* BugFix: Fix a crash that sometimes occurs when groups of of objects are deleted
@@ -1993,12 +1993,12 @@ void WorldEditor::on3DMouseMove(const Gui3DMouseEvent & event)
if ( !mHitObject )
{
SceneObject *hitObj = NULL;
- if ( collide(event, &hitObj) && hitObj->isSelectionEnabled() && !objClassIgnored(hitObj) )
+ if ( collide(event, &hitObj) && !hitObj->isDeleted() && hitObj->isSelectionEnabled() && !objClassIgnored(hitObj) )
mHitObject = hitObj;
}
-
+
mLastMouseEvent = event;