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Fix for simulated Oculus Rift

The chromatic aberration correction for the simulated Oculus Rift was
wrong, producing a black screen.
DavidWyand-GG 12 年之前
父節點
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e954906533
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      Engine/source/platform/input/oculusVR/oculusVRHMDDevice.cpp

+ 1 - 1
Engine/source/platform/input/oculusVR/oculusVRHMDDevice.cpp

@@ -130,7 +130,7 @@ void OculusVRHMDDevice::createSimulatedPreviewRift(bool calculateDistortionScale
    mChromaticAbCorrection.x = 0.995999f;
    mChromaticAbCorrection.x = 0.995999f;
    mChromaticAbCorrection.y = -0.004f;
    mChromaticAbCorrection.y = -0.004f;
    mChromaticAbCorrection.z = 1.014f;
    mChromaticAbCorrection.z = 1.014f;
-   mChromaticAbCorrection.z = 0.0f;
+   mChromaticAbCorrection.w = 0.0f;
 
 
    calculateValues(calculateDistortionScale);
    calculateValues(calculateDistortionScale);
 }
 }