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gui shadowvar cleanups

Azaezel há 7 anos atrás
pai
commit
f0c29172ca

+ 0 - 1
Engine/source/gui/controls/guiDecoyCtrl.cpp

@@ -142,7 +142,6 @@ void GuiDecoyCtrl::onMouseMove(const GuiEvent &event)
    if(mIsDecoy == true)
    {
 	    mVisible = false;
-		GuiControl *parent = getParent();
 		GuiControl *tempControl = parent->findHitControl(localPoint);
 
 		//the decoy control has the responsibility of keeping track of the decoyed controls status

+ 1 - 1
Engine/source/gui/controls/guiDirectoryFileListCtrl.cpp

@@ -189,7 +189,7 @@ DefineEngineMethod( GuiDirectoryFileListCtrl, getSelectedFiles, const char*, (),
    // Fetch the remaining entries
    for( S32 i = 1; i < ItemVector.size(); i++ )
    {
-      StringTableEntry itemText = object->getItemText( ItemVector[i] );
+      itemText = object->getItemText( ItemVector[i] );
       if( !itemText )
          continue;
 

+ 10 - 14
Engine/source/gui/controls/guiTreeViewCtrl.cpp

@@ -3004,10 +3004,10 @@ void GuiTreeViewCtrl::onMouseUp(const GuiEvent &event)
 {
    if( !mActive || !mAwake || !mVisible )
       return;
-
+   
+   BitSet32 hitFlags = 0;
    if( isMethod("onMouseUp") )
    {
-      BitSet32 hitFlags = 0;
       Item* item;
       
       S32 hitItemId = -1;
@@ -3025,7 +3025,7 @@ void GuiTreeViewCtrl::onMouseUp(const GuiEvent &event)
       return;
    }
 
-   BitSet32 hitFlags = 0;
+   hitFlags = 0;
    Item *item;
    bool hitCheck = _hitTest( event.mousePoint, item, hitFlags );
    mRenamingItem = NULL;
@@ -3061,7 +3061,7 @@ void GuiTreeViewCtrl::onMouseUp(const GuiEvent &event)
    {
       Parent::onMouseMove( event );
          
-      BitSet32 hitFlags = 0;
+      hitFlags = 0;
       if( !_hitTest( event.mousePoint, newItem2, hitFlags ) )
       {
          if( !mShowRoot )
@@ -3794,16 +3794,12 @@ void GuiTreeViewCtrl::onMouseDown(const GuiEvent & event)
       if (item->isInspectorData())
       {
          Entity* e = dynamic_cast<Entity*>(item->getObject());
-         //if (item->mScriptInfo.mText != StringTable->insert("Components"))
-         {
-            Entity* e = dynamic_cast<Entity*>(item->getObject());
-            if (e)
-            {
-               if (item->isExpanded())
-                  e->onInspect();
-               else
-                  e->onEndInspect();
-            }
+		 if (e)
+		 {
+			 if (item->isExpanded())
+				 e->onInspect();
+			 else
+				 e->onEndInspect();
          }
       }
       

+ 5 - 5
Engine/source/gui/core/guiCanvas.cpp

@@ -1530,9 +1530,9 @@ void GuiCanvas::popDialogControl(GuiControl *gui)
 
    if (size() > 0)
    {
-      GuiControl *ctrl = static_cast<GuiControl *>(last());
-      if( ctrl->getFirstResponder() )
-         ctrl->getFirstResponder()->setFirstResponder();
+      GuiControl *lastCtrl = static_cast<GuiControl *>(last());
+      if(lastCtrl->getFirstResponder() )
+		  lastCtrl->getFirstResponder()->setFirstResponder();
    }
    else
    {
@@ -1547,8 +1547,8 @@ void GuiCanvas::popDialogControl(GuiControl *gui)
 
    if (size() > 0)
    {
-      GuiControl *ctrl = static_cast<GuiControl*>(last());
-      ctrl->buildAcceleratorMap();
+      GuiControl *lastCtrl = static_cast<GuiControl*>(last());
+	  lastCtrl->buildAcceleratorMap();
    }
    refreshMouseControl();
 }

+ 7 - 7
Engine/source/gui/editor/guiEditCtrl.cpp

@@ -542,10 +542,10 @@ void GuiEditCtrl::onMouseDragged( const GuiEvent &event )
       // Snap the mouse cursor to grid if active.  Do this on the mouse cursor so that we handle
       // incremental drags correctly.
       
-      Point2I mousePoint = event.mousePoint;
-      snapToGrid( mousePoint );
+      Point2I dragPoint = event.mousePoint;
+      snapToGrid(dragPoint);
                   
-      Point2I delta = mousePoint - mLastDragPos;
+      Point2I delta = dragPoint - mLastDragPos;
       
       // If CTRL is down, apply smart snapping.
       
@@ -584,7 +584,7 @@ void GuiEditCtrl::onMouseDragged( const GuiEvent &event )
          
       // Remember drag point.
       
-      mLastDragPos = mousePoint;
+      mLastDragPos = dragPoint;
    }
    else if (mMouseDownMode == MovingSelection && mSelectedControls.size())
    {
@@ -770,7 +770,7 @@ void GuiEditCtrl::onRender(Point2I offset, const RectI &updateRect)
          ( mMouseDownMode == MovingSelection || mMouseDownMode == SizingSelection ) &&
          ( mGridSnap.x || mGridSnap.y ) )
    {
-      Point2I cext = getContentControl()->getExtent();
+      cext = getContentControl()->getExtent();
       Point2I coff = getContentControl()->localToGlobalCoord(Point2I(0,0));
       
       // create point-dots
@@ -847,8 +847,8 @@ void GuiEditCtrl::onRender(Point2I offset, const RectI &updateRect)
             
             if( mSnapTargets[ axis ] )
             {
-               RectI bounds = mSnapTargets[ axis ]->getGlobalBounds();
-               drawer->drawRect( bounds, ColorI( 128, 128, 128, 128 ) );
+               RectI snapBounds = mSnapTargets[ axis ]->getGlobalBounds();
+               drawer->drawRect(snapBounds, ColorI( 128, 128, 128, 128 ) );
             }
          }
       }

+ 9 - 9
Engine/source/gui/editor/guiFilterCtrl.cpp

@@ -177,9 +177,9 @@ void GuiFilterCtrl::onRender(Point2I offset, const RectI &updateRect)
    Point2I pos = offset;
    Point2I ext = getExtent();
 
-   RectI r(pos, ext);
-   GFX->getDrawUtil()->drawRectFill(r, ColorI(255,255,255));
-   GFX->getDrawUtil()->drawRect(r, ColorI(0,0,0));
+   RectI bgRect(pos, ext);
+   GFX->getDrawUtil()->drawRectFill(bgRect, ColorI(255,255,255));
+   GFX->getDrawUtil()->drawRect(bgRect, ColorI(0,0,0));
 
    // shrink by 2 pixels
    pos.x += 2;
@@ -218,13 +218,13 @@ void GuiFilterCtrl::onRender(Point2I offset, const RectI &updateRect)
    // draw the knots
    for (U32 k=0; k < mFilter.size(); k++)
    {
-      RectI r;
-      r.point.x = (S32)(((F32)ext.x/(F32)(mFilter.size()-1)*(F32)k));
-      r.point.y = (S32)(ext.y - ((F32)ext.y * mFilter[k]));
-      r.point += pos + Point2I(-2,-2);
-      r.extent = Point2I(5,5);
+      RectI knotRect;
+	  knotRect.point.x = (S32)(((F32)ext.x/(F32)(mFilter.size()-1)*(F32)k));
+	  knotRect.point.y = (S32)(ext.y - ((F32)ext.y * mFilter[k]));
+	  knotRect.point += pos + Point2I(-2,-2);
+	  knotRect.extent = Point2I(5,5);
 
-      GFX->getDrawUtil()->drawRectFill(r, ColorI(255,0,0));
+      GFX->getDrawUtil()->drawRectFill(knotRect, ColorI(255,0,0));
    }
 
    renderChildControls(offset, updateRect);

+ 5 - 5
Engine/source/gui/editor/guiInspector.cpp

@@ -658,18 +658,18 @@ void GuiInspector::refresh()
             
             if( !group && !isGroupFiltered( itr->pGroupname ) )
             {
-               GuiInspectorGroup *group = new GuiInspectorGroup( itr->pGroupname, this );
+               GuiInspectorGroup *newGroup = new GuiInspectorGroup( itr->pGroupname, this );
 
-               group->registerObject();
-               if( !group->getNumFields() )
+			   newGroup->registerObject();
+               if( !newGroup->getNumFields() )
                {
                   #ifdef DEBUG_SPEW
                   Platform::outputDebugString( "[GuiInspector] Removing empty group '%s'",
-                     group->getCaption().c_str() );
+					  newGroup->getCaption().c_str() );
                   #endif
                      
                   // The group ended up having no fields.  Remove it.
-                  group->deleteObject();
+				  newGroup->deleteObject();
                }
                else
                {

+ 0 - 1
Engine/source/gui/editor/guiInspectorTypes.cpp

@@ -1035,7 +1035,6 @@ GuiControl* GuiInspectorTypeEaseF::constructEditControl()
    mBrowseButton = new GuiButtonCtrl();
    {
       RectI browseRect( Point2I( ( getLeft() + getWidth()) - 26, getTop() + 2), Point2I(20, getHeight() - 4) );
-      char szBuffer[512];
       dSprintf( szBuffer, sizeof( szBuffer ), "GetEaseF(%d.getText(), \"%d.apply\", %d.getRoot());", retCtrl->getId(), getId(), getId() );
       mBrowseButton->setField( "Command", szBuffer );
       mBrowseButton->setField( "text", "E" );

+ 3 - 3
Engine/source/navigation/guiNavEditorCtrl.cpp

@@ -535,10 +535,10 @@ void GuiNavEditorCtrl::renderScene(const RectI & updateRect)
          GFXStateBlockDesc desc;
          desc.setBlend(false);
          desc.setZReadWrite(true ,true);
-         MatrixF mat(true);
-         mat.setPosition(mLinkStart);
+         MatrixF linkMat(true);
+		 linkMat.setPosition(mLinkStart);
          Point3F scale(0.8f, 0.8f, 0.8f);
-         GFX->getDrawUtil()->drawTransform(desc, mat, &scale);
+         GFX->getDrawUtil()->drawTransform(desc, linkMat, &scale);
       }
    }