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hooks meshroads up to the material system for castrays (at a minimum, sound playback)

Azaezel 9 years ago
parent
commit
f4d40bf1b0
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/environment/meshRoad.cpp

+ 1 - 1
Engine/source/environment/meshRoad.cpp

@@ -1552,7 +1552,7 @@ bool MeshRoad::castRay( const Point3F &s, const Point3F &e, RayInfo *info )
       info->point.interpolate(start, end, out);
       info->point.interpolate(start, end, out);
       info->face = -1;
       info->face = -1;
       info->object = this;
       info->object = this;
-
+      info->material = this->mMatInst[0];
       return true;
       return true;
    }
    }