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@@ -318,10 +318,14 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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mTextures[i].mTextureNormalAsset = mTextures[i].mTextureNormalAssetId;
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}
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- if (mTextures[i].mTextureNormalAsset.notNull() && mTextures[i].mTextureNormalAsset->getStatus() == AssetBase::Ok)
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+ if (mTextures[i].mTextureNormalAsset.notNull())
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{
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- mTextures[i].mTextureNormal = GFXTexHandle(mTextures[i].mTextureNormalAsset->getImagePath(), &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
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- break;
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+ mTextures[i].mTextureNormalAsset->load();
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+ if (mTextures[i].mTextureNormalAsset->getStatus() == AssetBase::Ok)
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+ {
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+ mTextures[i].mTextureNormal = GFXTexHandle(mTextures[i].mTextureNormalAsset->getImagePath(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
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+ break;
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+ }
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}
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}
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}
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@@ -336,10 +340,14 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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mTextures[i].mTextureHilightAsset = mTextures[i].mTextureHilightAssetId;
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}
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- if (mTextures[i].mTextureHilightAsset.notNull() && mTextures[i].mTextureHilightAsset->getStatus() == AssetBase::Ok)
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+ if (mTextures[i].mTextureHilightAsset.notNull())
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{
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- mTextures[i].mTextureHilight = GFXTexHandle(mTextures[i].mTextureHilightAsset->getImagePath(), &GFXDefaultGUIProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__));
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- break;
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+ mTextures[i].mTextureHilightAsset->load();
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+ if (mTextures[i].mTextureHilightAsset->getStatus() == AssetBase::Ok)
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+ {
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+ mTextures[i].mTextureHilight = GFXTexHandle(mTextures[i].mTextureHilightAsset->getImagePath(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
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+ break;
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+ }
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}
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}
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@@ -356,10 +364,14 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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mTextures[i].mTextureDepressedAsset = mTextures[i].mTextureDepressedAssetId;
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}
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- if (mTextures[i].mTextureDepressedAsset.notNull() && mTextures[i].mTextureDepressedAsset->getStatus() == AssetBase::Ok)
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+ if (mTextures[i].mTextureDepressedAsset.notNull())
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{
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- mTextures[i].mTextureDepressed = GFXTexHandle(mTextures[i].mTextureDepressedAsset->getImagePath(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
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- break;
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+ mTextures[i].mTextureDepressedAsset->load();
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+ if (mTextures[i].mTextureDepressedAsset->getStatus() == AssetBase::Ok)
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+ {
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+ mTextures[i].mTextureDepressed = GFXTexHandle(mTextures[i].mTextureDepressedAsset->getImagePath(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
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+ break;
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+ }
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}
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}
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@@ -376,10 +388,14 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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mTextures[i].mTextureInactiveAsset = mTextures[i].mTextureInactiveAssetId;
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}
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- if (mTextures[i].mTextureInactiveAsset.notNull() && mTextures[i].mTextureInactiveAsset->getStatus() == AssetBase::Ok)
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+ if (mTextures[i].mTextureInactiveAsset.notNull())
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{
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- mTextures[i].mTextureInactive = GFXTexHandle(mTextures[i].mTextureInactiveAsset->getImagePath(), &GFXDefaultGUIProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__));
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- break;
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+ mTextures[i].mTextureInactiveAsset->load();
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+ if (mTextures[i].mTextureInactiveAsset->getStatus() == AssetBase::Ok)
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+ {
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+ mTextures[i].mTextureInactive = GFXTexHandle(mTextures[i].mTextureInactiveAsset->getImagePath(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
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+ break;
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+ }
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}
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}
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