get32( (S32*)&mBounds, 6 );
    tsalloc.get32( (S32*)&mCenter, 3 );
    mRadius = (F32)tsalloc.get32();
@@ -2435,21 +2435,21 @@ void TSMesh::assemble( bool skip )
    }
 
    S32 numVerts = tsalloc.get32();
-   S32 *ptr32 = getSharedData32( parentMesh, 3 * numVerts, (S32**)smVertsList.address(), skip );
+   S32 *ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smVertsList.address(), skip );
    verts.set( (Point3F*)ptr32, numVerts );
 
    S32 numTVerts = tsalloc.get32();
-   ptr32 = getSharedData32( parentMesh, 2 * numTVerts, (S32**)smTVertsList.address(), skip );
+   ptr32 = getSharedData32(mParentMesh, 2 * numTVerts, (S32**)smTVertsList.address(), skip );
    tverts.set( (Point2F*)ptr32, numTVerts );
 
    if ( TSShape::smReadVersion > 25 )
    {
       numTVerts = tsalloc.get32();
-      ptr32 = getSharedData32( parentMesh, 2 * numTVerts, (S32**)smTVerts2List.address(), skip );
+      ptr32 = getSharedData32(mParentMesh, 2 * numTVerts, (S32**)smTVerts2List.address(), skip );
       tverts2.set( (Point2F*)ptr32, numTVerts );
 
       S32 numVColors = tsalloc.get32();
-      ptr32 = getSharedData32( parentMesh, numVColors, (S32**)smColorsList.address(), skip );
+      ptr32 = getSharedData32(mParentMesh, numVColors, (S32**)smColorsList.address(), skip );
       colors.set( (ColorI*)ptr32, numVColors );
    }
 
@@ -2457,27 +2457,27 @@ void TSMesh::assemble( bool skip )
    if ( TSShape::smReadVersion > 21 && TSMesh::smUseEncodedNormals)
    {
       // we have encoded normals and we want to use them...
-      if ( parentMesh < 0 )
+      if (mParentMesh < 0 )
          tsalloc.getPointer32( numVerts * 3 ); // adva  nce past norms, don't use
       norms.set( NULL, 0 );
 
-      ptr8 = getSharedData8( parentMesh, numVerts, (S8**)smEncodedNormsList.address(), skip );
+      ptr8 = getSharedData8(mParentMesh, numVerts, (S8**)smEncodedNormsList.address(), skip );
       encodedNorms.set( ptr8, numVerts );
    }
    else if ( TSShape::smReadVersion > 21 )
    {
       // we have encoded normals but we don't want to use them...
-      ptr32 = getSharedData32( parentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip );
+      ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip );
       norms.set( (Point3F*)ptr32, numVerts );
 
-      if ( parentMesh < 0 )
+      if (mParentMesh < 0 )
          tsalloc.getPointer8( numVerts ); // advance past encoded normls, don't use
       encodedNorms.set( NULL, 0 );
    }
    else
    {
       // no encoded normals...
-      ptr32 = getSharedData32( parentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip );
+      ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip );
       norms.set( (Point3F*)ptr32, numVerts );
       encodedNorms.set( NULL, 0 );
    }
@@ -2554,7 +2554,7 @@ void TSMesh::assemble( bool skip )
 
    // store output
    primitives.set(primOut, szPrimOut);
-   indices.set(indOut, szIndOut);
+   mIndices.set(indOut, szIndOut);
 
    // delete temporary arrays if necessary
    if (deleteInputArrays)
@@ -2596,7 +2596,7 @@ void TSMesh::disassemble()
 
    tsalloc.set32( numFrames );
    tsalloc.set32( numMatFrames );
-   tsalloc.set32( parentMesh );
+   tsalloc.set32(mParentMesh);
    tsalloc.copyToBuffer32( (S32*)&mBounds, 6 );
    tsalloc.copyToBuffer32( (S32*)&mCenter, 3 );
    tsalloc.set32( (S32)mRadius );
@@ -2637,33 +2637,33 @@ void TSMesh::disassemble()
    {
       // verts...
       tsalloc.set32(verts.size());
-      if (parentMesh < 0)
+      if (mParentMesh < 0)
          tsalloc.copyToBuffer32((S32*)verts.address(), 3 * verts.size()); // if no parent mesh, then save off our verts
 
       // tverts...
       tsalloc.set32(tverts.size());
-      if (parentMesh < 0)
+      if (mParentMesh < 0)
          tsalloc.copyToBuffer32((S32*)tverts.address(), 2 * tverts.size()); // if no parent mesh, then save off our tverts
 
       if (TSShape::smVersion > 25)
       {
          // tverts2...
          tsalloc.set32(tverts2.size());
-         if (parentMesh < 0)
+         if (mParentMesh < 0)
             tsalloc.copyToBuffer32((S32*)tverts2.address(), 2 * tverts2.size()); // if no parent mesh, then save off our tverts
 
                                                                                  // colors
          tsalloc.set32(colors.size());
-         if (parentMesh < 0)
+         if (mParentMesh < 0)
             tsalloc.copyToBuffer32((S32*)colors.address(), colors.size()); // if no parent mesh, then save off our tverts
       }
 
       // norms...
-      if (parentMesh < 0) // if no parent mesh, then save off our norms
+      if (mParentMesh < 0) // if no parent mesh, then save off our norms
          tsalloc.copyToBuffer32((S32*)norms.address(), 3 * norms.size()); // norms.size()==verts.size() or error...
 
                                                                           // encoded norms...
-      if (parentMesh < 0)
+      if (mParentMesh < 0)
       {
          // if no parent mesh, compute encoded normals and copy over
          for (S32 i = 0; i < norms.size(); i++)
@@ -2676,7 +2676,7 @@ void TSMesh::disassemble()
 
    // optimize triangle draw order during disassemble
    {
-      FrameTemp<TriListOpt::IndexType> tmpIdxs(indices.size());
+      FrameTemp<TriListOpt::IndexType> tmpIdxs(mIndices.size());
       for ( S32 i = 0; i < primitives.size(); i++ )
       {
          const TSDrawPrimitive& prim = primitives[i];
@@ -2685,8 +2685,8 @@ void TSMesh::disassemble()
          if ( (prim.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles )
          {
             TriListOpt::OptimizeTriangleOrdering(verts.size(), prim.numElements,
-               indices.address() + prim.start, tmpIdxs.address());
-            dCopyArray(indices.address() + prim.start, tmpIdxs.address(), 
+				mIndices.address() + prim.start, tmpIdxs.address());
+            dCopyArray(mIndices.address() + prim.start, tmpIdxs.address(),
                prim.numElements);
          }
       }
@@ -2699,8 +2699,8 @@ void TSMesh::disassemble()
       tsalloc.copyToBuffer32((S32*)primitives.address(),3*primitives.size());
 
       // indices...
-      tsalloc.set32(indices.size());
-      tsalloc.copyToBuffer32((S32*)indices.address(),indices.size());
+      tsalloc.set32(mIndices.size());
+      tsalloc.copyToBuffer32((S32*)mIndices.address(),mIndices.size());
    }
    else
    {
@@ -2717,10 +2717,10 @@ void TSMesh::disassemble()
       }
 
       // indices
-      tsalloc.set32(indices.size());
-      Vector<S16> s16_indices(indices.size());
-      for (S32 i=0; i<indices.size(); i++)
-         s16_indices.push_back((S16)indices[i]);
+      tsalloc.set32(mIndices.size());
+      Vector<S16> s16_indices(mIndices.size());
+      for (S32 i=0; i<mIndices.size(); i++)
+         s16_indices.push_back((S16)mIndices[i]);
       tsalloc.copyToBuffer16(s16_indices.address(), s16_indices.size());
    }
 
@@ -2760,18 +2760,18 @@ void TSSkinMesh::assemble( bool skip )
    {
       sz = tsalloc.get32();
       S32 numVerts = sz;
-      ptr32 = getSharedData32(parentMesh, 3 * numVerts, (S32**)smVertsList.address(), skip);
+      ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smVertsList.address(), skip);
       batchData.initialVerts.set((Point3F*)ptr32, sz);
 
       S8 * ptr8;
       if (TSShape::smReadVersion > 21 && TSMesh::smUseEncodedNormals)
       {
          // we have encoded normals and we want to use them...
-         if (parentMesh < 0)
+         if (mParentMesh < 0)
             tsalloc.getPointer32(numVerts * 3); // advance past norms, don't use
          batchData.initialNorms.set(NULL, 0);
 
-         ptr8 = getSharedData8(parentMesh, numVerts, (S8**)smEncodedNormsList.address(), skip);
+         ptr8 = getSharedData8(mParentMesh, numVerts, (S8**)smEncodedNormsList.address(), skip);
          encodedNorms.set(ptr8, numVerts);
          // Note: we don't set the encoded normals flag because we handle them in updateSkin and
          //       hide the fact that we are using them from base class (TSMesh)
@@ -2779,10 +2779,10 @@ void TSSkinMesh::assemble( bool skip )
       else if (TSShape::smReadVersion > 21)
       {
          // we have encoded normals but we don't want to use them...
-         ptr32 = getSharedData32(parentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip);
+         ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip);
          batchData.initialNorms.set((Point3F*)ptr32, numVerts);
 
-         if (parentMesh < 0)
+         if (mParentMesh < 0)
             tsalloc.getPointer8(numVerts); // advance past encoded normls, don't use
 
          encodedNorms.set(NULL, 0);
@@ -2790,7 +2790,7 @@ void TSSkinMesh::assemble( bool skip )
       else
       {
          // no encoded normals...
-         ptr32 = getSharedData32(parentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip);
+         ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip);
          batchData.initialNorms.set((Point3F*)ptr32, numVerts);
          encodedNorms.set(NULL, 0);
       }
@@ -2815,21 +2815,21 @@ void TSSkinMesh::assemble( bool skip )
    }
 
    sz = tsalloc.get32();
-   ptr32 = getSharedData32( parentMesh, 16 * sz, (S32**)smInitTransformList.address(), skip );
+   ptr32 = getSharedData32(mParentMesh, 16 * sz, (S32**)smInitTransformList.address(), skip );
    batchData.initialTransforms.set( ptr32, sz );
 
    sz = tsalloc.get32();
-   ptr32 = getSharedData32( parentMesh, sz, (S32**)smVertexIndexList.address(), skip );
+   ptr32 = getSharedData32(mParentMesh, sz, (S32**)smVertexIndexList.address(), skip );
    vertexIndex.set( ptr32, sz );
 
-   ptr32 = getSharedData32( parentMesh, sz, (S32**)smBoneIndexList.address(), skip );
+   ptr32 = getSharedData32(mParentMesh, sz, (S32**)smBoneIndexList.address(), skip );
    boneIndex.set( ptr32, sz );
 
-   ptr32 = getSharedData32( parentMesh, sz, (S32**)smWeightList.address(), skip );
+   ptr32 = getSharedData32(mParentMesh, sz, (S32**)smWeightList.address(), skip );
    weight.set( (F32*)ptr32, sz );
 
    sz = tsalloc.get32();
-   ptr32 = getSharedData32( parentMesh, sz, (S32**)smNodeIndexList.address(), skip );
+   ptr32 = getSharedData32(mParentMesh, sz, (S32**)smNodeIndexList.address(), skip );
    batchData.nodeIndex.set( ptr32, sz );
 
    tsalloc.checkGuard();
@@ -2883,7 +2883,7 @@ void TSSkinMesh::disassemble()
    {
       tsalloc.set32(batchData.initialVerts.size());
       // if we have no parent mesh, then save off our verts & norms
-      if (parentMesh < 0)
+      if (mParentMesh < 0)
       {
          tsalloc.copyToBuffer32((S32*)verts.address(), 3 * verts.size());
 
@@ -2900,7 +2900,7 @@ void TSSkinMesh::disassemble()
    }
 
    tsalloc.set32( batchData.initialTransforms.size() );
-   if ( parentMesh < 0 )
+   if (mParentMesh < 0 )
       tsalloc.copyToBuffer32( (S32*)batchData.initialTransforms.address(), batchData.initialTransforms.size() * 16 );
 
    if (!mVertexData.isReady())
@@ -2920,7 +2920,7 @@ void TSSkinMesh::disassemble()
 
    if (TSShape::smVersion < 27)
    {
-      if (parentMesh < 0)
+      if (mParentMesh < 0)
       {
          tsalloc.copyToBuffer32((S32*)vertexIndex.address(), vertexIndex.size());
 
@@ -2931,7 +2931,7 @@ void TSSkinMesh::disassemble()
    }
 
    tsalloc.set32( batchData.nodeIndex.size() );
-   if ( parentMesh < 0 )
+   if (mParentMesh < 0 )
       tsalloc.copyToBuffer32( (S32*)batchData.nodeIndex.address(), batchData.nodeIndex.size() );
 
    tsalloc.setGuard();
@@ -3035,7 +3035,7 @@ void TSMesh::createTangents(const Vector<Point3F> &_verts, const Vector<Point3F>
       U32 p1Index = 0;
       U32 p2Index = 0;
 
-      U32 *baseIdx = &indices[draw.start];
+      U32 *baseIdx = &mIndices[draw.start];
 
       const U32 numElements = (U32)draw.numElements;
 

+ 2 - 2
Engine/source/ts/tsMesh.h

@@ -268,7 +268,7 @@ protected:
 
 public:
 
-   S32 parentMesh; ///< index into shapes mesh list
+   S32 mParentMesh; ///< index into shapes mesh list
    S32 numFrames;
    S32 numMatFrames;
    S32 vertsPerFrame;
@@ -333,7 +333,7 @@ protected:
 
    Vector<TSDrawPrimitive> primitives;
    Vector<U8> encodedNorms;
-   Vector<U32> indices;
+   Vector<U32> mIndices;
 
    /// billboard data
    Point3F billboardAxis;

+ 13 - 13
Engine/source/ts/tsMeshFit.cpp

@@ -251,19 +251,19 @@ void MeshFit::addSourceMesh( const TSShape::Object& obj, const TSMesh* mesh )
       const TSDrawPrimitive& draw = mesh->primitives[i];
       if ( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles )
       {
-         mIndices.merge( &mesh->indices[draw.start], draw.numElements );
+         mIndices.merge( &mesh->mIndices[draw.start], draw.numElements );
       }
       else
       {
-         U32 idx0 = mesh->indices[draw.start + 0];
+         U32 idx0 = mesh->mIndices[draw.start + 0];
          U32 idx1;
-         U32 idx2 = mesh->indices[draw.start + 1];
+         U32 idx2 = mesh->mIndices[draw.start + 1];
          U32 *nextIdx = &idx1;
          for ( S32 j = 2; j < draw.numElements; j++ )
          {
             *nextIdx = idx2;
             nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1);
-            idx2 = mesh->indices[draw.start + j];
+            idx2 = mesh->mIndices[draw.start + j];
             if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 )
                continue;
 
@@ -329,12 +329,12 @@ TSMesh* MeshFit::createTriMesh( F32* verts, S32 numVerts, U32* indices, S32 numT
    mesh->setFlags(0);
    mesh->mNumVerts = numVerts;
 
-   mesh->indices.reserve( numTris * 3 );
+   mesh->mIndices.reserve( numTris * 3 );
    for ( S32 i = 0; i < numTris; i++ )
    {
-      mesh->indices.push_back( indices[i*3 + 0] );
-      mesh->indices.push_back( indices[i*3 + 2] );
-      mesh->indices.push_back( indices[i*3 + 1] );
+      mesh->mIndices.push_back( indices[i*3 + 0] );
+      mesh->mIndices.push_back( indices[i*3 + 2] );
+      mesh->mIndices.push_back( indices[i*3 + 1] );
    }
 
    mesh->verts.set( verts, numVerts );
@@ -345,12 +345,12 @@ TSMesh* MeshFit::createTriMesh( F32* verts, S32 numVerts, U32* indices, S32 numT
       mesh->norms[iNorm] = Point3F::Zero;
 
    // Sum triangle normals for each vertex
-   for (S32 iInd = 0; iInd < mesh->indices.size(); iInd += 3)
+   for (S32 iInd = 0; iInd < mesh->mIndices.size(); iInd += 3)
    {
       // Compute the normal for this triangle
-      S32 idx0 = mesh->indices[iInd + 0];
-      S32 idx1 = mesh->indices[iInd + 1];
-      S32 idx2 = mesh->indices[iInd + 2];
+      S32 idx0 = mesh->mIndices[iInd + 0];
+      S32 idx1 = mesh->mIndices[iInd + 1];
+      S32 idx2 = mesh->mIndices[iInd + 2];
 
       const Point3F& v0 = mesh->verts[idx0];
       const Point3F& v1 = mesh->verts[idx1];
@@ -377,7 +377,7 @@ TSMesh* MeshFit::createTriMesh( F32* verts, S32 numVerts, U32* indices, S32 numT
    // Add a single triangle-list primitive
    mesh->primitives.increment();
    mesh->primitives.last().start = 0;
-   mesh->primitives.last().numElements = mesh->indices.size();
+   mesh->primitives.last().numElements = mesh->mIndices.size();
    mesh->primitives.last().matIndex =  TSDrawPrimitive::Triangles |
                                        TSDrawPrimitive::Indexed |
                                        TSDrawPrimitive::NoMaterial;

+ 8 - 8
Engine/source/ts/tsShape.cpp

@@ -585,14 +585,14 @@ void TSShape::initObjects()
       if (!mesh)
          continue;
 
-      if (mesh->parentMesh >= meshes.size())
+      if (mesh->mParentMesh >= meshes.size())
       {
-         Con::warnf("Mesh %i has a bad parentMeshObject (%i)", iter - meshes.begin(), mesh->parentMesh);
+         Con::warnf("Mesh %i has a bad parentMeshObject (%i)", iter - meshes.begin(), mesh->mParentMesh);
       }
 
-      if (mesh->parentMesh >= 0 && mesh->parentMesh < meshes.size())
+      if (mesh->mParentMesh >= 0 && mesh->mParentMesh < meshes.size())
       {
-         mesh->parentMeshObject = meshes[mesh->parentMesh];
+         mesh->parentMeshObject = meshes[mesh->mParentMesh];
       }
       else
       {
@@ -622,7 +622,7 @@ void TSShape::initVertexBuffers()
             mesh->getMeshType() != TSMesh::SkinMeshType))
          continue;
 
-      destIndices += mesh->indices.size();
+      destIndices += mesh->mIndices.size();
       destPrims += mesh->primitives.size();
    }
 
@@ -661,14 +661,14 @@ void TSShape::initVertexBuffers()
 
       vertStart += mesh->mNumVerts;
       primStart += mesh->primitives.size();
-      indStart += mesh->indices.size();
+      indStart += mesh->mIndices.size();
 
       mesh->mVB = mShapeVertexBuffer;
       mesh->mPB = mShapeVertexIndices;
 
       // Advance
       piInput += mesh->primitives.size();
-      ibIndices += mesh->indices.size();
+      ibIndices += mesh->mIndices.size();
 
       if (TSSkinMesh::smDebugSkinVerts && mesh->getMeshType() == TSMesh::SkinMeshType)
       {
@@ -845,7 +845,7 @@ void TSShape::initVertexFeatures()
       mesh->mVertOffset = destVertex;
 
       destVertex += mesh->mVertSize * mesh->getNumVerts();
-      destIndices += mesh->indices.size();
+      destIndices += mesh->mIndices.size();
 
       count += 1;
    }

+ 9 - 9
Engine/source/ts/tsShapeEdit.cpp

@@ -756,13 +756,13 @@ void TSShape::removeMeshFromObject(S32 objIndex, S32 meshIndex)
                if (meshes[k] == NULL)
                   continue;
 
-               if (meshes[k]->parentMesh == idxToRemove)
+               if (meshes[k]->mParentMesh == idxToRemove)
                {
-                  meshes[k]->parentMesh = -1;
+                  meshes[k]->mParentMesh = -1;
                }
-               else if (meshes[k]->parentMesh > idxToRemove)
+               else if (meshes[k]->mParentMesh > idxToRemove)
                {
-                  meshes[k]->parentMesh--;
+                  meshes[k]->mParentMesh--;
                }
             }
 
@@ -800,13 +800,13 @@ void TSShape::removeMeshFromObject(S32 objIndex, S32 meshIndex)
          if (meshes[k] == NULL)
             continue;
 
-         if (meshes[k]->parentMesh == idxToRemove)
+         if (meshes[k]->mParentMesh == idxToRemove)
          {
-            meshes[k]->parentMesh = -1;
+            meshes[k]->mParentMesh = -1;
          }
-         else if (meshes[k]->parentMesh > idxToRemove)
+         else if (meshes[k]->mParentMesh > idxToRemove)
          {
-            meshes[k]->parentMesh--;
+            meshes[k]->mParentMesh--;
          }
       }
 
@@ -937,7 +937,7 @@ TSMesh* TSShape::copyMesh( const TSMesh* srcMesh ) const
       return mesh;      // return an empty mesh
 
    // Copy mesh elements
-   mesh->indices = srcMesh->indices;
+   mesh->mIndices = srcMesh->mIndices;
    mesh->primitives = srcMesh->primitives;
    mesh->numFrames = srcMesh->numFrames;
    mesh->numMatFrames = srcMesh->numMatFrames;