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@@ -356,7 +356,7 @@ GFXVertexBuffer *GFXGLDevice::allocVertexBuffer( U32 numVerts,
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const GFXVertexFormat *vertexFormat,
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U32 vertSize,
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GFXBufferType bufferType,
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- void* data = NULL )
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+ void* data )
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{
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if(bufferType == GFXBufferTypeVolatile)
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return findVolatileVBO(numVerts, vertexFormat, vertSize);
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