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Fix for OpenGL/D3D11 bottom border offset

rextimmy 9 年之前
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e3b228db8b
共有 1 個文件被更改,包括 4 次插入4 次删除
  1. 4 4
      Engine/source/gfx/gfxDrawUtil.cpp

+ 4 - 4
Engine/source/gfx/gfxDrawUtil.cpp

@@ -526,10 +526,10 @@ void GFXDrawUtil::drawRectFill( const Point2F &upperLeft, const Point2F &lowerRi
 
 
    F32 ulOffset = 0.5f - mDevice->getFillConventionOffset();
    F32 ulOffset = 0.5f - mDevice->getFillConventionOffset();
    
    
-   verts[0].point.set( upperLeft.x+nw.x+ulOffset, upperLeft.y+nw.y+ulOffset, 0.0f );
-   verts[1].point.set( lowerRight.x+ne.x, upperLeft.y+ne.y+ulOffset, 0.0f );
-   verts[2].point.set( upperLeft.x-ne.x+ulOffset, lowerRight.y-ne.y, 0.0f );
-   verts[3].point.set( lowerRight.x-nw.x, lowerRight.y-nw.y, 0.0f );
+   verts[0].point.set( upperLeft.x + nw.x + ulOffset, upperLeft.y + nw.y + ulOffset, 0.0f);
+   verts[1].point.set( lowerRight.x + ne.x + ulOffset, upperLeft.y + ne.y + ulOffset, 0.0f);
+   verts[2].point.set( upperLeft.x - ne.x + ulOffset, lowerRight.y - ne.y + ulOffset, 0.0f);
+   verts[3].point.set( lowerRight.x - nw.x + ulOffset, lowerRight.y - nw.y + ulOffset, 0.0f);
 
 
    for (S32 i=0; i<4; i++)
    for (S32 i=0; i<4; i++)
       verts[i].color = color;
       verts[i].color = color;