@@ -45,6 +45,7 @@ protected:
public:
CameraFX();
+ virtual ~CameraFX() { }
MatrixF & getTrans(){ return mCamFXTrans; }
virtual bool isExpired(){ return mElapsedTime >= mDuration; }
@@ -47,6 +47,7 @@ public:
: mHitCount( 0 )
#endif
{ };
+ virtual ~_TorqueThreadStatic() { }
static const U32 getListIndex(){ return mListIndex; }
@@ -74,6 +74,7 @@ public:
/// Constructor.
ScreenShot();
+ virtual ~ScreenShot() { }
/// Used to start the screenshot capture.
void setPending( const char *filename, bool writeJPG, S32 tiles, F32 overlap );
@@ -221,6 +221,8 @@ protected:
// List with bitmaps which are done encoding
ThreadSafeDeque< GBitmap* > mProcessedBitmaps;
+ virtual ~VideoEncoder() { }
+
// Stores an encoded bitmap to be dealt with later
void pushProcessedBitmap( GBitmap* bitmap );
@@ -48,6 +48,8 @@ class ShaderFeatureConstHandles
{
+ virtual ~ShaderFeatureConstHandles() { }
virtual void init( GFXShader *shader ) = 0;
virtual void setConsts( SceneRenderState *state,
@@ -430,6 +430,8 @@ public:
class BasePrimitive
+ virtual ~BasePrimitive() { }
/// Return true if the element is a geometric primitive type
static bool isPrimitive(const daeElement* element)