Pārlūkot izejas kodu

SDL.h

should probably put access to all sdl header files into 1 location...
marauder2k7 2 gadi atpakaļ
vecāks
revīzija
ec5624f890

+ 1 - 1
Engine/source/cinterface/c_controlInterface.cpp

@@ -36,7 +36,7 @@ extern void createFontShutdown(void);
 #endif
 
 #if defined(TORQUE_SDL)
-#include "SDL.h"
+#include <sdl/include/SDL.h>
 #endif
 
 #if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )

+ 1 - 1
Engine/source/gfx/gl/sdl/gfxGLDevice.sdl.cpp

@@ -37,7 +37,7 @@
 
 #include "windowManager/sdl/sdlWindow.h"
 #include "platform/platformGL.h"
-#include "SDL.h"
+#include <sdl/include/SDL.h>
 
 extern void loadGLCore();
 extern void loadGLExtensions(void* context);

+ 1 - 1
Engine/source/platformSDL/sdlCPUInfo.cpp

@@ -25,7 +25,7 @@
 //
 //-----------------------------------------------------------------------------
 #if defined( __FreeBSD__ )
-#include "SDL.h"
+#include <sdl/include/SDL.h>
 
 #include "platform/platformCPUCount.h"
 #include "console/console.h"

+ 1 - 1
Engine/source/platformSDL/sdlInput.cpp

@@ -28,7 +28,7 @@
 #include "sdlInput.h"
 #include "platform/platformInput.h"
 #include "sdlInputManager.h"
-#include "SDL.h"
+#include <sdl/include/SDL.h>
 
 // Static class variables:
 InputManager*  Input::smManager = NULL;

+ 1 - 1
Engine/source/platformSDL/sdlInputManager.h

@@ -26,7 +26,7 @@
 #ifndef _PLATFORMINPUT_H_
 #include "platform/platformInput.h"
 #endif
-#include "SDL.h"
+#include <sdl/include/SDL.h>
 
 //------------------------------------------------------------------------------
 class SDLInputManager : public InputManager

+ 2 - 2
Engine/source/platformSDL/sdlMsgBox.cpp

@@ -1,7 +1,7 @@
 #include "windowManager/platformWindowMgr.h"
 #include "windowManager/sdl/sdlWindow.h"
 
-#include "SDL.h"
+#include <sdl/include/SDL.h>
 
 namespace
 {   
@@ -163,4 +163,4 @@ Platform::ALERT_ASSERT_RESULT Platform::AlertAssert(const char *windowTitle, con
    return (Platform::ALERT_ASSERT_RESULT)Platform::messageBox(windowTitle, message, MBAlertAssert );
 }
 
-#endif
+#endif

+ 1 - 1
Engine/source/windowManager/sdl/sdlCursorController.cpp

@@ -27,7 +27,7 @@
 #include "windowManager/sdl/sdlCursorController.h"
 #include "platform/platformInput.h"
 
-#include "SDL.h"
+#include <sdl/include/SDL.h>
 
 static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCursorShapeMap[]=
 {

+ 2 - 2
Engine/source/windowManager/sdl/sdlSplashScreen.cpp

@@ -23,7 +23,7 @@
 #include "platform/platform.h"
 #include "console/console.h"
 #include "gfx/bitmap/gBitmap.h"
-#include "SDL.h"
+#include <sdl/include/SDL.h>
 #include "windowManager/sdl/sdlWindow.h"
 
 static SDL_Window* gSplashWindow = nullptr;
@@ -132,4 +132,4 @@ bool Platform::closeSplashWindow()
    }
 
    return true;
-}
+}

+ 2 - 2
Engine/source/windowManager/sdl/sdlWindow.cpp

@@ -35,8 +35,8 @@
 #define SDL_VIDEO_DRIVER_X11  // TODO SDL
 #endif
 
-#include "SDL.h"
-#include "SDL_syswm.h"
+#include <sdl/include/SDL.h>
+#include <sdl/include/SDL_syswm.h>
 
 #define SCREENSAVER_QUERY_DENY 0 // Disable screensaver
 

+ 1 - 1
Engine/source/windowManager/sdl/sdlWindowMgr.cpp

@@ -29,7 +29,7 @@
 #include "core/strings/unicode.h"
 #include "gfx/bitmap/gBitmap.h"
 
-#include "SDL.h"
+#include <sdl/include/SDL.h>
 
 // ------------------------------------------------------------------------