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Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials

Areloch 4 years ago
parent
commit
f0068c2435

+ 147 - 3
Engine/source/T3D/assets/ImageAsset.cpp

@@ -84,6 +84,34 @@ ConsoleSetType(TypeImageAssetPtr)
    Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
 }
 
+ConsoleType(assetIdString, TypeImageAssetId, String, ASSET_ID_FIELD_PREFIX)
+
+ConsoleGetType(TypeImageAssetId)
+{
+   // Fetch asset Id.
+   return *((const char**)(dptr));
+}
+
+ConsoleSetType(TypeImageAssetId)
+{
+   // Was a single argument specified?
+   if (argc == 1)
+   {
+      // Yes, so fetch field value.
+      const char* pFieldValue = argv[0];
+
+      // Fetch asset Id.
+      StringTableEntry* assetId = (StringTableEntry*)(dptr);
+
+      // Update asset value.
+      *assetId = StringTable->insert(pFieldValue);
+
+      return;
+   }
+
+   // Warn.
+   Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
+}
 //-----------------------------------------------------------------------------
 
 ImplementEnumType(ImageAssetType,
@@ -222,6 +250,22 @@ StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
    return imageAssetId;
 }
 
+bool ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
+{
+   (*imageAsset) = assetId;
+
+   if (!imageAsset->isNull())
+      return true;
+
+   //Didn't work, so have us fall back to a placeholder asset
+   StringTableEntry noImageId = StringTable->insert("Core_Rendering:noMaterial");
+   imageAsset->setAssetId(noImageId);
+
+   if (!imageAsset->isNull())
+      return true;
+
+   return false;
+}
 //------------------------------------------------------------------------------
 void ImageAsset::copyTo(SimObject* object)
 {
@@ -233,15 +277,15 @@ void ImageAsset::loadImage()
 {
    SAFE_DELETE(mImage);
 
-   if (mImageFileName)
+   if (mImagePath)
    {
-      if (!Platform::isFile(mImageFileName))
+      if (!Platform::isFile(mImagePath))
       {
          Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
          return;
       }
 
-      mImage.set(mImageFileName, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
+      mImage.set(mImagePath, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
 
       if (mImage)
       {
@@ -292,6 +336,9 @@ GFXTexHandle ImageAsset::getImage(GFXTextureProfile requestedProfile)
       return newImage;
    }*/
 
+   if (mImage.isValid())
+      return mImage;
+
    return nullptr;
 }
 
@@ -366,3 +413,100 @@ DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
 {
    return object->getImageInfo();
 }
+
+//-----------------------------------------------------------------------------
+// GuiInspectorTypeAssetId
+//-----------------------------------------------------------------------------
+
+IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetPtr);
+
+ConsoleDocClass(GuiInspectorTypeImageAssetPtr,
+   "@brief Inspector field type for Shapes\n\n"
+   "Editor use only.\n\n"
+   "@internal"
+);
+
+void GuiInspectorTypeImageAssetPtr::consoleInit()
+{
+   Parent::consoleInit();
+
+   ConsoleBaseType::getType(TypeImageAssetPtr)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr");
+}
+
+GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
+{
+   // Create base filename edit controls
+   GuiControl* retCtrl = Parent::constructEditControl();
+   if (retCtrl == NULL)
+      return retCtrl;
+
+   // Change filespec
+   char szBuffer[512];
+   dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
+      mInspector->getInspectObject()->getIdString(), mCaption);
+   mBrowseButton->setField("Command", szBuffer);
+
+   const char* id = mInspector->getInspectObject()->getIdString();
+
+   setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
+
+   // Create "Open in ShapeEditor" button
+   mImageEdButton = new GuiBitmapButtonCtrl();
+
+   dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
+   mImageEdButton->setField("Command", szBuffer);
+
+   char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
+   mImageEdButton->setBitmap(bitmapName);
+
+   mImageEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
+   mImageEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
+   mImageEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
+   mImageEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
+
+   mImageEdButton->registerObject();
+   addObject(mImageEdButton);
+
+   return retCtrl;
+}
+
+bool GuiInspectorTypeImageAssetPtr::updateRects()
+{
+   S32 dividerPos, dividerMargin;
+   mInspector->getDivider(dividerPos, dividerMargin);
+   Point2I fieldExtent = getExtent();
+   Point2I fieldPos = getPosition();
+
+   mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
+   mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
+
+   bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
+   if (mBrowseButton != NULL)
+   {
+      mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
+      resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
+   }
+
+   if (mImageEdButton != NULL)
+   {
+      RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
+      resized |= mImageEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
+   }
+
+   return resized;
+}
+
+IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
+
+ConsoleDocClass(GuiInspectorTypeImageAssetId,
+   "@brief Inspector field type for Shapes\n\n"
+   "Editor use only.\n\n"
+   "@internal"
+);
+
+void GuiInspectorTypeImageAssetId::consoleInit()
+{
+   Parent::consoleInit();
+
+   ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId");
+}

+ 32 - 5
Engine/source/T3D/assets/ImageAsset.h

@@ -45,6 +45,8 @@
 #include "gfx/bitmap/gBitmap.h"
 #include "gfx/gfxTextureHandle.h"
 
+#include "gui/editor/guiInspectorTypes.h"
+
 //-----------------------------------------------------------------------------
 class ImageAsset : public AssetBase
 {
@@ -109,36 +111,61 @@ public:
 
    void setImageType(ImageTypes type) { mImageType = type; }
 
-   bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
-   StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
+   static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
+   static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
+   static bool getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
 
 protected:
    virtual void            initializeAsset(void);
    virtual void            onAssetRefresh(void);
 
-   static bool setImageFileName(void *obj, const char *index, const char *data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
+   static bool setImageFileName(void* obj, const char* index, const char* data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
    static const char* getImageFileName(void* obj, const char* data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
 
    void loadImage();
 };
 
 DefineConsoleType(TypeImageAssetPtr, ImageAsset)
+DefineConsoleType(TypeImageAssetId, String)
 
 typedef ImageAsset::ImageTypes ImageAssetType;
 DefineEnumType(ImageAssetType);
 
+class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
+{
+   typedef GuiInspectorTypeFileName Parent;
+public:
+
+   GuiBitmapButtonCtrl* mImageEdButton;
+
+   DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
+   static void consoleInit();
+
+   virtual GuiControl* constructEditControl();
+   virtual bool updateRects();
+};
+
+class GuiInspectorTypeImageAssetId : public GuiInspectorTypeImageAssetPtr
+{
+   typedef GuiInspectorTypeImageAssetPtr Parent;
+public:
+
+   DECLARE_CONOBJECT(GuiInspectorTypeImageAssetId);
+   static void consoleInit();
+};
+
 #define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
 
 #define initMapSlot(name) m##name##Filename = String::EmptyString; m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
 #define bindMapSlot(name) if (m##name##AssetId != String::EmptyString) m##name##Asset = m##name##AssetId;
 
 #define scriptBindMapSlot(name, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), assetText(name, docs)); \
-                                      addField(assetText(name,Asset), TypeImageAssetPtr, Offset(m##name##AssetId, consoleClass), assetText(name,asset reference.));
+                                      addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
 
 #define initMapArraySlot(name,id) m##name##Filename[id] = String::EmptyString; m##name##AssetId[id] = StringTable->EmptyString(); m##name##Asset[id] = NULL;
 #define bindMapArraySlot(name,id) if (m##name##AssetId[id] != String::EmptyString) m##name##Asset[id] = m##name##AssetId[id];
 #define scriptBindMapArraySlot(name, arraySize, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), arraySize, assetText(name, docs)); \
-                                      addField(assetText(name,Asset), TypeImageAssetPtr, Offset(m##name##AssetId, consoleClass), arraySize, assetText(name,asset reference.));
+                                      addProtectedField(assetText(name,Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, &defaultProtectedGetFn, arraySize, assetText(name,asset reference.));
 
 #define DECLARE_TEXTUREMAP(name)      protected: \
                                       FileName m##name##Filename;\

+ 276 - 0
Engine/source/materials/materialDefinition.cpp

@@ -502,6 +502,282 @@ void Material::initPersistFields()
    Parent::initPersistFields();
 }
 
+bool Material::_setDiffuseMapAsset(void* obj, const char* index, const char* data)
+{
+   Material* mat = static_cast<Material*>(obj);
+
+   U32 idx = dAtoi(index);
+   if (idx >= MAX_STAGES)
+      return false;
+
+   mat->mDiffuseMapAssetId[idx] = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mDiffuseMapAssetId[idx], &mat->mDiffuseMapAsset[idx]))
+   {
+      if (mat->mDiffuseMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mDiffuseMapFilename[idx] = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool Material::_setOverlayMapAsset(void* obj, const char* index, const char* data)
+{
+   Material* mat = static_cast<Material*>(obj);
+
+   U32 idx = dAtoi(index);
+   if (idx >= MAX_STAGES)
+      return false;
+
+   mat->mOverlayMapAssetId[idx] = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mOverlayMapAssetId[idx], &mat->mOverlayMapAsset[idx]))
+   {
+      if (mat->mOverlayMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mOverlayMapFilename[idx] = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool Material::_setLightMapAsset(void* obj, const char* index, const char* data)
+{
+   Material* mat = static_cast<Material*>(obj);
+
+   U32 idx = dAtoi(index);
+   if (idx >= MAX_STAGES)
+      return false;
+
+   mat->mLightMapAssetId[idx] = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mLightMapAssetId[idx], &mat->mLightMapAsset[idx]))
+   {
+      if (mat->mLightMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mLightMapFilename[idx] = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool Material::_setToneMapAsset(void* obj, const char* index, const char* data)
+{
+   Material* mat = static_cast<Material*>(obj);
+
+   U32 idx = dAtoi(index);
+   if (idx >= MAX_STAGES)
+      return false;
+
+   mat->mToneMapAssetId[idx] = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mToneMapAssetId[idx], &mat->mToneMapAsset[idx]))
+   {
+      if (mat->mToneMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mToneMapFilename[idx] = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool Material::_setDetailMapAsset(void* obj, const char* index, const char* data)
+{
+   Material* mat = static_cast<Material*>(obj);
+
+   U32 idx = dAtoi(index);
+   if (idx >= MAX_STAGES)
+      return false;
+
+   mat->mDetailMapAssetId[idx] = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mDetailMapAssetId[idx], &mat->mDetailMapAsset[idx]))
+   {
+      if (mat->mDetailMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mDetailMapFilename[idx] = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool Material::_setNormalMapAsset(void* obj, const char* index, const char* data)
+{
+   Material* mat = static_cast<Material*>(obj);
+
+   U32 idx = dAtoi(index);
+   if (idx >= MAX_STAGES)
+      return false;
+
+   mat->mNormalMapAssetId[idx] = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mNormalMapAssetId[idx], &mat->mNormalMapAsset[idx]))
+   {
+      if (mat->mNormalMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mNormalMapFilename[idx] = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool Material::_setORMConfigMapAsset(void* obj, const char* index, const char* data)
+{
+   Material* mat = static_cast<Material*>(obj);
+
+   U32 idx = dAtoi(index);
+   if (idx >= MAX_STAGES)
+      return false;
+
+   mat->mORMConfigMapAssetId[idx] = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mORMConfigMapAssetId[idx], &mat->mORMConfigMapAsset[idx]))
+   {
+      if (mat->mORMConfigMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mORMConfigMapFilename[idx] = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool Material::_setRoughMapAsset(void* obj, const char* index, const char* data)
+{
+   Material* mat = static_cast<Material*>(obj);
+
+   U32 idx = dAtoi(index);
+   if (idx >= MAX_STAGES)
+      return false;
+
+   mat->mRoughMapAssetId[idx] = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mRoughMapAssetId[idx], &mat->mRoughMapAsset[idx]))
+   {
+      if (mat->mRoughMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mRoughMapFilename[idx] = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool Material::_setAOMapAsset(void* obj, const char* index, const char* data)
+{
+   Material* mat = static_cast<Material*>(obj);
+
+   U32 idx = dAtoi(index);
+   if (idx >= MAX_STAGES)
+      return false;
+
+   mat->mAOMapAssetId[idx] = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mAOMapAssetId[idx], &mat->mAOMapAsset[idx]))
+   {
+      if (mat->mAOMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mAOMapFilename[idx] = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool Material::_setMetalMapAsset(void* obj, const char* index, const char* data)
+{
+   Material* mat = static_cast<Material*>(obj);
+
+   U32 idx = dAtoi(index);
+   if (idx >= MAX_STAGES)
+      return false;
+
+   mat->mMetalMapAssetId[idx] = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mMetalMapAssetId[idx], &mat->mMetalMapAsset[idx]))
+   {
+      if (mat->mMetalMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mMetalMapFilename[idx] = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool Material::_setGlowMapAsset(void* obj, const char* index, const char* data)
+{
+   Material* mat = static_cast<Material*>(obj);
+
+   U32 idx = dAtoi(index);
+   if (idx >= MAX_STAGES)
+      return false;
+
+   mat->mGlowMapAssetId[idx] = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mGlowMapAssetId[idx], &mat->mGlowMapAsset[idx]))
+   {
+      if (mat->mGlowMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mGlowMapFilename[idx] = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool Material::_setDetailNormalMapAsset(void* obj, const char* index, const char* data)
+{
+   Material* mat = static_cast<Material*>(obj);
+
+   U32 idx = dAtoi(index);
+   if (idx >= MAX_STAGES)
+      return false;
+
+   mat->mDetailNormalMapAssetId[idx] = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mDetailNormalMapAssetId[idx], &mat->mDetailNormalMapAsset[idx]))
+   {
+      if (mat->mDetailNormalMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mDetailNormalMapFilename[idx] = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
 bool Material::writeField( StringTableEntry fieldname, const char *value )
 {   
    // Never allow the old field names to be written.

+ 13 - 0
Engine/source/materials/materialDefinition.h

@@ -412,6 +412,19 @@ protected:
    /// in the "mapTo" data variable.
    virtual void _mapMaterial();
 
+   static bool _setDiffuseMapAsset(void* obj, const char* index, const char* data);
+   static bool _setOverlayMapAsset(void* obj, const char* index, const char* data);
+   static bool _setLightMapAsset(void* obj, const char* index, const char* data);
+   static bool _setToneMapAsset(void* obj, const char* index, const char* data);
+   static bool _setDetailMapAsset(void* obj, const char* index, const char* data);
+   static bool _setNormalMapAsset(void* obj, const char* index, const char* data);
+   static bool _setORMConfigMapAsset(void* obj, const char* index, const char* data);
+   static bool _setRoughMapAsset(void* obj, const char* index, const char* data);
+   static bool _setAOMapAsset(void* obj, const char* index, const char* data);
+   static bool _setMetalMapAsset(void* obj, const char* index, const char* data);
+   static bool _setGlowMapAsset(void* obj, const char* index, const char* data);
+   static bool _setDetailNormalMapAsset(void* obj, const char* index, const char* data);
+
 private:
    static GFXCubemapHandle smNormalizeCube;
 };

+ 95 - 0
Engine/source/terrain/terrMaterial.cpp

@@ -115,6 +115,101 @@ void TerrainMaterial::initPersistFields()
    Sim::getTerrainMaterialSet();
 }
 
+bool TerrainMaterial::_setDiffuseMapAsset(void* obj, const char* index, const char* data)
+{
+   TerrainMaterial* mat = static_cast<TerrainMaterial*>(obj);
+
+   mat->mDiffuseMapAssetId = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mDiffuseMapAssetId, &mat->mDiffuseMapAsset))
+   {
+      if (mat->mDiffuseMapAsset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mDiffuseMapFilename = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool TerrainMaterial::_setNormalMapAsset(void* obj, const char* index, const char* data)
+{
+   TerrainMaterial* mat = static_cast<TerrainMaterial*>(obj);
+
+   mat->mNormalMapAssetId = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mNormalMapAssetId, &mat->mNormalMapAsset))
+   {
+      if (mat->mNormalMapAsset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mNormalMapFilename = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool TerrainMaterial::_setDetailMapAsset(void* obj, const char* index, const char* data)
+{
+   TerrainMaterial* mat = static_cast<TerrainMaterial*>(obj);
+
+   mat->mDetailMapAssetId = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mDetailMapAssetId, &mat->mDetailMapAsset))
+   {
+      if (mat->mDetailMapAsset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mDetailMapFilename = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool TerrainMaterial::_setORMConfigMapAsset(void* obj, const char* index, const char* data)
+{
+   TerrainMaterial* mat = static_cast<TerrainMaterial*>(obj);
+
+   mat->mORMConfigMapAssetId = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mORMConfigMapAssetId, &mat->mORMConfigMapAsset))
+   {
+      if (mat->mORMConfigMapAsset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mORMConfigMapFilename = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
+bool TerrainMaterial::_setMacroMapAsset(void* obj, const char* index, const char* data)
+{
+   TerrainMaterial* mat = static_cast<TerrainMaterial*>(obj);
+
+   mat->mMacroMapAssetId = StringTable->insert(data);
+
+   if (ImageAsset::getAssetById(mat->mMacroMapAssetId, &mat->mMacroMapAsset))
+   {
+      if (mat->mMacroMapAsset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
+      {
+         mat->mMacroMapFilename = StringTable->EmptyString();
+      }
+
+      return true;
+   }
+
+   return true;
+}
+
 bool TerrainMaterial::onAdd()
 {
    if ( !Parent::onAdd() )

+ 6 - 0
Engine/source/terrain/terrMaterial.h

@@ -93,6 +93,12 @@ public:
    bool onAdd();
    static void initPersistFields();
 
+   static bool _setDiffuseMapAsset(void* obj, const char* index, const char* data);
+   static bool _setNormalMapAsset(void* obj, const char* index, const char* data);
+   static bool _setDetailMapAsset(void* obj, const char* index, const char* data);
+   static bool _setORMConfigMapAsset(void* obj, const char* index, const char* data);
+   static bool _setMacroMapAsset(void* obj, const char* index, const char* data);
+
    DECLARE_CONOBJECT( TerrainMaterial );
 
    /// This method locates the TerrainMaterial if it exists, tries