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Level asset declarations for the Full and SpectatorGameplay modules.

Areloch 7 年之前
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Templates/Modules/FPSGameplay/levels/EmptyLevel.asset.taml

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+<LevelAsset
+    canSave="true"
+    canSaveDynamicFields="true"
+    AssetName="EmptyLevel"
+    LevelFile="data/FPSGameplay/levels/EmptyLevel.mis"
+    LevelDescription="An empty room"
+    VersionId="1" />

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Templates/Modules/FPSGameplay/levels/Empty_Terrain.asset.taml

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+<LevelAsset
+    canSave="true"
+    canSaveDynamicFields="true"
+    AssetName="Empty_Terrain"
+    LevelFile="data/FPSGameplay/levels/Empty_Terrain.mis"
+    LevelDescription="A Empty level with terrain."
+    VersionId="1" />

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Templates/Modules/FPSGameplay/levels/Outpost.asset.taml

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+<LevelAsset
+    canSave="true"
+    canSaveDynamicFields="true"
+    AssetName="Outpost"
+    LevelFile="data/FPSGameplay/levels/Outpost.mis"
+    LevelDescription="Outpost level"
+    VersionId="1" />

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Templates/Modules/spectatorGameplay/levels/Empty_Room.asset.taml

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+<LevelAsset
+    canSave="true"
+    canSaveDynamicFields="true"
+    AssetName="Empty_Room"
+    LevelFile="data/spectatorGameplay/levels/Empty_Room.mis"
+    LevelDescription="An empty room"
+    VersionId="1" />