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Update navMesh.cpp

Anis 9 years ago
parent
commit
f3ff199554
1 changed files with 0 additions and 22 deletions
  1. 0 22
      Engine/source/navigation/navMesh.cpp

+ 0 - 22
Engine/source/navigation/navMesh.cpp

@@ -123,28 +123,6 @@ DefineConsoleFunction(NavMeshUpdateAll, void, (S32 objid, bool remove), (0, fals
       obj->enableCollision();
 }
 
-DefineConsoleFunction(NavMeshUpdateAroundObject, void, (S32 objid, bool remove), (0, false),
-   "@brief Update all NavMesh tiles that intersect the given object's world box.")
-{
-   SceneObject *obj;
-   if (!Sim::findObject(objid, obj))
-      return;
-   if (remove)
-      obj->disableCollision();
-   SimSet *set = NavMesh::getServerSet();
-   for (U32 i = 0; i < set->size(); i++)
-   {
-      NavMesh *m = dynamic_cast<NavMesh*>(set->at(i));
-      if (m)
-      {
-         m->cancelBuild();
-         m->buildTiles(obj->getWorldBox());
-      }
-   }
-   if (remove)
-      obj->enableCollision();
-}
-
 DefineConsoleFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remove), (0, 0, false),
    "@brief Update all tiles in a given NavMesh that intersect the given object's world box.")
 {