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generateCachedPreviewImage needs loadShape()

AzaezelX 1 년 전
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e6c2fe78fb
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  1. 1 0
      Engine/source/T3D/assets/ShapeAsset.cpp

+ 1 - 0
Engine/source/T3D/assets/ShapeAsset.cpp

@@ -706,6 +706,7 @@ DefineEngineMethod(ShapeAsset, generateCachedPreviewImage, const char*, (S32 res
    "@param resolution Optional field for what resolution to bake the preview image at. Must be pow2\n"
    "@param resolution Optional field for what resolution to bake the preview image at. Must be pow2\n"
    "@param overrideMaterialName Optional field for overriding the material used when rendering the shape for the bake.")
    "@param overrideMaterialName Optional field for overriding the material used when rendering the shape for the bake.")
 {
 {
+   object->loadShape();
    return object->generateCachedPreviewImage(resolution, overrideMaterialName);
    return object->generateCachedPreviewImage(resolution, overrideMaterialName);
 }
 }