@@ -1813,7 +1813,7 @@ void ReflectCubeFeatGLSL::processPix( Vector<ShaderComponent*> &componentList,
else
{
if ( attn )
- lerpVal = new GenOp( "saturate( @ ).xxxx", attn );
+ lerpVal = new GenOp( "vec4( saturate( @ ) ).xxxx", attn );
blendOp = Material::Mul;
}