Browse Source

Ensuring all names are the correct casing for Linux

Areloch 9 years ago
parent
commit
ec8882c3c8
44 changed files with 95 additions and 95 deletions
  1. 3 3
      Engine/source/T3D/components/Animation/animationComponent.cpp
  2. 3 3
      Engine/source/T3D/components/Animation/animationComponent.h
  3. 1 1
      Engine/source/T3D/components/Animation/animationComponent_ScriptBinding.h
  4. 3 3
      Engine/source/T3D/components/Camera/CameraComponent.cpp
  5. 3 3
      Engine/source/T3D/components/Camera/CameraComponent.h
  6. 1 1
      Engine/source/T3D/components/Camera/CameraComponent_ScriptBinding.h
  7. 1 1
      Engine/source/T3D/components/Camera/CameraOrbiterComponent.cpp
  8. 2 2
      Engine/source/T3D/components/Camera/CameraOrbiterComponent.h
  9. 1 1
      Engine/source/T3D/components/Collision/CollisionComponent_ScriptBinding.h
  10. 3 3
      Engine/source/T3D/components/Collision/collisionComponent.cpp
  11. 5 5
      Engine/source/T3D/components/Collision/collisionComponent.h
  12. 2 2
      Engine/source/T3D/components/Collision/collisionInterfaces.cpp
  13. 1 1
      Engine/source/T3D/components/Collision/collisionTrigger.cpp
  14. 1 1
      Engine/source/T3D/components/Component.cpp
  15. 2 2
      Engine/source/T3D/components/Component.h
  16. 1 1
      Engine/source/T3D/components/Game/StateMachineComponent.cpp
  17. 2 2
      Engine/source/T3D/components/Game/StateMachineComponent.h
  18. 1 1
      Engine/source/T3D/components/Game/stateMachine.cpp
  19. 2 2
      Engine/source/T3D/components/Game/triggerComponent.cpp
  20. 3 3
      Engine/source/T3D/components/Game/triggerComponent.h
  21. 1 1
      Engine/source/T3D/components/Physics/physicsBehavior.cpp
  22. 3 3
      Engine/source/T3D/components/Physics/physicsBehavior.h
  23. 1 1
      Engine/source/T3D/components/Physics/physicsComponentInterface.h
  24. 2 2
      Engine/source/T3D/components/Physics/playerControllerComponent.cpp
  25. 4 4
      Engine/source/T3D/components/Physics/playerControllerComponent.h
  26. 2 2
      Engine/source/T3D/components/Physics/rigidBodyComponent.cpp
  27. 3 3
      Engine/source/T3D/components/Physics/rigidBodyComponent.h
  28. 2 2
      Engine/source/T3D/components/Render/MeshComponent.cpp
  29. 4 4
      Engine/source/T3D/components/Render/MeshComponent.h
  30. 1 1
      Engine/source/T3D/components/Render/MeshComponent_ScriptBinding.h
  31. 1 1
      Engine/source/T3D/components/Render/renderComponentInterface.h
  32. 4 4
      Engine/source/T3D/entity.cpp
  33. 4 4
      Engine/source/T3D/entity.h
  34. 2 2
      Engine/source/T3D/gameBase/gameConnection.cpp
  35. 2 2
      Engine/source/T3D/gameBase/processList.cpp
  36. 2 2
      Engine/source/T3D/gameBase/std/stdGameProcess.cpp
  37. 1 1
      Engine/source/gui/controls/guiTreeViewCtrl.cpp
  38. 1 1
      Engine/source/gui/editor/inspector/entityGroup.cpp
  39. 1 1
      Engine/source/gui/editor/inspector/entityGroup.h
  40. 3 3
      Engine/source/gui/editor/inspector/mountingGroup.cpp
  41. 2 2
      Engine/source/gui/editor/inspector/mountingGroup.h
  42. 2 2
      Engine/source/scene/sceneRenderState.cpp
  43. 0 0
      Templates/Full/game/tools/componentEditor/scripts/superToolTipDlg.ed.cs
  44. 6 6
      Tools/CMake/torque3d.cmake

+ 3 - 3
Engine/source/T3D/components/Animation/animationComponent.cpp

@@ -20,9 +20,9 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "T3D/Components/Animation/AnimationComponent.h"
-#include "T3D/Components/Animation/AnimationComponent_ScriptBinding.h"
-#include "T3D/components/Render/MeshComponent.h"
+#include "T3D/components/animation/animationcomponent.h"
+#include "T3D/components/animation/animationComponent_ScriptBinding.h"
+#include "T3D/components/render/meshcomponent.h"
 
 #include "platform/platform.h"
 #include "console/consoleTypes.h"

+ 3 - 3
Engine/source/T3D/components/Animation/animationComponent.h

@@ -24,16 +24,16 @@
 #define ANIMATION_COMPONENT_H
 
 #ifndef COMPONENT_H
-#include "T3D/Components/Component.h"
+#include "T3D/components/component.h"
 #endif
 #ifndef _TSSHAPE_H_
 #include "ts/tsShapeInstance.h"
 #endif
 #ifndef ENTITY_H
-#include "T3D/Entity.h"
+#include "T3D/entity.h"
 #endif
 #ifndef RENDER_COMPONENT_INTERFACE_H
-#include "T3D/Components/render/renderComponentInterface.h"
+#include "T3D/components/render/renderComponentInterface.h"
 #endif
 
 class SceneRenderState;

+ 1 - 1
Engine/source/T3D/components/Animation/animationComponent_ScriptBinding.h

@@ -21,7 +21,7 @@
 //-----------------------------------------------------------------------------
 
 #include "console/engineAPI.h"
-#include "T3D/Components/Animation/animationComponent.h"
+#include "T3D/components/animation/animationcomponent.h"
 
 DefineEngineMethod(AnimationComponent, playThread, bool, (S32 slot, const char* name, bool transition, F32 transitionTime), (-1, "", true, 0.5),
    "@brief Start a new animation thread, or restart one that has been paused or "

+ 3 - 3
Engine/source/T3D/components/Camera/CameraComponent.cpp

@@ -20,8 +20,8 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "T3D/Components/camera/CameraComponent.h"
-#include "T3D/Components/Camera/CameraComponent_ScriptBinding.h"
+#include "T3D/components/camera/cameracomponent.h"
+#include "T3D/components/camera/cameraComponent_ScriptBinding.h"
 #include "platform/platform.h"
 #include "console/consoleTypes.h"
 #include "core/util/safeDelete.h"
@@ -37,7 +37,7 @@
 #include "T3D/gameBase/gameConnection.h"
 #include "T3D/gameFunctions.h"
 #include "math/mathUtils.h"
-#include "T3D/Components/render/renderComponentInterface.h"
+#include "T3D/components/render/renderComponentInterface.h"
 
 IMPLEMENT_CALLBACK( CameraComponent, validateCameraFov, F32, (F32 fov), (fov),
                    "@brief Called on the server when the client has requested a FOV change.\n\n"

+ 3 - 3
Engine/source/T3D/components/Camera/CameraComponent.h

@@ -24,7 +24,7 @@
 #define CAMERA_COMPONENT_H
 
 #ifndef COMPONENT_H
-#include "T3D/Components/Component.h"
+#include "T3D/components/component.h"
 #endif
 #ifndef _SCENERENDERSTATE_H_
 #include "scene/sceneRenderState.h"
@@ -33,10 +33,10 @@
 #include "math/mBox.h"
 #endif
 #ifndef ENTITY_H
-#include "T3D/Entity.h"
+#include "T3D/entity.h"
 #endif
 #ifndef CORE_INTERFACES_H
-#include "T3D/Components/coreInterfaces.h"
+#include "T3D/components/coreInterfaces.h"
 #endif
 
 class SceneRenderState;

+ 1 - 1
Engine/source/T3D/components/Camera/CameraComponent_ScriptBinding.h

@@ -21,7 +21,7 @@
 //-----------------------------------------------------------------------------
 
 #include "console/engineAPI.h"
-#include "T3D/Components/Camera/CameraComponent.h"
+#include "T3D/components/camera/cameracomponent.h"
 
 //Basically, this only exists for backwards compatibility for parts of the editors
 ConsoleMethod(CameraComponent, getMode, const char*, 2, 2, "() - We get the first behavior of the requested type on our owner object.\n"

+ 1 - 1
Engine/source/T3D/components/Camera/CameraOrbiterComponent.cpp

@@ -20,7 +20,7 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "T3D/Components/Camera/CameraOrbiterComponent.h"
+#include "T3D/components/camera/cameraOrbitercomponent.h"
 #include "core/util/safeDelete.h"
 #include "console/consoleTypes.h"
 #include "console/consoleObject.h"

+ 2 - 2
Engine/source/T3D/components/Camera/CameraOrbiterComponent.h

@@ -24,10 +24,10 @@
 #define CAMERA_ORBITER_COMPONENT_H
 
 #ifndef COMPONENT_H
-#include "T3D/Components/Component.h"
+#include "T3D/components/component.h"
 #endif
 #ifndef CAMERA_COMPONENT_H
-#include "T3D/Components/camera/cameraComponent.h"
+#include "T3D/components/camera/cameracomponent.h"
 #endif
 
 //////////////////////////////////////////////////////////////////////////

+ 1 - 1
Engine/source/T3D/components/Collision/CollisionComponent_ScriptBinding.h

@@ -21,7 +21,7 @@
 //-----------------------------------------------------------------------------
 
 #include "console/engineAPI.h"
-#include "T3D/Components/Collision/CollisionComponent.h"
+#include "T3D/components/collision/collisioncomponent.h"
 #include "materials/baseMatInstance.h"
 
 DefineConsoleMethod(CollisionComponent, getNumberOfContacts, S32, (), ,

+ 3 - 3
Engine/source/T3D/components/Collision/collisionComponent.cpp

@@ -20,9 +20,9 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "T3D/Components/Collision/collisionComponent.h"
-#include "T3D/Components/Collision/collisionComponent_ScriptBinding.h"
-#include "T3D/Components/Physics/physicsBehavior.h"
+#include "T3D/components/collision/collisioncomponent.h"
+#include "T3D/components/collision/collisionComponent_ScriptBinding.h"
+#include "T3D/components/physics/physicsBehavior.h"
 #include "console/consoleTypes.h"
 #include "core/util/safeDelete.h"
 #include "core/resourceManager.h"

+ 5 - 5
Engine/source/T3D/components/Collision/collisionComponent.h

@@ -36,19 +36,19 @@
 #include "math/mBox.h"
 #endif
 #ifndef ENTITY_H
-#include "T3D/Entity.h"
+#include "T3D/entity.h"
 #endif
 #ifndef CORE_INTERFACES_H
-#include "T3D/Components/coreInterfaces.h"
+#include "T3D/components/coreInterfaces.h"
 #endif
 #ifndef COLLISION_INTERFACES_H
-#include "T3D/Components/collision/collisionInterfaces.h"
+#include "T3D/components/collision/collisionInterfaces.h"
 #endif
 #ifndef RENDER_COMPONENT_INTERFACE_H
-#include "T3D/Components/render/renderComponentInterface.h"
+#include "T3D/components/render/renderComponentInterface.h"
 #endif
 #ifndef PHYSICS_COMPONENT_INTERFACE_H
-#include "T3D/Components/physics/physicsComponentInterface.h"
+#include "T3D/components/physics/physicsComponentInterface.h"
 #endif
 #ifndef _T3D_PHYSICSCOMMON_H_
 #include "T3D/physics/physicsCommon.h"

+ 2 - 2
Engine/source/T3D/components/Collision/collisionInterfaces.cpp

@@ -20,9 +20,9 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "T3D/Components/collision/collisionInterfaces.h"
+#include "T3D/components/collision/collisionInterfaces.h"
 #include "scene/sceneObject.h"
-#include "T3D/Entity.h"
+#include "T3D/entity.h"
 #include "console/engineAPI.h"
 #include "T3D/trigger.h"
 #include "materials/baseMatInstance.h"

+ 1 - 1
Engine/source/T3D/components/Collision/collisionTrigger.cpp

@@ -21,7 +21,7 @@
 //-----------------------------------------------------------------------------
 
 #include "platform/platform.h"
-#include "T3D/Components/Collision/CollisionTrigger.h"
+#include "T3D/components/collision/collisionTrigger.h"
 
 #include "scene/sceneRenderState.h"
 #include "console/consoleTypes.h"

+ 1 - 1
Engine/source/T3D/components/Component.cpp

@@ -23,7 +23,7 @@
 #include "platform/platform.h"
 #include "console/simBase.h"
 #include "console/consoleTypes.h"
-#include "T3D/Components/Component.h"
+#include "T3D/components/component.h"
 #include "core/util/safeDelete.h"
 #include "core/resourceManager.h"
 #include "core/stream/fileStream.h"

+ 2 - 2
Engine/source/T3D/components/Component.h

@@ -27,10 +27,10 @@
 #include "sim/netObject.h"
 #endif
 #ifndef ENTITY_H
-#include "T3D/Entity.h"
+#include "T3D/entity.h"
 #endif
 #ifndef CORE_INTERFACES_H
-#include "T3D/Components/coreInterfaces.h"
+#include "T3D/components/coreInterfaces.h"
 #endif
 
 class Entity;

+ 1 - 1
Engine/source/T3D/components/Game/StateMachineComponent.cpp

@@ -20,7 +20,7 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "T3D/Components/game/StateMachineComponent.h"
+#include "T3D/components/game/StateMachinecomponent.h"
 
 #include "platform/platform.h"
 #include "console/consoleTypes.h"

+ 2 - 2
Engine/source/T3D/components/Game/StateMachineComponent.h

@@ -24,10 +24,10 @@
 #define STATE_MACHINE_COMPONENT_H
 
 #ifndef COMPONENT_H
-   #include "T3D/Components/Component.h"
+   #include "T3D/components/component.h"
 #endif
 #ifndef STATE_MACHINE_H
-#include "T3D/components/Game/stateMachine.h"
+#include "T3D/components/game/stateMachine.h"
 #endif
 
 //////////////////////////////////////////////////////////////////////////

+ 1 - 1
Engine/source/T3D/components/Game/stateMachine.cpp

@@ -20,7 +20,7 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "T3D/Components/Game/stateMachine.h"
+#include "T3D/components/game/stateMachine.h"
 
 StateMachine::StateMachine()
 {

+ 2 - 2
Engine/source/T3D/components/Game/triggerComponent.cpp

@@ -3,7 +3,7 @@
 // Copyright (C) GarageGames.com, Inc.
 //-----------------------------------------------------------------------------
 #include "console/consoleTypes.h"
-#include "T3D/Components/game/TriggerComponent.h"
+#include "T3D/components/game/Triggercomponent.h"
 #include "core/util/safeDelete.h"
 #include "console/consoleTypes.h"
 #include "console/consoleObject.h"
@@ -11,7 +11,7 @@
 #include "console/engineAPI.h"
 #include "sim/netConnection.h"
 #include "T3D/gameBase/gameConnection.h"
-#include "T3D/Components/coreInterfaces.h"
+#include "T3D/components/coreInterfaces.h"
 #include "math/mathUtils.h"
 #include "collision/concretePolyList.h"
 #include "collision/clippedPolyList.h"

+ 3 - 3
Engine/source/T3D/components/Game/triggerComponent.h

@@ -6,15 +6,15 @@
 #define _TRIGGER_COMPONENT_H_
 
 #ifndef _COMPONENT_H_
-#include "T3D/Components/Component.h"
+#include "T3D/components/component.h"
 #endif
 
 #ifndef _ENTITY_H_
-#include "T3D/Entity.h"
+#include "T3D/entity.h"
 #endif
 
 #ifndef _COLLISION_INTERFACES_H_
-#include "T3D/Components/collision/collisionInterfaces.h"
+#include "T3D/components/collision/collisionInterfaces.h"
 #endif
 
 //////////////////////////////////////////////////////////////////////////

+ 1 - 1
Engine/source/T3D/components/Physics/physicsBehavior.cpp

@@ -20,7 +20,7 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "T3D/Components/Physics/physicsBehavior.h"
+#include "T3D/components/physics/physicsBehavior.h"
 #include "platform/platform.h"
 #include "console/consoleTypes.h"
 #include "core/util/safeDelete.h"

+ 3 - 3
Engine/source/T3D/components/Physics/physicsBehavior.h

@@ -5,7 +5,7 @@
 
 #ifndef _PHYSICSBEHAVIOR_H_
 #define _PHYSICSBEHAVIOR_H_
-#include "T3D/Components/Component.h"
+#include "T3D/components/component.h"
 
 #ifndef __RESOURCE_H__
 #include "core/resource.h"
@@ -20,7 +20,7 @@
 #include "math/mBox.h"
 #endif
 #ifndef _ENTITY_H_
-#include "T3D/Entity.h"
+#include "T3D/entity.h"
 #endif
 #ifndef _CONVEX_H_
 #include "collision/convex.h"
@@ -36,7 +36,7 @@
 #endif
 
 #ifndef _RENDER_COMPONENT_INTERFACE_H_
-#include "T3D/Components/render/renderComponentInterface.h"
+#include "T3D/components/render/renderComponentInterface.h"
 #endif
 
 class TSShapeInstance;

+ 1 - 1
Engine/source/T3D/components/Physics/physicsComponentInterface.h

@@ -24,7 +24,7 @@
 #define PHYSICS_COMPONENT_INTERFACE_H
 
 #ifndef CORE_INTERFACES_H
-#include "T3D/Components/coreInterfaces.h"
+#include "T3D/components/coreInterfaces.h"
 #endif
 
 class PhysicsComponentInterface : public Interface<PhysicsComponentInterface>

+ 2 - 2
Engine/source/T3D/components/Physics/playerControllerComponent.cpp

@@ -20,7 +20,7 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "T3D/Components/Physics/playerControllerComponent.h"
+#include "T3D/components/physics/playerControllercomponent.h"
 #include "platform/platform.h"
 #include "console/consoleTypes.h"
 #include "core/util/safeDelete.h"
@@ -37,7 +37,7 @@
 #include "collision/collision.h"
 #include "T3D/physics/physicsPlayer.h"
 #include "T3D/physics/physicsPlugin.h"
-#include "T3D/Components/Collision/collisionInterfaces.h"
+#include "T3D/components/collision/collisionInterfaces.h"
 #include "T3D/trigger.h"
 #include "T3D/components/collision/collisionTrigger.h"
 

+ 4 - 4
Engine/source/T3D/components/Physics/playerControllerComponent.h

@@ -24,7 +24,7 @@
 #define PLAYER_CONTORLLER_COMPONENT_H
 
 #ifndef PHYSICSBEHAVIOR_H
-#include "T3D/Components/Physics/physicsBehavior.h"
+#include "T3D/components/physics/physicsBehavior.h"
 #endif
 #ifndef __RESOURCE_H__
 #include "core/resource.h"
@@ -39,7 +39,7 @@
 #include "math/mBox.h"
 #endif
 #ifndef ENTITY_H
-#include "T3D/Entity.h"
+#include "T3D/entity.h"
 #endif
 #ifndef _CONVEX_H_
 #include "collision/convex.h"
@@ -54,10 +54,10 @@
 #include "T3D/physics/physicsWorld.h"
 #endif
 #ifndef PHYSICS_COMPONENT_INTERFACE_H
-#include "T3D/Components/physics/physicsComponentInterface.h"
+#include "T3D/components/physics/physicsComponentInterface.h"
 #endif
 #ifndef COLLISION_INTERFACES_H
-#include "T3D/Components/collision/collisionInterfaces.h"
+#include "T3D/components/collision/collisionInterfaces.h"
 #endif
 
 class SceneRenderState;

+ 2 - 2
Engine/source/T3D/components/Physics/rigidBodyComponent.cpp

@@ -20,7 +20,7 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "T3D/Components/physics/RigidBodyComponent.h"
+#include "T3D/components/physics/rigidBodycomponent.h"
 #include "core/util/safeDelete.h"
 #include "console/consoleTypes.h"
 #include "console/consoleObject.h"
@@ -31,7 +31,7 @@
 #include "T3D/physics/physicsPlugin.h"
 #include "T3D/physics/physicsWorld.h"
 #include "T3D/physics/physicsCollision.h"
-#include "T3D/Components/Collision/collisionComponent.h"
+#include "T3D/components/collision/collisioncomponent.h"
 
 bool RigidBodyComponent::smNoCorrections = false;
 bool RigidBodyComponent::smNoSmoothing = false;

+ 3 - 3
Engine/source/T3D/components/Physics/rigidBodyComponent.h

@@ -24,16 +24,16 @@
 #define RIGID_BODY_COMPONENT_H
 
 #ifndef COMPONENT_H
-#include "T3D/Components/Component.h"
+#include "T3D/components/component.h"
 #endif
 #ifndef _T3D_PHYSICSCOMMON_H_
 #include "T3D/physics/physicsCommon.h"
 #endif
 #ifndef COLLISION_COMPONENT_H
-#include "T3D/Components/collision/collisionComponent.h"
+#include "T3D/components/collision/collisioncomponent.h"
 #endif
 #ifndef PHYSICS_COMPONENT_INTERFACE_H
-#include "T3D/Components/physics/physicsComponentInterface.h"
+#include "T3D/components/physics/physicsComponentInterface.h"
 #endif
 
 class PhysicsBody;

+ 2 - 2
Engine/source/T3D/components/Render/MeshComponent.cpp

@@ -21,7 +21,7 @@
 //-----------------------------------------------------------------------------
 #include "platform/platform.h"
 #include "console/consoleTypes.h"
-#include "T3D/Components/Render/MeshComponent.h"
+#include "T3D/components/render/meshcomponent.h"
 #include "core/util/safeDelete.h"
 #include "core/resourceManager.h"
 #include "core/stream/fileStream.h"
@@ -44,7 +44,7 @@
 #include "materials/materialManager.h"
 #include "materials/matInstance.h"
 #include "core/strings/findMatch.h"
-#include "T3D/components/Render/MeshComponent_ScriptBinding.h"
+#include "T3D/components/render/meshComponent_ScriptBinding.h"
 
 //////////////////////////////////////////////////////////////////////////
 // Constructor/Destructor

+ 4 - 4
Engine/source/T3D/components/Render/MeshComponent.h

@@ -24,7 +24,7 @@
 #define STATIC_MESH_COMPONENT_H
 
 #ifndef COMPONENT_H
-#include "T3D/Components/Component.h"
+#include "T3D/components/component.h"
 #endif
 #ifndef __RESOURCE_H__
 #include "core/resource.h"
@@ -39,16 +39,16 @@
 #include "math/mBox.h"
 #endif
 #ifndef ENTITY_H
-#include "T3D/Entity.h"
+#include "T3D/entity.h"
 #endif
 #ifndef _NETSTRINGTABLE_H_
    #include "sim/netStringTable.h"
 #endif
 #ifndef CORE_INTERFACES_H
-#include "T3D/Components/coreInterfaces.h"
+#include "T3D/components/coreInterfaces.h"
 #endif
 #ifndef RENDER_COMPONENT_INTERFACE_H
-#include "T3D/Components/Render/renderComponentInterface.h"
+#include "T3D/components/render/renderComponentInterface.h"
 #endif
 #ifndef _ASSET_PTR_H_
 #include "assets/assetPtr.h"

+ 1 - 1
Engine/source/T3D/components/Render/MeshComponent_ScriptBinding.h

@@ -21,7 +21,7 @@
 //-----------------------------------------------------------------------------
 
 #include "console/engineAPI.h"
-#include "T3D/components/Render/MeshComponent.h"
+#include "T3D/components/render/meshcomponent.h"
 #include "scene/sceneObject.h"
 #include "math/mTransform.h"
 

+ 1 - 1
Engine/source/T3D/components/Render/renderComponentInterface.h

@@ -30,7 +30,7 @@
 #include "ts/TSShapeInstance.h"
 #endif
 #ifndef CORE_INTERFACES_H
-#include "T3D/Components/coreInterfaces.h"
+#include "T3D/components/coreInterfaces.h"
 #endif
 
 class RenderComponentInterface : public Interface < RenderComponentInterface >

+ 4 - 4
Engine/source/T3D/Entity.cpp → Engine/source/T3D/entity.cpp

@@ -21,7 +21,7 @@
 //-----------------------------------------------------------------------------
 
 #include "platform/platform.h"
-#include "T3D/Entity.h"
+#include "T3D/entity.h"
 #include "core/stream/bitStream.h"
 #include "console/consoleTypes.h"
 #include "console/consoleObject.h"
@@ -34,9 +34,9 @@
 #include "math/mathIO.h"
 #include "math/mTransform.h"
 
-#include "T3D/Components/coreInterfaces.h"
-#include "T3D/Components/render/renderComponentInterface.h"
-#include "T3D/Components/Collision/collisionInterfaces.h"
+#include "T3D/components/coreInterfaces.h"
+#include "T3D/components/render/renderComponentInterface.h"
+#include "T3D/components/collision/collisionInterfaces.h"
 
 #include "gui/controls/guiTreeViewCtrl.h"
 

+ 4 - 4
Engine/source/T3D/Entity.h → Engine/source/T3D/entity.h

@@ -30,7 +30,7 @@
 #include "T3D/gameBase/moveManager.h"
 #endif
 #ifndef COMPONENT_H
-#include "T3D/Components/Component.h"
+#include "T3D/components/component.h"
 #endif
 #ifndef MROTATION_H
 #include "math/mRotation.h"
@@ -61,10 +61,10 @@ private:
 
    bool mInitialized;
 
-   Signal< void(Component*) > Entity::onComponentAdded;
-   Signal< void(Component*) > Entity::onComponentRemoved;
+   Signal< void(Component*) > onComponentAdded;
+   Signal< void(Component*) > onComponentRemoved;
 
-   Signal< void(MatrixF*) > Entity::onTransformSet;
+   Signal< void(MatrixF*) > onTransformSet;
 
 protected:
 

+ 2 - 2
Engine/source/T3D/gameBase/gameConnection.cpp

@@ -40,8 +40,8 @@
 #include "math/mTransform.h"
 
 #ifdef TORQUE_EXPERIMENTAL_EC
-#include "T3D/Entity.h"
-#include "T3D/Components/coreInterfaces.h"
+#include "T3D/entity.h"
+#include "T3D/components/coreInterfaces.h"
 #endif
 
 #ifdef TORQUE_HIFI_NET

+ 2 - 2
Engine/source/T3D/gameBase/processList.cpp

@@ -28,8 +28,8 @@
 #include "console/consoleTypes.h"
 
 #ifdef TORQUE_EXPERIMENTAL_EC
-#include "T3D/Components/coreInterfaces.h"
-#include "T3D/Components/Component.h"
+#include "T3D/components/coreInterfaces.h"
+#include "T3D/components/component.h"
 #endif
 //----------------------------------------------------------------------------
 

+ 2 - 2
Engine/source/T3D/gameBase/std/stdGameProcess.cpp

@@ -38,8 +38,8 @@
 #include "T3D/fx/cameraFXMgr.h"
 
 #ifdef TORQUE_EXPERIMENTAL_EC
-#include "T3D/Components/coreInterfaces.h"
-#include "T3D/Components/Component.h"
+#include "T3D/components/coreInterfaces.h"
+#include "T3D/components/component.h"
 #endif
 
 MODULE_BEGIN( ProcessList )

+ 1 - 1
Engine/source/gui/controls/guiTreeViewCtrl.cpp

@@ -37,7 +37,7 @@
 #endif
 #include "console/engineAPI.h"
 #ifdef TORQUE_EXPERIMENTAL_EC
-#include "T3D/Entity.h"
+#include "T3D/entity.h"
 #endif
 
 IMPLEMENT_CONOBJECT(GuiTreeViewCtrl);

+ 1 - 1
Engine/source/gui/editor/inspector/entityGroup.cpp

@@ -24,7 +24,7 @@
 #include "gui/editor/guiInspector.h"
 #include "gui/editor/inspector/entityGroup.h"
 #include "core/strings/stringUnit.h"
-#include "T3D/Components/Component.h"
+#include "T3D/components/component.h"
 
 #include "console/engineAPI.h"
 

+ 1 - 1
Engine/source/gui/editor/inspector/entityGroup.h

@@ -25,7 +25,7 @@
 
 #include "gui/editor/inspector/group.h"
 #include "console/simFieldDictionary.h"
-#include "T3D/Components/Component.h"
+#include "T3D/components/component.h"
 #include "gui/controls/guiPopUpCtrlEx.h"
 
 class GuiInspectorEntityGroup : public GuiInspectorGroup

+ 3 - 3
Engine/source/gui/editor/inspector/mountingGroup.cpp

@@ -24,11 +24,11 @@
 #include "gui/editor/guiInspector.h"
 #include "gui/editor/inspector/mountingGroup.h"
 #include "core/strings/stringUnit.h"
-#include "T3D/Entity.h"
-#include "T3D/Components/Component.h"
+#include "T3D/entity.h"
+#include "T3D/components/component.h"
 
 //Need this to get node lists
-#include "T3D/Components/render/renderComponentInterface.h"
+#include "T3D/components/render/renderComponentInterface.h"
 
 IMPLEMENT_CONOBJECT(GuiInspectorMountingGroup);
 

+ 2 - 2
Engine/source/gui/editor/inspector/mountingGroup.h

@@ -25,7 +25,7 @@
 
 #include "gui/editor/inspector/group.h"
 #include "console/simFieldDictionary.h"
-#include "T3D/Components/Component.h"
+#include "T3D/components/component.h"
 #include "gui/controls/guiPopUpCtrlEx.h"
 
 #ifndef _GUI_INSPECTOR_TYPES_H_
@@ -33,7 +33,7 @@
 #endif
 
 #ifndef _ENTITY_H_
-#include "T3D/Entity.h"
+#include "T3D/entity.h"
 #endif
 
 class GuiInspectorMountingGroup;

+ 2 - 2
Engine/source/scene/sceneRenderState.cpp

@@ -27,8 +27,8 @@
 #include "math/util/matrixSet.h"
 
 #ifdef TORQUE_EXPERIMENTAL_EC
-#include "T3D/Components/render/renderComponentInterface.h"
-#include "T3D/Components/Component.h"
+#include "T3D/components/render/renderComponentInterface.h"
+#include "T3D/components/component.h"
 #endif
 
 //-----------------------------------------------------------------------------

+ 0 - 0
Templates/Full/game/tools/componentEditor/scripts/SuperToolTipDlg.ed.cs → Templates/Full/game/tools/componentEditor/scripts/superToolTipDlg.ed.cs


+ 6 - 6
Tools/CMake/torque3d.cmake

@@ -274,12 +274,12 @@ addPath("${srcDir}/T3D/turret")
 
 if( TORQUE_EXPERIMENTAL_EC )
 	addPath("${srcDir}/T3D/components/")
-	addPath("${srcDir}/T3D/components/animation")
-	addPath("${srcDir}/T3D/components/camera")
-	addPath("${srcDir}/T3D/components/collision")
-	addPath("${srcDir}/T3D/components/game")
-	addPath("${srcDir}/T3D/components/physics")
-	addPath("${srcDir}/T3D/components/render")
+	addPath("${srcDir}/T3D/components/Animation")
+	addPath("${srcDir}/T3D/components/Camera")
+	addPath("${srcDir}/T3D/components/Collision")
+	addPath("${srcDir}/T3D/components/Game")
+	addPath("${srcDir}/T3D/components/Physics")
+	addPath("${srcDir}/T3D/components/Render")
 endif()
 
 addPath("${srcDir}/main/")