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Fixed minor issues with Outpost level.

 * Black spots caused by wrongly named images.
 * HDR settings tweaked to be a bit brighter.
Daniel Buckmaster 11 years ago
parent
commit
e5bc07010c

+ 0 - 0
Templates/Full/game/art/terrains/Example/grass1-dry.jpg → Templates/Full/game/art/terrains/Example/grass1_dry.jpg


+ 0 - 0
Templates/Full/game/art/terrains/Example/grass1-dry_d.png → Templates/Full/game/art/terrains/Example/grass1_dry_d.png


+ 1 - 0
Templates/Full/game/levels/Outpost.mis

@@ -20,6 +20,7 @@ new SimGroup(MissionGroup) {
       soundDistanceModel = "Linear";
       canSave = "1";
       canSaveDynamicFields = "1";
+         desc = "A \'one of everything\' test level that demonstrates lots of stock classes.";
          levelName = "Outpost";
    };
    new ScatterSky() {

+ 2 - 2
Templates/Full/game/levels/Outpost.postfxpreset.cs

@@ -12,7 +12,7 @@ $PostFXManager::Settings::EnabledSSAO = "1";
 $PostFXManager::Settings::EnableHDR = "1";
 $PostFXManager::Settings::EnableLightRays = "1";
 $PostFXManager::Settings::EnablePostFX = "1";
-$PostFXManager::Settings::HDR::adaptRate = "2";
+$PostFXManager::Settings::HDR::adaptRate = "2.63846";
 $PostFXManager::Settings::HDR::blueShiftColor = "1.05 0.97 1.27";
 $PostFXManager::Settings::HDR::brightPassThreshold = "1";
 $PostFXManager::Settings::HDR::enableBloom = "1";
@@ -21,7 +21,7 @@ $PostFXManager::Settings::HDR::enableToneMapping = "1";
 $PostFXManager::Settings::HDR::gaussMean = "0";
 $PostFXManager::Settings::HDR::gaussMultiplier = "0.3";
 $PostFXManager::Settings::HDR::gaussStdDev = "0.8";
-$PostFXManager::Settings::HDR::keyValue = "0.18";
+$PostFXManager::Settings::HDR::keyValue = "0.244898";
 $PostFXManager::Settings::HDR::minLuminace = "0.001";
 $PostFXManager::Settings::HDR::whiteCutoff = "1";
 $PostFXManager::Settings::LightRays::brightScalar = "0.75";