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Trigger a terrain signal when its transform is changed.

Daniel Buckmaster 12 years ago
parent
commit
e63e5d69f0
1 changed files with 3 additions and 0 deletions
  1. 3 0
      Engine/source/terrain/terrData.cpp

+ 3 - 0
Engine/source/terrain/terrData.cpp

@@ -1070,6 +1070,9 @@ void TerrainBlock::setTransform(const MatrixF & mat)
 
    setRenderTransform( mat );
    setMaskBits( TransformMask );
+
+   if(isClientObject())
+      smUpdateSignal.trigger( HeightmapUpdate, this, Point2I::Zero, Point2I::Max );
 }
 
 void TerrainBlock::setScale( const VectorF &scale )