Browse Source

Removed indentation fixes.

Lukas Joergensen 12 years ago
parent
commit
eacbb47681
1 changed files with 149 additions and 149 deletions
  1. 149 149
      Engine/source/T3D/projectile.cpp

+ 149 - 149
Engine/source/T3D/projectile.cpp

@@ -56,75 +56,75 @@
 IMPLEMENT_CO_DATABLOCK_V1(ProjectileData);
 
 ConsoleDocClass( ProjectileData,
-                "@brief Stores properties for an individual projectile type.\n"
+   "@brief Stores properties for an individual projectile type.\n"
 
-                "@tsexample\n"
-                "datablock ProjectileData(GrenadeLauncherProjectile)\n"
-                "{\n"
-                " projectileShapeName = \"art/shapes/weapons/SwarmGun/rocket.dts\";\n"
-                "directDamage = 30;\n"
-                "radiusDamage = 30;\n"
-                "damageRadius = 5;\n"
-                "areaImpulse = 2000;\n"
+   "@tsexample\n"
+		"datablock ProjectileData(GrenadeLauncherProjectile)\n"
+		"{\n"
+		  " projectileShapeName = \"art/shapes/weapons/SwarmGun/rocket.dts\";\n"
+		   "directDamage = 30;\n"
+		   "radiusDamage = 30;\n"
+		   "damageRadius = 5;\n"
+		   "areaImpulse = 2000;\n"
 
-                "explosion = GrenadeLauncherExplosion;\n"
-                "waterExplosion = GrenadeLauncherWaterExplosion;\n"
+		   "explosion = GrenadeLauncherExplosion;\n"
+		   "waterExplosion = GrenadeLauncherWaterExplosion;\n"
 
-                "decal = ScorchRXDecal;\n"
-                "splash = GrenadeSplash;\n"
+		   "decal = ScorchRXDecal;\n"
+		   "splash = GrenadeSplash;\n"
 
-                "particleEmitter = GrenadeProjSmokeTrailEmitter;\n"
-                "particleWaterEmitter = GrenadeTrailWaterEmitter;\n"
+		   "particleEmitter = GrenadeProjSmokeTrailEmitter;\n"
+		   "particleWaterEmitter = GrenadeTrailWaterEmitter;\n"
 
-                "muzzleVelocity = 30;\n"
-                "velInheritFactor = 0.3;\n"
+		   "muzzleVelocity = 30;\n"
+		   "velInheritFactor = 0.3;\n"
 
-                "armingDelay = 2000;\n"
-                "lifetime = 10000;\n"
-                "fadeDelay = 4500;\n"
+		   "armingDelay = 2000;\n"
+		   "lifetime = 10000;\n"
+		   "fadeDelay = 4500;\n"
 
-                "bounceElasticity = 0.4;\n"
-                "bounceFriction = 0.3;\n"
-                "isBallistic = true;\n"
-                "gravityMod = 0.9;\n"
+		   "bounceElasticity = 0.4;\n"
+		   "bounceFriction = 0.3;\n"
+		   "isBallistic = true;\n"
+		   "gravityMod = 0.9;\n"
 
-                "lightDesc = GrenadeLauncherLightDesc;\n"
+		   "lightDesc = GrenadeLauncherLightDesc;\n"
 
-                "damageType = \"GrenadeDamage\";\n"
-                "};\n"
-                "@endtsexample\n"
+		   "damageType = \"GrenadeDamage\";\n"
+		"};\n"
+   "@endtsexample\n"
 
-                "@ingroup gameObjects\n"
-                );
+   "@ingroup gameObjects\n"
+);
 
 IMPLEMENT_CO_NETOBJECT_V1(Projectile);
 
 ConsoleDocClass( Projectile,
-                "@brief Base projectile class. Uses the ProjectileData class for properties of individual projectiles.\n"
-                "@ingroup gameObjects\n"
-                );
+   "@brief Base projectile class. Uses the ProjectileData class for properties of individual projectiles.\n"
+   "@ingroup gameObjects\n"
+);
 
 IMPLEMENT_CALLBACK( ProjectileData, onExplode, void, ( Projectile* proj, Point3F pos, F32 fade ), 
                    ( proj, pos, fade ),
-                   "@brief Called when a projectile explodes.\n\n"
+				   "@brief Called when a projectile explodes.\n\n"
                    "This function is only called on server objects.\n"
                    "@param proj The exploding projectile.\n"
-                   "@param pos The position of the explosion.\n"
-                   "@param fade The current fadeValue of the projectile, affects its visibility.\n\n"
-                   "@see Projectile\n"
-                   );
+				   "@param pos The position of the explosion.\n"
+				   "@param fade The current fadeValue of the projectile, affects its visibility.\n\n"
+				   "@see Projectile\n"
+				  );
 
 IMPLEMENT_CALLBACK( ProjectileData, onCollision, void, ( Projectile* proj, SceneObject* col, F32 fade, Point3F pos, Point3F normal ),
                    ( proj, col, fade, pos, normal ),
-                   "@brief Called when a projectile collides with another object.\n\n"
+				   "@brief Called when a projectile collides with another object.\n\n"
                    "This function is only called on server objects."
-                   "@param proj The projectile colliding with SceneObject col.\n"
-                   "@param col The SceneObject hit by the projectile.\n"
-                   "@param fade The current fadeValue of the projectile, affects its visibility.\n"
-                   "@param pos The position of the collision.\n"
+				   "@param proj The projectile colliding with SceneObject col.\n"
+				   "@param col The SceneObject hit by the projectile.\n"
+				   "@param fade The current fadeValue of the projectile, affects its visibility.\n"
+				   "@param pos The position of the collision.\n"
                    "@param normal The normal of the collision.\n"
-                   "@see Projectile\n"
-                   );
+				   "@see Projectile\n"
+				  );
 
 const U32 Projectile::csmStaticCollisionMask =  TerrainObjectType | StaticShapeObjectType;
 
@@ -159,11 +159,11 @@ ProjectileData::ProjectileData()
 
    isBallistic = false;
 
-   velInheritFactor = 1.0f;
-   muzzleVelocity = 50;
+	velInheritFactor = 1.0f;
+	muzzleVelocity = 50;
    impactForce = 0.0f;
 
-   armingDelay = 0;
+	armingDelay = 0;
    fadeDelay = 20000 / 32;
    lifetime = 20000 / 32;
 
@@ -243,7 +243,7 @@ void ProjectileData::initPersistFields()
       "This value is never modified by the engine.\n\n"
       "@note This value by default is not transmitted between the server and the client.\n\n"
       "@see velInheritFactor");
-
+   
    addField("impactForce", TypeF32, Offset(impactForce, ProjectileData));
 
    addProtectedField("lifetime", TypeS32, Offset(lifetime, ProjectileData), &setLifetime, &getScaledValue, 
@@ -293,7 +293,7 @@ bool ProjectileData::preload(bool server, String &errorStr)
 {
    if (Parent::preload(server, errorStr) == false)
       return false;
-
+      
    if( !server )
    {
       if (!particleEmitter && particleEmitterId != 0)
@@ -366,39 +366,39 @@ void ProjectileData::packData(BitStream* stream)
 
    if (stream->writeFlag(particleEmitter != NULL))
       stream->writeRangedU32(particleEmitter->getId(), DataBlockObjectIdFirst,
-      DataBlockObjectIdLast);
+                                                   DataBlockObjectIdLast);
 
    if (stream->writeFlag(particleWaterEmitter != NULL))
       stream->writeRangedU32(particleWaterEmitter->getId(), DataBlockObjectIdFirst,
-      DataBlockObjectIdLast);
+                                                   DataBlockObjectIdLast);
 
    if (stream->writeFlag(explosion != NULL))
       stream->writeRangedU32(explosion->getId(), DataBlockObjectIdFirst,
-      DataBlockObjectIdLast);
+                                                 DataBlockObjectIdLast);
 
    if (stream->writeFlag(waterExplosion != NULL))
       stream->writeRangedU32(waterExplosion->getId(), DataBlockObjectIdFirst,
-      DataBlockObjectIdLast);
+                                                      DataBlockObjectIdLast);
 
    if (stream->writeFlag(splash != NULL))
       stream->writeRangedU32(splash->getId(), DataBlockObjectIdFirst,
-      DataBlockObjectIdLast);
+                                              DataBlockObjectIdLast);
 
    if (stream->writeFlag(decal != NULL))
       stream->writeRangedU32(decal->getId(), DataBlockObjectIdFirst,
-      DataBlockObjectIdLast);
+                                              DataBlockObjectIdLast);
 
    sfxWrite( stream, sound );
 
    if ( stream->writeFlag(lightDesc != NULL))
       stream->writeRangedU32(lightDesc->getId(), DataBlockObjectIdFirst,
-      DataBlockObjectIdLast);
+                                                 DataBlockObjectIdLast);
 
    stream->write(impactForce);
-
-   //    stream->writeRangedU32(lifetime, 0, Projectile::MaxLivingTicks);
-   //    stream->writeRangedU32(armingDelay, 0, Projectile::MaxLivingTicks);
-   //    stream->writeRangedU32(fadeDelay, 0, Projectile::MaxLivingTicks);
+   
+//    stream->writeRangedU32(lifetime, 0, Projectile::MaxLivingTicks);
+//    stream->writeRangedU32(armingDelay, 0, Projectile::MaxLivingTicks);
+//    stream->writeRangedU32(fadeDelay, 0, Projectile::MaxLivingTicks);
 
    // [tom, 3/21/2007] Changing these to write all 32 bits as the previous
    // code limited these to a max value of 4095.
@@ -442,22 +442,22 @@ void ProjectileData::unpackData(BitStream* stream)
 
    if (stream->readFlag())
       waterExplosionId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
-
+   
    if (stream->readFlag())
       splashId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
 
    if (stream->readFlag())
       decalId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
-
+   
    sfxRead( stream, &sound );
 
    if (stream->readFlag())
       lightDescId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
-
+   
    // [tom, 3/21/2007] See comment in packData()
-   //    lifetime = stream->readRangedU32(0, Projectile::MaxLivingTicks);
-   //    armingDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks);
-   //    fadeDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks);
+//    lifetime = stream->readRangedU32(0, Projectile::MaxLivingTicks);
+//    armingDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks);
+//    fadeDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks);
 
    stream->read(&impactForce);
 
@@ -476,9 +476,9 @@ void ProjectileData::unpackData(BitStream* stream)
 
 bool ProjectileData::setLifetime( void *obj, const char *index, const char *data )
 {
-   S32 value = dAtoi(data);
+	S32 value = dAtoi(data);
    value = scaleValue(value);
-
+   
    ProjectileData *object = static_cast<ProjectileData*>(obj);
    object->lifetime = value;
 
@@ -487,7 +487,7 @@ bool ProjectileData::setLifetime( void *obj, const char *index, const char *data
 
 bool ProjectileData::setArmingDelay( void *obj, const char *index, const char *data )
 {
-   S32 value = dAtoi(data);
+	S32 value = dAtoi(data);
    value = scaleValue(value);
 
    ProjectileData *object = static_cast<ProjectileData*>(obj);
@@ -498,7 +498,7 @@ bool ProjectileData::setArmingDelay( void *obj, const char *index, const char *d
 
 bool ProjectileData::setFadeDelay( void *obj, const char *index, const char *data )
 {
-   S32 value = dAtoi(data);
+	S32 value = dAtoi(data);
    value = scaleValue(value);
 
    ProjectileData *object = static_cast<ProjectileData*>(obj);
@@ -510,7 +510,7 @@ bool ProjectileData::setFadeDelay( void *obj, const char *index, const char *dat
 const char *ProjectileData::getScaledValue( void *obj, const char *data)
 {
 
-   S32 value = dAtoi(data);
+	S32 value = dAtoi(data);
    value = scaleValue(value, false);
 
    String stringData = String::ToString(value);
@@ -524,19 +524,19 @@ S32 ProjectileData::scaleValue( S32 value, bool down )
 {
    S32 minV = 0;
    S32 maxV = Projectile::MaxLivingTicks;
-
+   
    // scale down to ticks before we validate
    if( down )
       value /= TickMs;
-
+   
    if(value < minV || value > maxV)
-   {
+	{
       Con::errorf("ProjectileData::scaleValue(S32 value = %d, bool down = %b) - Scaled value must be between %d and %d", value, down, minV, maxV);
-      if(value < minV)
-         value = minV;
-      else if(value > maxV)
-         value = maxV;
-   }
+		if(value < minV)
+			value = minV;
+		else if(value > maxV)
+			value = maxV;
+	}
 
    // scale up from ticks after we validate
    if( !down )
@@ -549,7 +549,7 @@ S32 ProjectileData::scaleValue( S32 value, bool down )
 //--------------------------------------
 //
 Projectile::Projectile()
-   : mPhysicsWorld( NULL ),
+ : mPhysicsWorld( NULL ),
    mCurrPosition( 0, 0, 0 ),
    mCurrVelocity( 0, 0, 1 ),
    mSourceObjectId( -1 ),
@@ -619,12 +619,12 @@ bool Projectile::_setInitialPosition( void *object, const char *index, const cha
    Projectile* p = static_cast<Projectile*>( object );
    if ( p )
    {
-      Point3F pos;
+	   Point3F pos;
 
-      S32 count = dSscanf( data, "%f %f %f", 
-         &pos.x, &pos.y, &pos.z);
-
-      if ( (count != 3) )
+	   S32 count = dSscanf( data, "%f %f %f", 
+		   &pos.x, &pos.y, &pos.z);
+   	
+	   if ( (count != 3) )
       {
          Con::printf("Projectile: Failed to parse initial position \"px py pz\" from '%s'", data);
          return false;
@@ -646,12 +646,12 @@ bool Projectile::_setInitialVelocity( void *object, const char *index, const cha
    Projectile* p = static_cast<Projectile*>( object );
    if ( p )
    {
-      Point3F vel;
-
-      S32 count = dSscanf( data, "%f %f %f", 
-         &vel.x, &vel.y, &vel.z);
+	   Point3F vel;
 
-      if ( (count != 3) )
+	   S32 count = dSscanf( data, "%f %f %f", 
+		   &vel.x, &vel.y, &vel.z);
+   	
+	   if ( (count != 3) )
       {
          Con::printf("Projectile: Failed to parse initial velocity \"vx vy vz\" from '%s'", data);
          return false;
@@ -826,7 +826,7 @@ void Projectile::submitLights( LightManager *lm, bool staticLighting )
 {
    if ( staticLighting || mHasExploded || !mDataBlock->lightDesc )
       return;
-
+   
    mDataBlock->lightDesc->submitLight( &mLightState, getRenderTransform(), lm, this );   
 }
 
@@ -834,7 +834,7 @@ bool Projectile::pointInWater(const Point3F &point)
 {   
    // This is pretty much a hack so we can use the existing ContainerQueryInfo
    // and findObject router.
-
+   
    // We only care if we intersect with water at all 
    // so build a box at the point that has only 1 z extent.
    // And test if water coverage is anything other than zero.
@@ -845,7 +845,7 @@ bool Projectile::pointInWater(const Point3F &point)
    ContainerQueryInfo info;
    info.box = boundsBox;
    info.mass = 0.0f;
-
+   
    // Find and retreive physics info from intersecting WaterObject(s)
    if(mContainer != NULL)
    {
@@ -968,7 +968,7 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT
       mExplosionNormal = n;
       mCollideHitType  = collideType;
 
-      mDataBlock->onExplode_callback( this, mExplosionPosition, mFadeValue );
+	   mDataBlock->onExplode_callback( this, mExplosionPosition, mFadeValue );
 
       setMaskBits(ExplosionMask);
 
@@ -987,34 +987,34 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT
          pExplosion->onNewDataBlock(mDataBlock->waterExplosion, false);
       }
       else
-         if (mDataBlock->explosion)
-         {
-            pExplosion = new Explosion;
-            pExplosion->onNewDataBlock(mDataBlock->explosion, false);
-         }
+      if (mDataBlock->explosion)
+      {
+         pExplosion = new Explosion;
+         pExplosion->onNewDataBlock(mDataBlock->explosion, false);
+      }
 
-         if( pExplosion )
+      if( pExplosion )
+      {
+         MatrixF xform(true);
+         xform.setPosition(explodePos);
+         pExplosion->setTransform(xform);
+         pExplosion->setInitialState(explodePos, n);
+         pExplosion->setCollideType( collideType );
+         if (pExplosion->registerObject() == false)
          {
-            MatrixF xform(true);
-            xform.setPosition(explodePos);
-            pExplosion->setTransform(xform);
-            pExplosion->setInitialState(explodePos, n);
-            pExplosion->setCollideType( collideType );
-            if (pExplosion->registerObject() == false)
-            {
-               Con::errorf(ConsoleLogEntry::General, "Projectile(%s)::explode: couldn't register explosion",
-                  mDataBlock->getName() );
-               delete pExplosion;
-               pExplosion = NULL;
-            }
+            Con::errorf(ConsoleLogEntry::General, "Projectile(%s)::explode: couldn't register explosion",
+                        mDataBlock->getName() );
+            delete pExplosion;
+            pExplosion = NULL;
          }
+      }
 
-         // Client (impact) decal.
-         if ( mDataBlock->decal )     
-            gDecalManager->addDecal( p, n, 0.0f, mDataBlock->decal );
+      // Client (impact) decal.
+      if ( mDataBlock->decal )     
+         gDecalManager->addDecal( p, n, 0.0f, mDataBlock->decal );
 
-         // Client object
-         updateSound();
+      // Client object
+      updateSound();
    }
 
    /*
@@ -1022,8 +1022,8 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT
    // within the explosion. 
    if ( false && mPhysicsWorld )
    {
-   F32 force = 200.0f;
-   mPhysicsWorld->explosion( p, 15.0f, force );
+      F32 force = 200.0f;
+      mPhysicsWorld->explosion( p, 15.0f, force );
    }
    */
 }
@@ -1063,7 +1063,7 @@ void Projectile::simulate( F32 dt )
       deleteObject();
       return;
    }
-
+   
    if ( mHasExploded )
       return;
 
@@ -1194,7 +1194,7 @@ void Projectile::advanceTime(F32 dt)
       return;
 
    if (mActivateThread &&
-      mProjectileShape->getDuration(mActivateThread) > mProjectileShape->getTime(mActivateThread) + dt)
+         mProjectileShape->getDuration(mActivateThread) > mProjectileShape->getTime(mActivateThread) + dt)
    {
       mProjectileShape->advanceTime(dt, mActivateThread);
    }
@@ -1230,7 +1230,7 @@ void Projectile::interpolateTick(F32 delta)
       dir.normalize();
 
    MatrixF xform(true);
-   xform = MathUtils::createOrientFromDir(dir);
+	xform = MathUtils::createOrientFromDir(dir);
    xform.setPosition(interpPos);
    setRenderTransform(xform);
 
@@ -1258,7 +1258,7 @@ void Projectile::onCollision(const Point3F& hitPosition, const Point3F& hitNorma
 
    if (hitObject != NULL && isServerObject())
    {
-      mDataBlock->onCollision_callback( this, hitObject, mFadeValue, hitPosition, hitNormal );
+	   mDataBlock->onCollision_callback( this, hitObject, mFadeValue, hitPosition, hitNormal );
    }
 }
 
@@ -1282,12 +1282,12 @@ U32 Projectile::packUpdate( NetConnection *con, U32 mask, BitStream *stream )
          if ( stream->writeFlag( ghostIndex != -1 ) )
          {
             stream->writeRangedU32( U32(ghostIndex), 
-               0, 
-               NetConnection::MaxGhostCount );
+                                    0, 
+                                    NetConnection::MaxGhostCount );
 
             stream->writeRangedU32( U32(mSourceObjectSlot),
-               0, 
-               ShapeBase::MaxMountedImages - 1 );
+                                    0, 
+                                    ShapeBase::MaxMountedImages - 1 );
          }
          else 
             // have not recieved the ghost for the source object yet, try again later
@@ -1322,7 +1322,7 @@ U32 Projectile::packUpdate( NetConnection *con, U32 mask, BitStream *stream )
 void Projectile::unpackUpdate(NetConnection* con, BitStream* stream)
 {
    Parent::unpackUpdate(con, stream);
-
+   
    if ( stream->readFlag() ) // InitialUpdateMask
    {
       mCurrTick = stream->readRangedU32( 0, MaxLivingTicks );
@@ -1342,7 +1342,7 @@ void Projectile::unpackUpdate(NetConnection* con, BitStream* stream)
          mSourceObject     = NULL;
       }
    }
-
+   
    if ( stream->readFlag() ) // ExplosionMask
    {
       Point3F explodePoint;
@@ -1382,12 +1382,12 @@ void Projectile::prepRenderImage( SceneRenderState* state )
    /*
    if ( mFlareData )
    {
-   mFlareState.fullBrightness = mDataBlock->lightDesc->mBrightness;
-   mFlareState.scale = mFlareScale;
-   mFlareState.lightInfo = mLight;
-   mFlareState.lightMat = getTransform();
+      mFlareState.fullBrightness = mDataBlock->lightDesc->mBrightness;
+      mFlareState.scale = mFlareScale;
+      mFlareState.lightInfo = mLight;
+      mFlareState.lightMat = getTransform();
 
-   mFlareData->prepRender( state, &mFlareState );
+      mFlareData->prepRender( state, &mFlareState );
    }
    */
 
@@ -1423,18 +1423,18 @@ void Projectile::prepBatchRender( SceneRenderState *state )
 }
 
 DefineEngineMethod(Projectile, presimulate, void, (F32 seconds), (1.0f), 
-                   "@brief Updates the projectile's positional and collision information.\n\n"
-                   "This function will first delete the projectile if it is a server object and is outside it's ProjectileData::lifetime. "
-                   "Also responsible for applying gravity, determining collisions, triggering explosions, "
-                   "emitting trail particles, and calculating bounces if necessary."
-                   "@param seconds Amount of time, in seconds since the simulation's start, to advance.\n"
-                   "@tsexample\n"
-                   "// Tell the projectile to process a simulation event, and provide the amount of time\n"
-                   "// that has passed since the simulation began.\n"
-                   "%seconds = 2.0;\n"
-                   "%projectile.presimulate(%seconds);\n"
-                   "@endtsexample\n"
-                   "@note This function is not called if the SimObject::hidden is true.")
+                                       "@brief Updates the projectile's positional and collision information.\n\n"
+                                       "This function will first delete the projectile if it is a server object and is outside it's ProjectileData::lifetime. "
+                                       "Also responsible for applying gravity, determining collisions, triggering explosions, "
+                                       "emitting trail particles, and calculating bounces if necessary."
+									            "@param seconds Amount of time, in seconds since the simulation's start, to advance.\n"
+									            "@tsexample\n"
+									               "// Tell the projectile to process a simulation event, and provide the amount of time\n"
+										            "// that has passed since the simulation began.\n"
+										            "%seconds = 2.0;\n"
+										            "%projectile.presimulate(%seconds);\n"
+									            "@endtsexample\n"
+                                       "@note This function is not called if the SimObject::hidden is true.")
 {
-   object->simulate( seconds );
-}
+	object->simulate( seconds );
+}