# Conflicts: # Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp # Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.h # Engine/source/scene/sceneContainer.h
@@ -1768,7 +1768,7 @@ void GuiConvexEditorCtrl::submitUndo( UndoType type, const Vector<ConvexShape*>
mIsDirty = true;
}
-bool GuiConvexEditorCtrl::_cursorCastCallback(SceneObject* object)
+bool GuiConvexEditorCtrl::_cursorCastCallback( SceneObject* object )
{
// Reject anything that's not a ConvexShape.
return dynamic_cast< ConvexShape* >( object );
@@ -169,7 +169,7 @@ protected:
void _renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *matInst );
bool _cursorCast( const Gui3DMouseEvent &event, ConvexShape **hitShape, S32 *hitFace );
- static bool _cursorCastCallback(SceneObject* object);
+ static bool _cursorCastCallback( SceneObject* object );
protected:
@@ -668,7 +668,8 @@ class SceneContainer
/// @name Line intersection
/// @{
- typedef bool ( *CastRayCallback )(SceneObject* object);
+
+ typedef bool ( *CastRayCallback )( SceneObject* object );
/// Test against collision geometry -- fast.
bool castRay( const Point3F &start, const Point3F &end, U32 mask, RayInfo* info, CastRayCallback callback = NULL );