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@@ -95,7 +95,7 @@ float4 main( PFXVertToPix IN ) : TORQUE_TARGET0
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float4 bloom = TORQUE_TEX2D( bloomTex, IN.uv2 );
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// Add the bloom effect.
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- sample.rgb = lerp(sample.rgb, bloom.rgb, float3(0.04, 0.04, 0.04));
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+ sample.rgb += bloom.rgb;
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//Apply Exposure
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sample.rgb *= TO_Exposure(sample.rgb, exposureValue, colorFilter);
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