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restitution sumation review: average, don't multiply

AzaezelX 1 年之前
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e7b3a95f89
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      Engine/source/T3D/rigid.cpp

+ 1 - 1
Engine/source/T3D/rigid.cpp

@@ -156,7 +156,7 @@ bool Rigid::resolveCollision(const Point3F& p, const Point3F &normal, Rigid* rig
       return false;
 
    // Compute impulse
-   F32 d, n = -nv * (2.0f + restitution * rigid->restitution);
+   F32 d, n = -nv * (1.0+(restitution + rigid->restitution)*0.5);
    Point3F a1,b1,c1;
    mCross(r1,normal,&a1);
    invWorldInertia.mulV(a1,&b1);