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@@ -286,7 +286,7 @@ PS_OUTPUT main(FarFrustumQuadConnectP IN)
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// temp for debugging. uncomment one or the other.
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//float shadowed = static_shadowed;
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//float shadowed = dynamic_shadowed;
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- float shadowed = min(static_shadowed, dynamic_shadowed);
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+ float shadowed = min(static_shadowed, dynamic_shadowed)*matInfo.g;
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#ifdef PSSM_DEBUG_RENDER
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if (fadeOutAmt > 1.0)
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