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Update gfxGLTextureTarget.cpp

Anis 9 years ago
parent
commit
e2d789e87d
1 changed files with 0 additions and 18 deletions
  1. 0 18
      Engine/source/gfx/gl/gfxGLTextureTarget.cpp

+ 0 - 18
Engine/source/gfx/gl/gfxGLTextureTarget.cpp

@@ -163,10 +163,6 @@ void _GFXGLTextureTargetFBOImpl::applyState()
    PRESERVE_FRAMEBUFFER();
    glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
 
-   bool drawbufs[16];
-   int bufsize = 0;
-   for (int i = 0; i < 16; i++)
-           drawbufs[i] = false;
    bool hasColor = false;
    for(int i = 0; i < GFXGL->getNumRenderTargets(); ++i)
    {   
@@ -204,20 +200,6 @@ void _GFXGLTextureTargetFBOImpl::applyState()
       glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
    }
 
-   GLenum *buf = new GLenum[bufsize];
-   int count = 0;
-   for (int i = 0; i < bufsize; i++)
-   {
-           if (drawbufs[i])
-           {
-                   buf[count] = GL_COLOR_ATTACHMENT0 + i;
-                   count++;
-           }
-   }
- 
-   glDrawBuffers(bufsize, buf);
- 
-   delete[] buf;
    CHECK_FRAMEBUFFER_STATUS();
 }