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Fixed StaticShape onUnmount

Somebody made a typo and didn't test if it compiled before committing...
Thomas Dickerson %!s(int64=8) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      Engine/source/T3D/staticShape.cpp

+ 1 - 1
Engine/source/T3D/staticShape.cpp

@@ -240,7 +240,7 @@ void StaticShape::setTransform(const MatrixF& mat)
    setMaskBits(PositionMask);
 }
 
-void StaticShape::onUnmount(ShapeBase*,S32)
+void StaticShape::onUnmount(SceneObject*,S32)
 {
    // Make sure the client get's the final server pos.
    setMaskBits(PositionMask);