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@@ -0,0 +1,457 @@
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+project(${TORQUE_APP_NAME})
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+
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+# TODO: fmod support
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+
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+###############################################################################
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+# modules
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+###############################################################################
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+option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
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+mark_as_advanced(TORQUE_SFX_VORBIS)
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+option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
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+mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
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+option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
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+mark_as_advanced(TORQUE_BASIC_LIGHTING)
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+option(TORQUE_THEORA "Theora Video Support" ON)
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+mark_as_advanced(TORQUE_THEORA)
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+option(TORQUE_SFX_DirectX "DirectX Sound" ON)
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+mark_as_advanced(TORQUE_SFX_DirectX)
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+option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
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+mark_as_advanced(TORQUE_SFX_OPENAL)
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+option(TORQUE_HIFI "HIFI? support" OFF)
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+mark_as_advanced(TORQUE_HIFI)
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+option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
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+mark_as_advanced(TORQUE_EXTENDED_MOVE)
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+
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+###############################################################################
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+# options
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+###############################################################################
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+option(TORQUE_MULTITHREAD "Multi Threading" ON)
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+mark_as_advanced(TORQUE_MULTITHREAD)
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+
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+option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" OFF)
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+mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
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+
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+option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
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+mark_as_advanced(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM)
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+
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+option(TORQUE_PLAYER "Playback only?" OFF)
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+mark_as_advanced(TORQUE_PLAYER)
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+
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+option(TORQUE_TOOLS "Enable or disable the tools" ON)
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+mark_as_advanced(TORQUE_TOOLS)
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+
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+option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
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+mark_as_advanced(TORQUE_ENABLE_PROFILER)
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+
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+option(TORQUE_DEBUG "T3D Debug mode" OFF)
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+mark_as_advanced(TORQUE_DEBUG)
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+
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+option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
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+mark_as_advanced(TORQUE_SHIPPING)
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+
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+option(TORQUE_DEBUG_NET "debug network" OFF)
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+mark_as_advanced(TORQUE_DEBUG_NET)
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+
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+option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
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+mark_as_advanced(TORQUE_DEBUG_NET_MOVES)
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+
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+option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
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+mark_as_advanced(TORQUE_ENABLE_ASSERTS)
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+
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+option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
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+mark_as_advanced(TORQUE_DEBUG_GFX_MODE)
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+
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+#option(DEBUG_SPEW "more debug" OFF)
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+set(TORQUE_NO_DSO_GENERATION ON)
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+
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+# warning C4800: 'XXX' : forcing value to bool 'true' or 'false' (performance warning)
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+set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4800")
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+# warning C4018: '<' : signed/unsigned mismatch
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+set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
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+# warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
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+set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
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+
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+if(WIN32)
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+ link_directories($ENV{DXSDK_DIR}/Lib/x86)
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+endif()
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+
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+###############################################################################
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+# Always enabled paths first
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+###############################################################################
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+addPath("${srcDir}/") # must come first :)
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+addPathRec("${srcDir}/app")
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+addPath("${srcDir}/sfx/media")
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+addPath("${srcDir}/sfx/null")
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+addPath("${srcDir}/sfx")
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+addPath("${srcDir}/component")
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+addPath("${srcDir}/component/interfaces")
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+addPath("${srcDir}/console")
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+addPath("${srcDir}/core")
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+addPath("${srcDir}/core/stream")
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+addPath("${srcDir}/core/strings")
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+addPath("${srcDir}/core/util")
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+addPath("${srcDir}/core/util/test")
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+addPath("${srcDir}/core/util/journal")
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+addPath("${srcDir}/core/util/journal/test")
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+addPath("${srcDir}/core/util/zip")
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+addPath("${srcDir}/core/util/zip/unitTests")
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+addPath("${srcDir}/core/util/zip/compressors")
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+addPath("${srcDir}/i18n")
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+addPath("${srcDir}/sim")
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+#addPath("${srcDir}/unit/tests")
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+addPath("${srcDir}/unit")
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+addPath("${srcDir}/util")
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+addPath("${srcDir}/windowManager")
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+addPath("${srcDir}/windowManager/torque")
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+addPath("${srcDir}/windowManager/test")
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+addPath("${srcDir}/math")
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+addPath("${srcDir}/math/util")
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+addPath("${srcDir}/math/test")
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+addPath("${srcDir}/platform")
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+addPath("${srcDir}/cinterface")
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+addPath("${srcDir}/platform/nativeDialogs")
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+addPath("${srcDir}/platform/menus")
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+addPath("${srcDir}/platform/test")
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+addPath("${srcDir}/platform/threads")
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+addPath("${srcDir}/platform/async")
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+addPath("${srcDir}/platform/input")
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+addPath("${srcDir}/platform/output")
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+addPath("${srcDir}/app")
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+addPath("${srcDir}/app/net")
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+addPath("${srcDir}/util/messaging")
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+addPath("${srcDir}/gfx/Null")
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+addPath("${srcDir}/gfx/test")
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+addPath("${srcDir}/gfx/bitmap")
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+addPath("${srcDir}/gfx/bitmap/loaders")
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+addPath("${srcDir}/gfx/util")
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+addPath("${srcDir}/gfx/video")
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+addPath("${srcDir}/gfx")
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+addPath("${srcDir}/shaderGen")
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+addPath("${srcDir}/gfx/sim")
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+addPath("${srcDir}/gui/buttons")
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+addPath("${srcDir}/gui/containers")
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+addPath("${srcDir}/gui/controls")
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+addPath("${srcDir}/gui/core")
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+addPath("${srcDir}/gui/game")
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+addPath("${srcDir}/gui/shiny")
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+addPath("${srcDir}/gui/utility")
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+addPath("${srcDir}/gui")
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+addPath("${srcDir}/collision")
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+addPath("${srcDir}/materials")
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+addPath("${srcDir}/lighting")
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+addPath("${srcDir}/lighting/common")
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+addPath("${srcDir}/renderInstance")
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+addPath("${srcDir}/scene")
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+addPath("${srcDir}/scene/culling")
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+addPath("${srcDir}/scene/zones")
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+addPath("${srcDir}/scene/mixin")
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+addPath("${srcDir}/shaderGen")
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+addPath("${srcDir}/terrain")
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+addPath("${srcDir}/environment")
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+addPath("${srcDir}/forest")
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+addPath("${srcDir}/forest/ts")
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+addPath("${srcDir}/ts")
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+addPath("${srcDir}/ts/arch")
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+addPath("${srcDir}/physics")
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+addPath("${srcDir}/gui/3d")
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+addPath("${srcDir}/postFx")
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+addPath("${srcDir}/T3D")
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+addPath("${srcDir}/T3D/examples")
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+addPath("${srcDir}/T3D/fps")
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+addPath("${srcDir}/T3D/fx")
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+addPath("${srcDir}/T3D/vehicles")
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+addPath("${srcDir}/T3D/physics")
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+addPath("${srcDir}/T3D/decal")
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+addPath("${srcDir}/T3D/sfx")
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+addPath("${srcDir}/T3D/gameBase")
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+addPath("${srcDir}/T3D/turret")
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+addPath("${srcDir}/main/")
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+addPathRec("${srcDir}/ts/collada")
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+addPathRec("${srcDir}/ts/loader")
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+addPathRec("${projectSrcDir}")
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+
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+###############################################################################
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+# modular paths
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+###############################################################################
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+# lighting
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+if(TORQUE_ADVANCED_LIGHTING)
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+ addPath("${srcDir}/lighting/advanced")
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+ addPathRec("${srcDir}/lighting/shadowMap")
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+ addPathRec("${srcDir}/lighting/advanced/hlsl")
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+ #addPathRec("${srcDir}/lighting/advanced/glsl")
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+endif()
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+if(TORQUE_BASIC_LIGHTING)
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+ addPathRec("${srcDir}/lighting/basic")
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+ addPathRec("${srcDir}/lighting/shadowMap")
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+endif()
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+
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+# DirectX Sound
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+if(TORQUE_SFX_DirectX)
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+ addPathRec("${srcDir}/sfx/dsound")
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+ addPathRec("${srcDir}/sfx/xaudio")
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+endif()
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+
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+# OpenAL
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+if(TORQUE_SFX_OPENAL)
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+ addPath("${srcDir}/sfx/openal")
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+ #addPath("${srcDir}/sfx/openal/mac")
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+ addPath("${srcDir}/sfx/openal/win32")
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+endif()
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+
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+# Theora
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+if(TORQUE_THEORA)
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+ addPath("${srcDir}/core/ogg")
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+ addPath("${srcDir}/gfx/video")
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+ addPath("${srcDir}/gui/theora")
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+endif()
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+
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+# Include tools for non-tool builds (or define player if a tool build)
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+if(TORQUE_TOOLS)
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+ addPath("${srcDir}/gui/worldEditor")
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+ addPath("${srcDir}/environment/editors")
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+ addPath("${srcDir}/forest/editor")
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+ addPath("${srcDir}/gui/editor")
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+ addPath("${srcDir}/gui/editor/inspector")
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+endif()
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+
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+if(TORQUE_HIFI)
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+ addPath("${srcDir}/T3D/gameBase/hifi")
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+endif()
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+
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+if(TORQUE_EXTENDED_MOVE)
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+ addPath("${srcDir}/T3D/gameBase/extended")
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+else()
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+ addPath("${srcDir}/T3D/gameBase/std")
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+endif()
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+
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+###############################################################################
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+# platform specific things
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+###############################################################################
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+if(WIN32)
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+ addPath("${srcDir}/platformWin32")
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+ addPath("${srcDir}/platformWin32/nativeDialogs")
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+ addPath("${srcDir}/platformWin32/menus")
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+ addPath("${srcDir}/platformWin32/threads")
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+ addPath("${srcDir}/platformWin32/videoInfo")
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+ addPath("${srcDir}/platformWin32/minidump")
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+ addPath("${srcDir}/windowManager/win32")
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+ #addPath("${srcDir}/gfx/D3D8")
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+ addPath("${srcDir}/gfx/D3D")
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+ addPath("${srcDir}/gfx/D3D9")
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+ addPath("${srcDir}/gfx/D3D9/pc")
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+ addPath("${srcDir}/shaderGen/HLSL")
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+ addPath("${srcDir}/terrain/hlsl")
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+ addPath("${srcDir}/forest/hlsl")
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+ # add windows rc file for the icon
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+ addFile("${projectSrcDir}/torque.rc")
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+endif()
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+
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+if(APPLE)
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+ addPath("${srcDir}/platformMac")
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+ addPath("${srcDir}/platformMac/menus")
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+ addPath("${srcDir}/platformPOSIX")
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+ addPath("${srcDir}/windowManager/mac")
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+ addPath("${srcDir}/gfx/gl")
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+ addPath("${srcDir}/gfx/gl/ggl")
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+ addPath("${srcDir}/gfx/gl/ggl/mac")
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+ addPath("${srcDir}/gfx/gl/ggl/generated")
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+ addPath("${srcDir}/shaderGen/GLSL")
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+ addPath("${srcDir}/terrain/glsl")
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+ addPath("${srcDir}/forest/glsl")
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+endif()
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+
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+if(XBOX360)
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+ addPath("${srcDir}/platformXbox")
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+ addPath("${srcDir}/platformXbox/threads")
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+ addPath("${srcDir}/windowManager/360")
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+ addPath("${srcDir}/gfx/D3D9")
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+ addPath("${srcDir}/gfx/D3D9/360")
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+ addPath("${srcDir}/shaderGen/HLSL")
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+ addPath("${srcDir}/shaderGen/360")
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+ addPath("${srcDir}/ts/arch/360")
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+ addPath("${srcDir}/terrain/hlsl")
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+ addPath("${srcDir}/forest/hlsl")
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+endif()
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+
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+if(PS3)
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+ addPath("${srcDir}/platformPS3")
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+ addPath("${srcDir}/platformPS3/threads")
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+ addPath("${srcDir}/windowManager/ps3")
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+ addPath("${srcDir}/gfx/gl")
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+ addPath("${srcDir}/gfx/gl/ggl")
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+ addPath("${srcDir}/gfx/gl/ggl/ps3")
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+ addPath("${srcDir}/gfx/gl/ggl/generated")
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+ addPath("${srcDir}/shaderGen/GLSL")
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+ addPath("${srcDir}/ts/arch/ps3")
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+ addPath("${srcDir}/terrain/glsl")
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+ addPath("${srcDir}/forest/glsl")
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+endif()
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+
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+if(UNIX)
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+ # linux_dedicated
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+ addPath("${srcDir}/windowManager/dedicated")
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+ # linux
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+ addPath("${srcDir}/platformX86UNIX")
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+ addPath("${srcDir}/platformX86UNIX/threads")
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+ addPath("${srcDir}/platformPOSIX")
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+ addPath("${srcDir}/gfx/gl")
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+ addPath("${srcDir}/gfx/gl/ggl")
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+ addPath("${srcDir}/gfx/gl/ggl/x11") # This one is not yet implemented!
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+ addPath("${srcDir}/gfx/gl/ggl/generated")
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+ addPath("${srcDir}/shaderGen/GLSL")
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+ addPath("${srcDir}/terrain/glsl")
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+ addPath("${srcDir}/forest/glsl")
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+endif()
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+
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+###############################################################################
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+###############################################################################
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+addExecutable()
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+###############################################################################
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+###############################################################################
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+
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+# configure the relevant files only once
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+if(NOT EXISTS "${projectSrcDir}/torqueConfig.h")
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+ message(STATUS "writing ${projectSrcDir}/torqueConfig.h")
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+ CONFIGURE_FILE("${cmakeDir}/torqueConfig.h.in" "${projectSrcDir}/torqueConfig.h")
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+endif()
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+if(NOT EXISTS "${projectSrcDir}/torque.ico")
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+ CONFIGURE_FILE("${cmakeDir}/torque.ico" "${projectSrcDir}/torque.ico" COPYONLY)
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+endif()
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+if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}.torsion")
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+ CONFIGURE_FILE("${cmakeDir}/template.torsion.in" "${projectOutDir}/${PROJECT_NAME}.torsion")
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+endif()
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+if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" AND NOT EXISTS "${projectOutDir}/main.cs")
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+ CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" "${projectOutDir}/main.cs")
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+endif()
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+if(WIN32)
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+ if(NOT EXISTS "${projectSrcDir}/torque.rc")
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+ CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
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+ endif()
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+ if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
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+ CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
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+ endif()
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+ if(NOT EXISTS "${projectOutDir}/cleanup.bat")
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+ CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
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+ endif()
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+endif()
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+
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+###############################################################################
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+# Common Libraries
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+###############################################################################
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+addLib(lmng)
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+addLib(lpng)
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+addLib(lungif)
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+addLib(ljpeg)
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+addLib(zlib)
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+addLib(tinyxml)
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+addLib(opcode)
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+addLib(squish)
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+addLib(collada)
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+addLib(pcre)
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+addLib(convexDecomp)
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+
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+if(WIN32)
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+ # copy pasted from T3D build system, some might not be needed
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+ set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
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+ mark_as_advanced(TORQUE_EXTERNAL_LIBS)
|
|
|
+ addLib("${TORQUE_EXTERNAL_LIBS}")
|
|
|
+endif()
|
|
|
+
|
|
|
+###############################################################################
|
|
|
+# Always enabled Definitions
|
|
|
+###############################################################################
|
|
|
+addDebugDef(TORQUE_DEBUG)
|
|
|
+addDebugDef(TORQUE_ENABLE_ASSERTS)
|
|
|
+addDebugDef(TORQUE_DEBUG_GFX_MODE)
|
|
|
+
|
|
|
+addDef(TORQUE_SHADERGEN)
|
|
|
+addDef(INITGUID)
|
|
|
+addDef(NTORQUE_SHARED)
|
|
|
+addDef(UNICODE)
|
|
|
+addDef(_UNICODE) # for VS
|
|
|
+addDef(TORQUE_UNICODE)
|
|
|
+#addDef(TORQUE_SHARED) # not used anymore as the game is the executable directly
|
|
|
+addDef(LTC_NO_PROTOTYPES) # for libTomCrypt
|
|
|
+addDef(BAN_OPCODE_AUTOLINK)
|
|
|
+addDef(ICE_NO_DLL)
|
|
|
+addDef(TORQUE_OPCODE)
|
|
|
+addDef(TORQUE_COLLADA)
|
|
|
+addDef(DOM_INCLUDE_TINYXML)
|
|
|
+addDef(PCRE_STATIC)
|
|
|
+addDef(_CRT_SECURE_NO_WARNINGS)
|
|
|
+addDef(_CRT_SECURE_NO_DEPRECATE)
|
|
|
+
|
|
|
+
|
|
|
+###############################################################################
|
|
|
+# Modules
|
|
|
+###############################################################################
|
|
|
+if(TORQUE_SFX_DirectX)
|
|
|
+ addLib(x3daudio.lib)
|
|
|
+endif()
|
|
|
+
|
|
|
+if(TORQUE_ADVANCED_LIGHTING)
|
|
|
+ addDef(TORQUE_ADVANCED_LIGHTING)
|
|
|
+endif()
|
|
|
+if(TORQUE_BASIC_LIGHTING)
|
|
|
+ addDef(TORQUE_BASIC_LIGHTING)
|
|
|
+endif()
|
|
|
+
|
|
|
+if(TORQUE_SFX_OPENAL)
|
|
|
+ addInclude("${libDir}/openal/win32")
|
|
|
+endif()
|
|
|
+
|
|
|
+if(TORQUE_SFX_VORBIS)
|
|
|
+ addInclude(${libDir}/libvorbis/include)
|
|
|
+ addDef(TORQUE_OGGVORBIS)
|
|
|
+ addLib(libvorbis)
|
|
|
+ addLib(libogg)
|
|
|
+endif()
|
|
|
+
|
|
|
+if(TORQUE_THEORA)
|
|
|
+ addDef(TORQUE_OGGTHEORA)
|
|
|
+ addDef(TORQUE_OGGVORIBS)
|
|
|
+ addInclude(${libDir}/libtheora/include)
|
|
|
+ addLib(libtheora)
|
|
|
+endif()
|
|
|
+
|
|
|
+if(TORQUE_HIFI)
|
|
|
+ addDef(TORQUE_HIFI_NET)
|
|
|
+endif()
|
|
|
+if(TORQUE_EXTENDED_MOVE)
|
|
|
+ addDef(TORQUE_EXTENDED_MOVE)
|
|
|
+endif()
|
|
|
+
|
|
|
+###############################################################################
|
|
|
+# Include Paths
|
|
|
+###############################################################################
|
|
|
+addInclude("${projectSrcDir}")
|
|
|
+addInclude("${srcDir}/")
|
|
|
+addInclude("${libDir}/lmpg")
|
|
|
+addInclude("${libDir}/lpng")
|
|
|
+addInclude("${libDir}/ljpeg")
|
|
|
+addInclude("${libDir}/lungif")
|
|
|
+addInclude("${libDir}/zlib")
|
|
|
+addInclude("${libDir}/") # for tinyxml
|
|
|
+addInclude("${libDir}/tinyxml")
|
|
|
+addInclude("${libDir}/squish")
|
|
|
+addInclude("${libDir}/convexDecomp")
|
|
|
+addInclude("${libDir}/libogg/include")
|
|
|
+addInclude("${libDir}/opcode")
|
|
|
+addInclude("${libDir}/collada/include")
|
|
|
+addInclude("${libDir}/collada/include/1.4")
|
|
|
+
|
|
|
+# external things
|
|
|
+if(WIN32)
|
|
|
+ set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES $ENV{DXSDK_DIR}/Include)
|
|
|
+endif()
|
|
|
+
|
|
|
+###############################################################################
|
|
|
+# Installation
|
|
|
+###############################################################################
|
|
|
+INSTALL(DIRECTORY "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game" DESTINATION "${projectDir}")
|
|
|
+if(WIN32)
|
|
|
+ INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/cleanShaders.bat" DESTINATION "${projectDir}")
|
|
|
+ INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteCachedDTSs.bat" DESTINATION "${projectDir}")
|
|
|
+ INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteDSOs.bat" DESTINATION "${projectDir}")
|
|
|
+ INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeletePrefs.bat" DESTINATION "${projectDir}")
|
|
|
+endif()
|