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@@ -60,7 +60,7 @@ ConsoleDocClass( TurretShapeData,
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"@ingroup gameObjects\n"
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);
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-IMPLEMENT_CALLBACK( TurretShapeData, onMountObject, void, ( TurretShape* turret, SceneObject* obj, S32 node ),( turret, obj, node ),
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+IMPLEMENT_CALLBACK( TurretShapeData, onMountObject, void, ( SceneObject* turret, SceneObject* obj, S32 node ),( turret, obj, node ),
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"@brief Informs the TurretShapeData object that a player is mounting it.\n\n"
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"@param turret The TurretShape object.\n"
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"@param obj The player that is mounting.\n"
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@@ -68,7 +68,7 @@ IMPLEMENT_CALLBACK( TurretShapeData, onMountObject, void, ( TurretShape* turret,
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"@note Server side only.\n"
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);
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-IMPLEMENT_CALLBACK( TurretShapeData, onUnmountObject, void, ( TurretShape* turret, SceneObject* obj ),( turret, obj ),
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+IMPLEMENT_CALLBACK( TurretShapeData, onUnmountObject, void, ( SceneObject* turret, SceneObject* obj ),( turret, obj ),
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"@brief Informs the TurretShapeData object that a player is unmounting it.\n\n"
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"@param turret The TurretShape object.\n"
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"@param obj The player that is unmounting.\n"
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@@ -924,7 +924,7 @@ void TurretShape::unmountObject( SceneObject *obj )
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}
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}
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-void TurretShape::onUnmount(ShapeBase*,S32)
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+void TurretShape::onUnmount(SceneObject*,S32)
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{
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// Make sure the client get's the final server pos of this turret.
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setMaskBits(PositionMask);
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