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pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard

AzaezelX 2 years ago
parent
commit
ee2fc4804a

+ 1 - 1
Templates/BaseGame/game/tools/gui/EditorSettingsWindow,EditorGuiGroup.asset.taml → Templates/BaseGame/game/tools/gui/GUIEditorSettingsWindow.asset.taml

@@ -1,7 +1,7 @@
 <GUIAsset
     canSave="true"
     canSaveDynamicFields="true"
-    AssetName="EditorSettingsWindow,EditorGuiGroup"
+    AssetName="GUIEditorSettingsWindow"
     scriptFile="@assetFile=EditorSettingsWindow.ed.gui"
     GUIFile="@assetFile=EditorSettingsWindow.ed.gui"
     VersionId="1" />

+ 1 - 1
Templates/BaseGame/game/tools/resources/ReflectProbePreviewMat.asset.taml

@@ -9,7 +9,7 @@
         mapTo="ReflectProbePreviewMat">
         <Material.Stages>
             <Stages_beginarray
-                DiffuseMapAsset="Core_Rendering:NoMaterial"
+                DiffuseMapAsset=""
                 diffuseColor="1 1 1 1"
                 roughness="0"
                 metalness="1"/>

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/EditorSettingsWindow,EditorGuiGroup.asset.taml → Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorSettingsWindow.asset.taml

@@ -1,7 +1,7 @@
 <GUIAsset
     canSave="true"
     canSaveDynamicFields="true"
-    AssetName="EditorSettingsWindow,EditorGuiGroup"
+    AssetName="WorldEditorSettingsWindow"
     scriptFile="@assetFile=EditorSettingsWindow.ed.gui"
     GUIFile="@assetFile=EditorSettingsWindow.ed.gui"
     VersionId="1" />