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@@ -0,0 +1,981 @@
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+#include "platform/platform.h"
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+#include "platform/input/openVR/openVRTrackedObject.h"
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+#include "platform/input/openVR/openVRProvider.h"
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+
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+#include "math/mathIO.h"
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+#include "scene/sceneRenderState.h"
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+#include "console/consoleTypes.h"
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+#include "core/stream/bitStream.h"
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+#include "core/resourceManager.h"
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+#include "materials/materialManager.h"
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+#include "materials/baseMatInstance.h"
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+#include "renderInstance/renderPassManager.h"
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+#include "lighting/lightQuery.h"
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+#include "console/engineAPI.h"
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+#include "gfx/gfxTextureManager.h"
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+#include "gfx/sim/debugDraw.h"
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+#include "gfx/gfxTransformSaver.h"
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+#include "environment/skyBox.h"
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+#include "collision/boxConvex.h"
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+#include "collision/concretePolyList.h"
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+#include "T3D/physics/physicsPlugin.h"
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+#include "T3D/physics/physicsCollision.h"
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+#include "T3D/physics/physicsBody.h"
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+
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+#ifdef TORQUE_EXTENDED_MOVE
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+#include "T3D/gameBase/extended/extendedMove.h"
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+#endif
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+
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+
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+bool OpenVRTrackedObject::smDebugControllerMovePosition = true;
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+bool OpenVRTrackedObject::smDebugControllerPosition = false;
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+
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+static const U32 sCollisionMoveMask = (PlayerObjectType |
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+ StaticShapeObjectType | VehicleObjectType);
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+
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+U32 OpenVRTrackedObject::sServerCollisionMask = sCollisionMoveMask; // ItemObjectType
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+U32 OpenVRTrackedObject::sClientCollisionMask = sCollisionMoveMask;
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+
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+//-----------------------------------------------------------------------------
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+
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+IMPLEMENT_CO_DATABLOCK_V1(OpenVRTrackedObjectData);
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+
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+OpenVRTrackedObjectData::OpenVRTrackedObjectData() :
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+ mShapeFile(NULL)
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+{
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+ mCollisionBoxMin = Point3F(-0.02, -0.20, -0.02);
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+ mCollisionBoxMax = Point3F(0.02, 0.05, 0.02);
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+}
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+
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+OpenVRTrackedObjectData::~OpenVRTrackedObjectData()
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+{
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+}
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+
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+bool OpenVRTrackedObjectData::onAdd()
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+{
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+ if (Parent::onAdd())
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+ {
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+ return true;
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+ }
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+
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+ return false;
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+}
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+
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+bool OpenVRTrackedObjectData::preload(bool server, String &errorStr)
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+{
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+ if (!Parent::preload(server, errorStr))
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+ return false;
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+
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+ bool error = false;
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+ if (!server)
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+ {
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+ mShape = mShapeFile ? ResourceManager::get().load(mShapeFile) : NULL;
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+ }
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+}
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+
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+void OpenVRTrackedObjectData::initPersistFields()
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+{
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+ addGroup("Render Components");
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+ addField("shape", TypeShapeFilename, Offset(mShapeFile, OpenVRTrackedObjectData), "Shape file to use for controller model.");
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+ addField("collisionMin", TypePoint3F, Offset(mCollisionBoxMin, OpenVRTrackedObjectData), "Box min");
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+ addField("collisionMax", TypePoint3F, Offset(mCollisionBoxMax, OpenVRTrackedObjectData), "Box min");
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+ endGroup("Render Components");
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+
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+ Parent::initPersistFields();
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+}
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+
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+void OpenVRTrackedObjectData::packData(BitStream* stream)
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+{
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+ Parent::packData(stream);
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+
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+ stream->writeString(mShapeFile);
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+}
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+
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+void OpenVRTrackedObjectData::unpackData(BitStream* stream)
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+{
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+ Parent::unpackData(stream);
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+
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+ mShapeFile = stream->readSTString();
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+
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+IMPLEMENT_CO_NETOBJECT_V1(OpenVRTrackedObject);
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+
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+ConsoleDocClass(OpenVRTrackedObject,
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+ "@brief Renders and handles interactions OpenVR controllers and tracked objects.\n\n"
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+ "This class implements basic rendering and interactions with OpenVR controllers.\n\n"
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+ "The object should be controlled by a player object. Controllers will be rendered at\n"
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+ "the correct position regardless of the current transform of the object.\n"
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+ "@ingroup OpenVR\n");
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+
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+
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+//-----------------------------------------------------------------------------
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+// Object setup and teardown
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+//-----------------------------------------------------------------------------
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+OpenVRTrackedObject::OpenVRTrackedObject() :
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+ mDataBlock(NULL),
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+ mShapeInstance(NULL),
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+ mBasicModel(NULL),
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+ mDeviceIndex(-1),
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+ mMappedMoveIndex(-1),
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+ mIgnoreParentRotation(true),
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+ mConvexList(new Convex()),
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+ mPhysicsRep(NULL)
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+{
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+ // Flag this object so that it will always
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+ // be sent across the network to clients
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+ mNetFlags.set(Ghostable | ScopeAlways);
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+
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+ // Set it as a "static" object that casts shadows
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+ mTypeMask |= StaticObjectType | StaticShapeObjectType;
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+
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+ mPose.connected = false;
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+}
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+
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+OpenVRTrackedObject::~OpenVRTrackedObject()
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+{
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+ clearRenderData();
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+ delete mConvexList;
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+}
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+
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+void OpenVRTrackedObject::updateRenderData()
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+{
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+ clearRenderData();
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+
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+ if (!mDataBlock)
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+ return;
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+
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+ // Are we using a model?
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+ if (mDataBlock->mShape)
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+ {
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+ if (mShapeInstance && mShapeInstance->getShape() != mDataBlock->mShape)
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+ {
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+ delete mShapeInstance;
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+ mShapeInstance = NULL;
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+ }
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+
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+ if (!mShapeInstance)
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+ {
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+ mShapeInstance = new TSShapeInstance(mDataBlock->mShape, isClientObject());
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+ }
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+ }
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+ else
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+ {
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+ setupRenderDataFromModel(isClientObject());
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+ }
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+}
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+
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+void OpenVRTrackedObject::setupRenderDataFromModel(bool loadComponentModels)
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+{
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+ clearRenderData();
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+
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+ if (!OPENVR || !OPENVR->isEnabled())
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+ return;
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+
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+ vr::IVRRenderModels *models = OPENVR->getRenderModels();
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+ if (!models)
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+ return;
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+
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+ if (!mShapeInstance && mModelName && mModelName[0] != '\0')
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+ {
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+ bool failed = false;
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+ S32 idx = OPENVR->preloadRenderModel(mModelName);
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+ while (!OPENVR->getRenderModel(idx, &mBasicModel, failed))
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+ {
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+ if (failed)
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+ break;
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+ }
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+ }
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+
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+ if (loadComponentModels)
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+ {
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+ mRenderComponents.setSize(models->GetComponentCount(mModelName));
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+
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+ for (U32 i = 0, sz = mRenderComponents.size(); i < sz; i++)
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+ {
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+ RenderModelSlot &slot = mRenderComponents[i];
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+ char buffer[1024];
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+
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+ slot.mappedNodeIdx = -1;
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+ slot.componentName = NULL;
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+ slot.nativeModel = NULL;
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+
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+ U32 result = models->GetComponentName(mModelName, i, buffer, sizeof(buffer));
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+ if (result == 0)
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+ continue;
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+
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+#ifdef DEBUG_CONTROLLER_MODELS
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+ Con::printf("Controller[%s] component %i NAME == %s", mModelName, i, buffer);
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+#endif
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+
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+ slot.componentName = StringTable->insert(buffer, true);
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+
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+ result = models->GetComponentRenderModelName(mModelName, slot.componentName, buffer, sizeof(buffer));
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+ if (result == 0)
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+ {
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+#ifdef DEBUG_CONTROLLER_MODELS
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+ Con::printf("Controller[%s] component %i NO MODEL", mModelName, i);
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+#endif
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+ continue;
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+ }
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+
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+#ifdef DEBUG_CONTROLLER_MODELS
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+ Con::printf("Controller[%s] component %i == %s", mModelName, i, slot.componentName);
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+#endif
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+
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+ bool failed = false;
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+ S32 idx = OPENVR->preloadRenderModel(StringTable->insert(buffer, true));
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+ while (!OPENVR->getRenderModel(idx, &slot.nativeModel, failed))
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+ {
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+ if (failed)
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+ break;
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+ }
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+ }
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+ }
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+}
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+
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+void OpenVRTrackedObject::clearRenderData()
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+{
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+ mBasicModel = NULL;
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+ mRenderComponents.clear();
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+}
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+
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+//-----------------------------------------------------------------------------
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+// Object Editing
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+//-----------------------------------------------------------------------------
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+void OpenVRTrackedObject::initPersistFields()
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+{
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+ // SceneObject already handles exposing the transform
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+ Parent::initPersistFields();
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+
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+ addField("deviceIndex", TypeS32, Offset(mDeviceIndex, OpenVRTrackedObject), "Index of device to track");
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+ addField("mappedMoveIndex", TypeS32, Offset(mMappedMoveIndex, OpenVRTrackedObject), "Index of movemanager state to track"); addField("deviceIndex", TypeS32, Offset(mDeviceIndex, OpenVRTrackedObject), "Index of device to track");
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+ addField("ignoreParentRotation", TypeBool, Offset(mIgnoreParentRotation, OpenVRTrackedObject), "Index of movemanager state to track"); addField("deviceIndex", TypeS32, Offset(mDeviceIndex, OpenVRTrackedObject), "Index of device to track");
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+
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+ static bool conInit = false;
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+ if (!conInit)
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+ {
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+ Con::addVariable("$OpenVRTrackedObject::debugControllerPosition", TypeBool, &smDebugControllerPosition);
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+ Con::addVariable("$OpenVRTrackedObject::debugControllerMovePosition", TypeBool, &smDebugControllerMovePosition);
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+ conInit = true;
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+ }
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+}
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+
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+void OpenVRTrackedObject::inspectPostApply()
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+{
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+ Parent::inspectPostApply();
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+
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+ // Flag the network mask to send the updates
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+ // to the client object
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+ setMaskBits(UpdateMask);
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+}
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+
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+bool OpenVRTrackedObject::onAdd()
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+{
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+ if (!Parent::onAdd())
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+ return false;
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+
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+ // Set up a 1x1x1 bounding box
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+ mObjBox.set(Point3F(-0.5f, -0.5f, -0.5f),
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+ Point3F(0.5f, 0.5f, 0.5f));
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+
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+ resetWorldBox();
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+
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+ // Add this object to the scene
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+ addToScene();
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+
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+ if (mDataBlock)
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+ {
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+ mObjBox.minExtents = mDataBlock->mCollisionBoxMin;
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+ mObjBox.maxExtents = mDataBlock->mCollisionBoxMax;
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+ resetWorldBox();
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+ }
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+ else
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+ {
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+ setGlobalBounds();
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+ }
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+
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+ return true;
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+}
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+
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+void OpenVRTrackedObject::onRemove()
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+{
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+ // Remove this object from the scene
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+ removeFromScene();
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+
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+ clearRenderData();
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+
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+ SAFE_DELETE(mPhysicsRep);
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+
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+ Parent::onRemove();
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+}
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+
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+void OpenVRTrackedObject::_updatePhysics()
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+{
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+ SAFE_DELETE(mPhysicsRep);
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+
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+ if (!PHYSICSMGR)
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+ return;
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+
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+ PhysicsCollision *colShape = NULL;
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+ MatrixF offset(true);
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+ colShape = PHYSICSMGR->createCollision();
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+ colShape->addBox(getObjBox().getExtents() * 0.5f * mObjScale, offset);
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+
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+ if (colShape)
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+ {
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+ PhysicsWorld *world = PHYSICSMGR->getWorld(isServerObject() ? "server" : "client");
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+ mPhysicsRep = PHYSICSMGR->createBody();
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+ mPhysicsRep->init(colShape, 0, PhysicsBody::BF_TRIGGER | PhysicsBody::BF_KINEMATIC, this, world);
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+ mPhysicsRep->setTransform(getTransform());
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+ }
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+}
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+
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+bool OpenVRTrackedObject::onNewDataBlock(GameBaseData *dptr, bool reload)
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+{
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+ mDataBlock = dynamic_cast<OpenVRTrackedObjectData*>(dptr);
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+ if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
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+ return false;
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+
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+ // Setup the models
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+ clearRenderData();
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+
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+ mObjBox.minExtents = mDataBlock->mCollisionBoxMin;
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+ mObjBox.maxExtents = mDataBlock->mCollisionBoxMax;
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+
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+ mGlobalBounds = false;
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+
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+ resetWorldBox();
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+
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+ _updatePhysics();
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+
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+ scriptOnNewDataBlock();
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+
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+ return true;
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+}
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+
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+void OpenVRTrackedObject::setInteractObject(SceneObject* object, bool holding)
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+{
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+ mInteractObject = object;
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+ mHoldInteractedObject = holding;
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+}
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+
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+void OpenVRTrackedObject::setTransform(const MatrixF & mat)
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+{
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+ // Let SceneObject handle all of the matrix manipulation
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+ Parent::setTransform(mat);
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+
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+ // Dirty our network mask so that the new transform gets
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+ // transmitted to the client object
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+ setMaskBits(UpdateMask);
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|
+}
|
|
|
|
+
|
|
|
|
+void OpenVRTrackedObject::setModelName(String &modelName)
|
|
|
|
+{
|
|
|
|
+ if (!isServerObject())
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ mModelName = StringTable->insert(modelName.c_str(), true);
|
|
|
|
+ setMaskBits(UpdateMask);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+U32 OpenVRTrackedObject::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
|
|
|
+{
|
|
|
|
+ // Allow the Parent to get a crack at writing its info
|
|
|
|
+ U32 retMask = Parent::packUpdate(conn, mask, stream);
|
|
|
|
+
|
|
|
|
+ // Write our transform information
|
|
|
|
+ if (stream->writeFlag(mask & UpdateMask))
|
|
|
|
+ {
|
|
|
|
+ mathWrite(*stream, getTransform());
|
|
|
|
+ mathWrite(*stream, getScale());
|
|
|
|
+
|
|
|
|
+ stream->write((S16)mDeviceIndex);
|
|
|
|
+ stream->write((S16)mMappedMoveIndex);
|
|
|
|
+ stream->writeString(mModelName);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return retMask;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void OpenVRTrackedObject::unpackUpdate(NetConnection *conn, BitStream *stream)
|
|
|
|
+{
|
|
|
|
+ // Let the Parent read any info it sent
|
|
|
|
+ Parent::unpackUpdate(conn, stream);
|
|
|
|
+
|
|
|
|
+ if (stream->readFlag()) // UpdateMask
|
|
|
|
+ {
|
|
|
|
+ mathRead(*stream, &mObjToWorld);
|
|
|
|
+ mathRead(*stream, &mObjScale);
|
|
|
|
+
|
|
|
|
+ setTransform(mObjToWorld);
|
|
|
|
+
|
|
|
|
+ S16 readDeviceIndex;
|
|
|
|
+ S16 readMoveIndex;
|
|
|
|
+ stream->read(&readDeviceIndex);
|
|
|
|
+ stream->read(&readMoveIndex);
|
|
|
|
+
|
|
|
|
+ mDeviceIndex = readDeviceIndex;
|
|
|
|
+ mMappedMoveIndex = readMoveIndex;
|
|
|
|
+ mModelName = stream->readSTString();
|
|
|
|
+
|
|
|
|
+ updateRenderData();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void OpenVRTrackedObject::writePacketData(GameConnection *conn, BitStream *stream)
|
|
|
|
+{
|
|
|
|
+ Parent::writePacketData(conn, stream);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void OpenVRTrackedObject::readPacketData(GameConnection *conn, BitStream *stream)
|
|
|
|
+{
|
|
|
|
+ Parent::readPacketData(conn, stream);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+MatrixF OpenVRTrackedObject::getTrackedTransform()
|
|
|
|
+{
|
|
|
|
+ IDevicePose pose = OPENVR->getTrackedDevicePose(mDeviceIndex);
|
|
|
|
+ MatrixF trackedMat(1);
|
|
|
|
+
|
|
|
|
+ pose.orientation.setMatrix(&trackedMat);
|
|
|
|
+ trackedMat.setPosition(pose.position);
|
|
|
|
+
|
|
|
|
+ return trackedMat;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+MatrixF OpenVRTrackedObject::getLastTrackedTransform()
|
|
|
|
+{
|
|
|
|
+ MatrixF trackedMat(1);
|
|
|
|
+
|
|
|
|
+ mPose.orientation.setMatrix(&trackedMat);
|
|
|
|
+ trackedMat.setPosition(mPose.position);
|
|
|
|
+
|
|
|
|
+ return trackedMat;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+MatrixF OpenVRTrackedObject::getBaseTrackingTransform()
|
|
|
|
+{
|
|
|
|
+ if (isMounted())
|
|
|
|
+ {
|
|
|
|
+ MatrixF mat;
|
|
|
|
+
|
|
|
|
+ mMount.object->getMountTransform(mMount.node, mMount.xfm, &mat);
|
|
|
|
+ if (mIgnoreParentRotation)
|
|
|
|
+ {
|
|
|
|
+ Point3F pos = mat.getPosition();
|
|
|
|
+ mat = MatrixF(1);
|
|
|
|
+ mat.setPosition(pos);
|
|
|
|
+ }
|
|
|
|
+ //mat.inverse();
|
|
|
|
+ return mat;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return MatrixF(1);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void OpenVRTrackedObject::prepRenderImage(SceneRenderState *state)
|
|
|
|
+{
|
|
|
|
+ RenderPassManager *renderPass = state->getRenderPass();
|
|
|
|
+
|
|
|
|
+ // debug rendering for now
|
|
|
|
+
|
|
|
|
+ if (mDeviceIndex < 0)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ // Current pose
|
|
|
|
+ IDevicePose pose = OPENVR->getTrackedDevicePose(mDeviceIndex);
|
|
|
|
+ IDevicePose hmdPose = OPENVR->getTrackedDevicePose(0);
|
|
|
|
+
|
|
|
|
+ if (!pose.connected && !mPose.connected)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ MatrixF offsetMat = getBaseTrackingTransform();
|
|
|
|
+ //offsetMat.inverse();
|
|
|
|
+
|
|
|
|
+ Point3F pos = offsetMat.getPosition();
|
|
|
|
+ //Con::printf("Base offs == %f,%f,%f", pos.x, pos.y, pos.z);
|
|
|
|
+
|
|
|
|
+ const F32 CONTROLLER_SCALE = 0.1;
|
|
|
|
+
|
|
|
|
+ if (smDebugControllerPosition)
|
|
|
|
+ {
|
|
|
|
+ ColorI drawColor = ColorI::GREEN;
|
|
|
|
+ if (!pose.valid)
|
|
|
|
+ {
|
|
|
|
+ drawColor = ColorI::RED;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Draw Camera
|
|
|
|
+ /*
|
|
|
|
+ DisplayPose cameraPose;
|
|
|
|
+ OPENVR->getFrameEyePose(&cameraPose, -1);
|
|
|
|
+ Point3F cameraCenter(0);
|
|
|
|
+ MatrixF cameraMat(1);
|
|
|
|
+ cameraPose.orientation.setMatrix(&cameraMat);
|
|
|
|
+ cameraMat.setPosition(cameraPose.position);
|
|
|
|
+ cameraMat.mulP(cameraCenter);
|
|
|
|
+ //DebugDrawer::get()->drawBox(cameraCenter - Point3F(0.1), cameraCenter + Point3F(0.1), ColorI::GREEN);
|
|
|
|
+
|
|
|
|
+ DebugDrawer::get()->drawTransformedBoxOutline(Point3F(-0.5, -0.1, -0.5), Point3F(0.5, 0.1, 0.5), ColorI::WHITE, cameraMat); // general box
|
|
|
|
+ */
|
|
|
|
+
|
|
|
|
+ // Draw Tracked HMD Pos
|
|
|
|
+ Point3F hmdCenter(0, 0, 0);
|
|
|
|
+ MatrixF hmdMat(1);
|
|
|
|
+ hmdPose.orientation.setMatrix(&hmdMat);
|
|
|
|
+ hmdMat.setPosition(hmdPose.position);
|
|
|
|
+ hmdMat.inverse(); // -> world mat (as opposed to world -> tracked pos)
|
|
|
|
+ hmdMat = offsetMat * hmdMat;
|
|
|
|
+ hmdMat.mulP(hmdCenter);
|
|
|
|
+ DebugDrawer::get()->drawBox(hmdCenter - Point3F(0.1), hmdCenter + Point3F(0.1), ColorI::RED);
|
|
|
|
+ DebugDrawer::get()->drawTransformedBoxOutline(Point3F(-0.5, -0.1, -0.5), Point3F(0.5, 0.1, 0.5), ColorI::GREEN, hmdMat); // general box
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ // Draw Controller
|
|
|
|
+ MatrixF mat(1);
|
|
|
|
+ pose.orientation.setMatrix(&mat);
|
|
|
|
+ mat.setPosition(pose.position);
|
|
|
|
+ mat.inverse(); // same as HMD
|
|
|
|
+ mat = offsetMat * mat;
|
|
|
|
+
|
|
|
|
+ Point3F middleStart(0, -1 * CONTROLLER_SCALE, 0);
|
|
|
|
+ Point3F middleEnd(0, 1 * CONTROLLER_SCALE, 0);
|
|
|
|
+ Point3F middle(0, 0, 0);
|
|
|
|
+
|
|
|
|
+ Point3F center(0, 0, 0);
|
|
|
|
+ mat.mulP(center);
|
|
|
|
+
|
|
|
|
+ //DebugDrawer::get()->drawBox(center - Point3F(0.1), center + Point3F(0.1), ColorI::BLUE);
|
|
|
|
+
|
|
|
|
+ mat.mulP(middleStart);
|
|
|
|
+ mat.mulP(middle);
|
|
|
|
+ mat.mulP(middleEnd);
|
|
|
|
+
|
|
|
|
+ char buffer[256];
|
|
|
|
+ dSprintf(buffer, 256, "%f %f %f", center.x, center.y, center.z);
|
|
|
|
+ DebugDrawer::get()->drawText(middle, buffer);
|
|
|
|
+ DebugDrawer::get()->drawLine(middleStart, middle, ColorI(0, 255, 0)); // axis back
|
|
|
|
+ DebugDrawer::get()->drawLine(middleEnd, middle, ColorI(255, 0, 0)); // axis forward
|
|
|
|
+ DebugDrawer::get()->drawTransformedBoxOutline(Point3F(-0.5, -1, -0.5) * CONTROLLER_SCALE, Point3F(0.5, 1, 0.5) * CONTROLLER_SCALE, drawColor, mat); // general box
|
|
|
|
+ DebugDrawer::get()->drawBoxOutline(Point3F(-1), Point3F(1), ColorI::WHITE);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (isClientObject() && smDebugControllerMovePosition)
|
|
|
|
+ {
|
|
|
|
+ MatrixF transform = getRenderTransform();
|
|
|
|
+ transform.scale(mObjScale);
|
|
|
|
+ DebugDrawer::get()->drawTransformedBoxOutline(mObjBox.minExtents, mObjBox.maxExtents, ColorI::RED, transform);
|
|
|
|
+
|
|
|
|
+ // jamesu - grab server object pose for debugging
|
|
|
|
+ OpenVRTrackedObject* tracked = static_cast<OpenVRTrackedObject*>(getServerObject());
|
|
|
|
+ if (tracked)
|
|
|
|
+ {
|
|
|
|
+ mPose = tracked->mPose;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ ColorI drawColor = ColorI::GREEN;
|
|
|
|
+ if (!pose.valid)
|
|
|
|
+ {
|
|
|
|
+ drawColor = ColorI::RED;
|
|
|
|
+ }
|
|
|
|
+ // Draw Controller
|
|
|
|
+ MatrixF mat(1);
|
|
|
|
+ mPose.orientation.setMatrix(&mat);
|
|
|
|
+ mat.setPosition(mPose.position);
|
|
|
|
+ mat.inverse(); // same as HMD
|
|
|
|
+ mat = offsetMat * mat;
|
|
|
|
+
|
|
|
|
+ Point3F middleStart(0, -1 * CONTROLLER_SCALE, 0);
|
|
|
|
+ Point3F middleEnd(0, 1 * CONTROLLER_SCALE, 0);
|
|
|
|
+ Point3F middle(0, 0, 0);
|
|
|
|
+
|
|
|
|
+ Point3F center(0, 0, 0);
|
|
|
|
+ mat.mulP(center);
|
|
|
|
+
|
|
|
|
+ //DebugDrawer::get()->drawBox(center - Point3F(0.1), center + Point3F(0.1), ColorI::BLUE);
|
|
|
|
+
|
|
|
|
+ mat.mulP(middleStart);
|
|
|
|
+ mat.mulP(middle);
|
|
|
|
+ mat.mulP(middleEnd);
|
|
|
|
+
|
|
|
|
+ char buffer[256];
|
|
|
|
+ dSprintf(buffer, 256, "%f %f %f", center.x, center.y, center.z);
|
|
|
|
+ DebugDrawer::get()->drawText(middle, buffer);
|
|
|
|
+ DebugDrawer::get()->drawLine(middleStart, middle, ColorI(0, 255, 0)); // axis back
|
|
|
|
+ DebugDrawer::get()->drawLine(middleEnd, middle, ColorI(255, 0, 0)); // axis forward
|
|
|
|
+ DebugDrawer::get()->drawTransformedBoxOutline(Point3F(-0.5, -1, -0.5) * CONTROLLER_SCALE, Point3F(0.5, 1, 0.5) * CONTROLLER_SCALE, drawColor, mat); // general box
|
|
|
|
+ DebugDrawer::get()->drawBoxOutline(Point3F(-1), Point3F(1), ColorI::WHITE);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Controller matrix base
|
|
|
|
+ MatrixF trackedMat = getTrackedTransform();
|
|
|
|
+ MatrixF invTrackedMat(1);
|
|
|
|
+
|
|
|
|
+ invTrackedMat = trackedMat;
|
|
|
|
+ invTrackedMat.inverse(); // -> world mat (as opposed to world -> tracked pos)
|
|
|
|
+
|
|
|
|
+ invTrackedMat = getBaseTrackingTransform() * invTrackedMat;
|
|
|
|
+ trackedMat = invTrackedMat;
|
|
|
|
+ trackedMat.inverse();
|
|
|
|
+
|
|
|
|
+ // Render the controllers, using either the render model or the shape
|
|
|
|
+ if (mShapeInstance)
|
|
|
|
+ {
|
|
|
|
+ // Calculate the distance of this object from the camera
|
|
|
|
+ Point3F cameraOffset = invTrackedMat.getPosition();
|
|
|
|
+ cameraOffset -= state->getDiffuseCameraPosition();
|
|
|
|
+ F32 dist = cameraOffset.len();
|
|
|
|
+ if (dist < 0.01f)
|
|
|
|
+ dist = 0.01f;
|
|
|
|
+
|
|
|
|
+ // Set up the LOD for the shape
|
|
|
|
+ F32 invScale = (1.0f / getMax(getMax(mObjScale.x, mObjScale.y), mObjScale.z));
|
|
|
|
+
|
|
|
|
+ mShapeInstance->setDetailFromDistance(state, dist * invScale);
|
|
|
|
+
|
|
|
|
+ // Make sure we have a valid level of detail
|
|
|
|
+ if (mShapeInstance->getCurrentDetail() < 0)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ // GFXTransformSaver is a handy helper class that restores
|
|
|
|
+ // the current GFX matrices to their original values when
|
|
|
|
+ // it goes out of scope at the end of the function
|
|
|
|
+ GFXTransformSaver saver;
|
|
|
|
+
|
|
|
|
+ // Set up our TS render state
|
|
|
|
+ TSRenderState rdata;
|
|
|
|
+ rdata.setSceneState(state);
|
|
|
|
+ rdata.setFadeOverride(1.0f);
|
|
|
|
+
|
|
|
|
+ // We might have some forward lit materials
|
|
|
|
+ // so pass down a query to gather lights.
|
|
|
|
+ LightQuery query;
|
|
|
|
+ query.init(getWorldSphere());
|
|
|
|
+ rdata.setLightQuery(&query);
|
|
|
|
+
|
|
|
|
+ // Set the world matrix to the objects render transform
|
|
|
|
+ MatrixF mat = trackedMat;
|
|
|
|
+
|
|
|
|
+ mat.scale(mObjScale);
|
|
|
|
+ GFX->setWorldMatrix(mat);
|
|
|
|
+
|
|
|
|
+ // TODO: move the nodes about for components
|
|
|
|
+
|
|
|
|
+ mShapeInstance->animate();
|
|
|
|
+ mShapeInstance->render(rdata);
|
|
|
|
+ }
|
|
|
|
+ else if (mRenderComponents.size() > 0)
|
|
|
|
+ {
|
|
|
|
+ vr::IVRRenderModels *models = OPENVR->getRenderModels();
|
|
|
|
+ if (!models)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ vr::IVRSystem* vrs = vr::VRSystem();
|
|
|
|
+
|
|
|
|
+ if (!vrs->GetControllerState(mDeviceIndex, &mCurrentControllerState))
|
|
|
|
+ {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for (U32 i = 0, sz = mRenderComponents.size(); i < sz; i++)
|
|
|
|
+ {
|
|
|
|
+ RenderModelSlot slot = mRenderComponents[i];
|
|
|
|
+ vr::RenderModel_ControllerMode_State_t modeState;
|
|
|
|
+ vr::RenderModel_ComponentState_t componentState;
|
|
|
|
+
|
|
|
|
+ modeState.bScrollWheelVisible = false;
|
|
|
|
+
|
|
|
|
+ if (models->GetComponentState(mModelName, slot.componentName, &mCurrentControllerState, &modeState, &componentState))
|
|
|
|
+ {
|
|
|
|
+ MeshRenderInst *ri = renderPass->allocInst<MeshRenderInst>();
|
|
|
|
+
|
|
|
|
+ // Set our RenderInst as a standard mesh render
|
|
|
|
+ ri->type = RenderPassManager::RIT_Mesh;
|
|
|
|
+
|
|
|
|
+ // Calculate our sorting point
|
|
|
|
+ if (state && slot.nativeModel)
|
|
|
|
+ {
|
|
|
|
+ // Calculate our sort point manually.
|
|
|
|
+ const Box3F rBox = slot.nativeModel->getWorldBox(invTrackedMat);
|
|
|
|
+ ri->sortDistSq = rBox.getSqDistanceToPoint(state->getCameraPosition());
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ ri->sortDistSq = 0.0f;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ MatrixF newTransform = trackedMat;
|
|
|
|
+ MatrixF controllerOffsMat = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(componentState.mTrackingToComponentRenderModel);
|
|
|
|
+ MatrixF offComponentMat(1);
|
|
|
|
+ OpenVRUtil::convertTransformFromOVR(controllerOffsMat, offComponentMat);
|
|
|
|
+
|
|
|
|
+ newTransform = offComponentMat * newTransform;
|
|
|
|
+
|
|
|
|
+ newTransform.inverse();
|
|
|
|
+
|
|
|
|
+ //DebugDrawer::get()->drawBox(newTransform.getPosition() - Point3F(0.001), newTransform.getPosition() + Point3F(0.001), ColorI::BLUE);
|
|
|
|
+
|
|
|
|
+ if (!slot.nativeModel)
|
|
|
|
+ continue;
|
|
|
|
+ if (i < 1)
|
|
|
|
+ continue;
|
|
|
|
+
|
|
|
|
+ // Set up our transforms
|
|
|
|
+ ri->objectToWorld = renderPass->allocUniqueXform(newTransform);
|
|
|
|
+ ri->worldToCamera = renderPass->allocSharedXform(RenderPassManager::View);
|
|
|
|
+ ri->projection = renderPass->allocSharedXform(RenderPassManager::Projection);
|
|
|
|
+
|
|
|
|
+ // If our material needs lights then fill the RIs
|
|
|
|
+ // light vector with the best lights.
|
|
|
|
+ if (true)
|
|
|
|
+ {
|
|
|
|
+ LightQuery query;
|
|
|
|
+ Point3F center(0, 0, 0);
|
|
|
|
+ invTrackedMat.mulP(center);
|
|
|
|
+ query.init(SphereF(center, 10.0f));
|
|
|
|
+ query.getLights(ri->lights, 8);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Draw model
|
|
|
|
+ slot.nativeModel->draw(state, ri);
|
|
|
|
+ state->getRenderPass()->addInst(ri);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else if (mBasicModel)
|
|
|
|
+ {
|
|
|
|
+ MeshRenderInst *ri = renderPass->allocInst<MeshRenderInst>();
|
|
|
|
+
|
|
|
|
+ // Set our RenderInst as a standard mesh render
|
|
|
|
+ ri->type = RenderPassManager::RIT_Mesh;
|
|
|
|
+
|
|
|
|
+ // Calculate our sorting point
|
|
|
|
+ if (state)
|
|
|
|
+ {
|
|
|
|
+ // Calculate our sort point manually.
|
|
|
|
+ const Box3F rBox = mBasicModel->getWorldBox(invTrackedMat);
|
|
|
|
+ ri->sortDistSq = rBox.getSqDistanceToPoint(state->getCameraPosition());
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ ri->sortDistSq = 0.0f;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ MatrixF newTransform = invTrackedMat;
|
|
|
|
+ // Set up our transforms
|
|
|
|
+ ri->objectToWorld = renderPass->allocUniqueXform(newTransform);
|
|
|
|
+ ri->worldToCamera = renderPass->allocSharedXform(RenderPassManager::View);
|
|
|
|
+ ri->projection = renderPass->allocSharedXform(RenderPassManager::Projection);
|
|
|
|
+
|
|
|
|
+ // If our material needs lights then fill the RIs
|
|
|
|
+ // light vector with the best lights.
|
|
|
|
+ if (true)
|
|
|
|
+ {
|
|
|
|
+ LightQuery query;
|
|
|
|
+ Point3F center(0, 0, 0);
|
|
|
|
+ invTrackedMat.mulP(center);
|
|
|
|
+ query.init(SphereF(center, 10.0f));
|
|
|
|
+ query.getLights(ri->lights, 8);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Draw model
|
|
|
|
+ mBasicModel->draw(state, ri);
|
|
|
|
+ state->getRenderPass()->addInst(ri);
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+U32 OpenVRTrackedObject::getCollisionMask()
|
|
|
|
+{
|
|
|
|
+ if (isServerObject())
|
|
|
|
+ return sServerCollisionMask;
|
|
|
|
+ else
|
|
|
|
+ return sClientCollisionMask;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void OpenVRTrackedObject::updateWorkingCollisionSet()
|
|
|
|
+{
|
|
|
|
+ const U32 mask = getCollisionMask();
|
|
|
|
+ Box3F convexBox = mConvexList->getBoundingBox(getTransform(), getScale());
|
|
|
|
+ F32 len = (50) * TickSec;
|
|
|
|
+ F32 l = (len * 1.1) + 0.1; // fudge factor
|
|
|
|
+ convexBox.minExtents -= Point3F(l, l, l);
|
|
|
|
+ convexBox.maxExtents += Point3F(l, l, l);
|
|
|
|
+
|
|
|
|
+ disableCollision();
|
|
|
|
+ mConvexList->updateWorkingList(convexBox, mask);
|
|
|
|
+ enableCollision();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void OpenVRTrackedObject::updateMove(const Move *move)
|
|
|
|
+{
|
|
|
|
+ // Set transform based on move
|
|
|
|
+
|
|
|
|
+#ifdef TORQUE_EXTENDED_MOVE
|
|
|
|
+
|
|
|
|
+ const ExtendedMove* emove = dynamic_cast<const ExtendedMove*>(move);
|
|
|
|
+ if (!emove)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ U32 emoveIndex = mMappedMoveIndex;
|
|
|
|
+ if (emoveIndex >= ExtendedMove::MaxPositionsRotations)
|
|
|
|
+ emoveIndex = 0;
|
|
|
|
+
|
|
|
|
+ //IDevicePose pose = OPENVR->getTrackedDevicePose(mDeviceIndex);
|
|
|
|
+ //Con::printf("OpenVRTrackedObject::processTick move %i", emoveIndex);
|
|
|
|
+
|
|
|
|
+ if (!emove->EulerBasedRotation[emoveIndex])
|
|
|
|
+ {
|
|
|
|
+ AngAxisF inRot = AngAxisF(Point3F(emove->rotX[emoveIndex], emove->rotY[emoveIndex], emove->rotZ[emoveIndex]), emove->rotW[emoveIndex]);
|
|
|
|
+ // Update our pose based on the move info
|
|
|
|
+ mPose.orientation = inRot;
|
|
|
|
+ mPose.position = Point3F(emove->posX[emoveIndex], emove->posY[emoveIndex], emove->posZ[emoveIndex]);
|
|
|
|
+ mPose.valid = true;
|
|
|
|
+ mPose.connected = true;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Set transform based on move pose
|
|
|
|
+ MatrixF trackedMat(1);
|
|
|
|
+ MatrixF invTrackedMat(1);
|
|
|
|
+
|
|
|
|
+ mPose.orientation.setMatrix(&trackedMat);
|
|
|
|
+ trackedMat.setPosition(mPose.position);
|
|
|
|
+
|
|
|
|
+ invTrackedMat = trackedMat;
|
|
|
|
+ invTrackedMat.inverse(); // -> world mat (as opposed to world -> tracked pos)
|
|
|
|
+
|
|
|
|
+ invTrackedMat = getBaseTrackingTransform() * invTrackedMat;
|
|
|
|
+ trackedMat = invTrackedMat;
|
|
|
|
+ trackedMat.inverse();
|
|
|
|
+
|
|
|
|
+ SceneObject::setTransform(invTrackedMat);
|
|
|
|
+
|
|
|
|
+ if (mPhysicsRep)
|
|
|
|
+ mPhysicsRep->setTransform(invTrackedMat);
|
|
|
|
+#endif
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void OpenVRTrackedObject::processTick(const Move *move)
|
|
|
|
+{
|
|
|
|
+ // Perform collision checks
|
|
|
|
+ if (isServerObject())
|
|
|
|
+ {
|
|
|
|
+ updateMove(move);
|
|
|
|
+
|
|
|
|
+ if (!mPhysicsRep)
|
|
|
|
+ {
|
|
|
|
+ updateWorkingCollisionSet();
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ Parent::processTick(move);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void OpenVRTrackedObject::interpolateTick(F32 delta)
|
|
|
|
+{
|
|
|
|
+ // Set latest transform
|
|
|
|
+
|
|
|
|
+ Parent::interpolateTick(delta);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void OpenVRTrackedObject::advanceTime(F32 dt)
|
|
|
|
+{
|
|
|
|
+ Parent::advanceTime(dt);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+bool OpenVRTrackedObject::castRay(const Point3F &start, const Point3F &end, RayInfo* info)
|
|
|
|
+{
|
|
|
|
+ if (!mPose.connected || !mPose.valid)
|
|
|
|
+ return false;
|
|
|
|
+
|
|
|
|
+ // Collide against bounding box.
|
|
|
|
+ F32 st, et, fst = 0.0f, fet = 1.0f;
|
|
|
|
+ F32 *bmin = &mObjBox.minExtents.x;
|
|
|
|
+ F32 *bmax = &mObjBox.maxExtents.x;
|
|
|
|
+ F32 const *si = &start.x;
|
|
|
|
+ F32 const *ei = &end.x;
|
|
|
|
+
|
|
|
|
+ for (S32 i = 0; i < 3; i++) {
|
|
|
|
+ if (*si < *ei) {
|
|
|
|
+ if (*si > *bmax || *ei < *bmin)
|
|
|
|
+ return false;
|
|
|
|
+ F32 di = *ei - *si;
|
|
|
|
+ st = (*si < *bmin) ? (*bmin - *si) / di : 0.0f;
|
|
|
|
+ et = (*ei > *bmax) ? (*bmax - *si) / di : 1.0f;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ if (*ei > *bmax || *si < *bmin)
|
|
|
|
+ return false;
|
|
|
|
+ F32 di = *ei - *si;
|
|
|
|
+ st = (*si > *bmax) ? (*bmax - *si) / di : 0.0f;
|
|
|
|
+ et = (*ei < *bmin) ? (*bmin - *si) / di : 1.0f;
|
|
|
|
+ }
|
|
|
|
+ if (st > fst) fst = st;
|
|
|
|
+ if (et < fet) fet = et;
|
|
|
|
+ if (fet < fst)
|
|
|
|
+ return false;
|
|
|
|
+ bmin++; bmax++;
|
|
|
|
+ si++; ei++;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ info->normal = start - end;
|
|
|
|
+ info->normal.normalizeSafe();
|
|
|
|
+ getTransform().mulV(info->normal);
|
|
|
|
+
|
|
|
|
+ info->t = fst;
|
|
|
|
+ info->object = this;
|
|
|
|
+ info->point.interpolate(start, end, fst);
|
|
|
|
+ info->material = 0;
|
|
|
|
+ return true;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void OpenVRTrackedObject::buildConvex(const Box3F& box, Convex* convex)
|
|
|
|
+{
|
|
|
|
+ // These should really come out of a pool
|
|
|
|
+ mConvexList->collectGarbage();
|
|
|
|
+
|
|
|
|
+ Box3F realBox = box;
|
|
|
|
+ mWorldToObj.mul(realBox);
|
|
|
|
+ realBox.minExtents.convolveInverse(mObjScale);
|
|
|
|
+ realBox.maxExtents.convolveInverse(mObjScale);
|
|
|
|
+
|
|
|
|
+ if (realBox.isOverlapped(getObjBox()) == false)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ // Just return a box convex for the entire shape...
|
|
|
|
+ Convex* cc = 0;
|
|
|
|
+ CollisionWorkingList& wl = convex->getWorkingList();
|
|
|
|
+ for (CollisionWorkingList* itr = wl.wLink.mNext; itr != &wl; itr = itr->wLink.mNext) {
|
|
|
|
+ if (itr->mConvex->getType() == BoxConvexType &&
|
|
|
|
+ itr->mConvex->getObject() == this) {
|
|
|
|
+ cc = itr->mConvex;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if (cc)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ // Create a new convex.
|
|
|
|
+ BoxConvex* cp = new BoxConvex;
|
|
|
|
+ mConvexList->registerObject(cp);
|
|
|
|
+ convex->addToWorkingList(cp);
|
|
|
|
+ cp->init(this);
|
|
|
|
+
|
|
|
|
+ mObjBox.getCenter(&cp->mCenter);
|
|
|
|
+ cp->mSize.x = mObjBox.len_x() / 2.0f;
|
|
|
|
+ cp->mSize.y = mObjBox.len_y() / 2.0f;
|
|
|
|
+ cp->mSize.z = mObjBox.len_z() / 2.0f;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+bool OpenVRTrackedObject::testObject(SceneObject* enter)
|
|
|
|
+{
|
|
|
|
+ return false; // TODO
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+DefineEngineMethod(OpenVRTrackedObject, setModelName, void, (String modelName),, "Set model name. Typically you should do this from the client to update the server representation.")
|
|
|
|
+{
|
|
|
|
+ object->setModelName(modelName);
|
|
|
|
+}
|