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TSMesh::castRayOpcode method var clarifications/match for .h file

Azaezel 7 年之前
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e5a6f4ee3d
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 3 3
      Engine/source/ts/tsCollision.cpp

+ 3 - 3
Engine/source/ts/tsCollision.cpp

@@ -1499,14 +1499,14 @@ static Point3F	texGenAxis[18] =
 };
 };
 
 
 
 
-bool TSMesh::castRayOpcode( const Point3F &s, const Point3F &e, RayInfo *info, TSMaterialList *materials )
+bool TSMesh::castRayOpcode( const Point3F &start, const Point3F &end, RayInfo *info, TSMaterialList *materials )
 {
 {
    Opcode::RayCollider ray;
    Opcode::RayCollider ray;
    Opcode::CollisionFaces cfs;
    Opcode::CollisionFaces cfs;
 
 
-   IceMaths::Point dir( e.x - s.x, e.y - s.y, e.z - s.z );
+   IceMaths::Point dir(end.x - start.x, end.y - start.y, end.z - start.z );
    const F32 rayLen = dir.Magnitude();
    const F32 rayLen = dir.Magnitude();
-   IceMaths::Ray vec( Point(s.x, s.y, s.z), dir.Normalize() );
+   IceMaths::Ray vec( Point(start.x, start.y, start.z), dir.Normalize() );
 
 
    ray.SetDestination( &cfs);
    ray.SetDestination( &cfs);
    ray.SetFirstContact( false );
    ray.SetFirstContact( false );