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Instancing clones the results of a previously used material to it's next instance. As such, it and Dynamic Cube Mapping are mutually exclusive features.

Azaezel 11 years ago
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commit
ebbd8a2e02
1 changed files with 1 additions and 0 deletions
  1. 1 0
      Engine/source/materials/processedShaderMaterial.cpp

+ 1 - 0
Engine/source/materials/processedShaderMaterial.cpp

@@ -328,6 +328,7 @@ void ProcessedShaderMaterial::_determineFeatures(  U32 stageNum,
    if (  features.hasFeature( MFT_UseInstancing ) &&
          mMaxStages == 1 &&
          !mMaterial->mGlow[0] &&
+         !mMaterial->mDynamicCubemap &&
          shaderVersion >= 3.0f )
       fd.features.addFeature( MFT_UseInstancing );