Browse Source

Merge branch 'master' into development

DavidWyand-GG 12 years ago
parent
commit
ee0018c204
1 changed files with 36 additions and 0 deletions
  1. 36 0
      README.md

+ 36 - 0
README.md

@@ -11,6 +11,42 @@ More Information
 * T3D [Professional Forum](http://www.garagegames.com/community/forums/63)
 * GarageGames [Professional Services](http://services.garagegames.com/)
 
+Compiling Torque 3D
+If you are going to be using a PhysX template, then you will need to complete this step. Otherwise, you can go to 2a.
+1. Install the PhysX SDK version 2.8.4.6.
+  * In a web browser, go to the NVidia Support Center (http://supportcenteronline.com/ics/support/default.asp?deptID=1949)
+  * If you do not have an account, you will need to register with them to have the support staff create an account for you.
+  * If you have an account, login.
+  * On the middle of the page, on the right, click on Downloads.
+  * On the far right column, under Old downloads, click More.
+  * Download the Windows 2.8.4.6 version.
+  * Run the installer and follow the steps to install it in the default location.
+  * Depending on your operating system version, you may need to reboot after the installation.
+
+2a. Creating a New Game Project - With Toolbox
+  * Run the Torque 3D Toolbox.
+  * Click New Project.
+  * Choose a base template.
+  * Name the Project.
+  * Click Create to create the project.
+  * When it finishes, click the Finished button.
+
+2b. Creating a New Game Project - Manually
+  * Open the Templates directory.
+  * Right-click and copy the template that you want to use.
+  * Navigate to the directory where you want to develop your game.
+  * Paste inside of that directory to copy the files.
+  * Open the game directory.
+  * Rename the executable and DLL files to the name of your game (for example, rename Full.exe to MyGame.exe if you used the Full template).
+  * Rename the plugin's in the same way, replacing the template name with your game's name.
+  * Inside your project directory, double-click the generateProjects.bat file.
+  * It will create the solutions.
+ 
+3. Compiling Torque 3D
+  * Navigate to engine\build\Visual Studio 2010
+  * Double-click the Torque 3D.sln file.
+  * When Visual Studio 2010 is fully loaded, press F5 to perform a clean build.
+
 License
 -------