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@@ -298,7 +298,7 @@ TerrainDetailMapFeatGLSL::TerrainDetailMapFeatGLSL()
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void TerrainDetailMapFeatGLSL::processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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- const U32 detailIndex = getProcessIndex();
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+ const S32 detailIndex = getProcessIndex();
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// Grab incoming texture coords... the base map feature
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// made sure this was created.
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@@ -383,7 +383,7 @@ void TerrainDetailMapFeatGLSL::processVert( Vector<ShaderComponent*> &component
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void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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- const U32 detailIndex = getProcessIndex();
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+ const S32 detailIndex = getProcessIndex();
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Var *inTex = getVertTexCoord( "texCoord" );
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MultiLine *meta = new MultiLine;
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@@ -616,7 +616,7 @@ TerrainMacroMapFeatGLSL::TerrainMacroMapFeatGLSL()
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void TerrainMacroMapFeatGLSL::processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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- const U32 detailIndex = getProcessIndex();
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+ const S32 detailIndex = getProcessIndex();
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// Grab incoming texture coords... the base map feature
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// made sure this was created.
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@@ -674,7 +674,7 @@ void TerrainMacroMapFeatGLSL::processVert( Vector<ShaderComponent*> &componentL
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void TerrainMacroMapFeatGLSL::processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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- const U32 detailIndex = getProcessIndex();
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+ const S32 detailIndex = getProcessIndex();
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Var *inTex = getVertTexCoord( "texCoord" );
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MultiLine *meta = new MultiLine;
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@@ -900,7 +900,7 @@ void TerrainNormalMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
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meta->addStatement( new GenOp( " @ = tGetMatrix3Row(@, 2);\r\n", new DecOp( gbNormal ), viewToTangent ) );
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}
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- const U32 normalIndex = getProcessIndex();
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+ const S32 normalIndex = getProcessIndex();
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Var *detailBlend = (Var*)LangElement::find( String::ToString( "detailBlend%d", normalIndex ) );
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AssertFatal( detailBlend, "The detail blend is missing!" );
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