Jelajahi Sumber

Removed both PhysX templates

Starting with Project Manager 2.0 it is easy to add the PhysX physics
library (and Bullet physics library) to any project.  The two PhysX
templates are no longer required.
DavidWyand-GG 12 tahun lalu
induk
melakukan
f5ecca919f
100 mengubah file dengan 0 tambahan dan 2561 penghapusan
  1. 0 1
      Templates/Empty PhysX/DeleteCachedDTSs.bat
  2. 0 15
      Templates/Empty PhysX/DeleteCachedDTSs.command
  3. 0 6
      Templates/Empty PhysX/DeleteDSOs.bat
  4. 0 19
      Templates/Empty PhysX/DeleteDSOs.command
  5. 0 6
      Templates/Empty PhysX/DeletePrefs.bat
  6. 0 3
      Templates/Empty PhysX/DeletePrefs.command
  7. 0 85
      Templates/Empty PhysX/buildFiles/VisualStudio 2008/projects/Torque.rc
  8. TEMPAT SAMPAH
      Templates/Empty PhysX/buildFiles/VisualStudio 2008/projects/torque.ico
  9. 0 11
      Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/Torque.Cpp.Win32.user.props
  10. 0 11
      Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/Torque.Cpp.x64.user.props
  11. 0 85
      Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/Torque.rc
  12. TEMPAT SAMPAH
      Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/torque.ico
  13. 0 26
      Templates/Empty PhysX/buildFiles/Xcode/Info.plist
  14. TEMPAT SAMPAH
      Templates/Empty PhysX/buildFiles/Xcode/torqueDemo.icns
  15. 0 67
      Templates/Empty PhysX/buildFiles/compile.bat
  16. 0 28
      Templates/Empty PhysX/buildFiles/config/project.conf
  17. 0 16
      Templates/Empty PhysX/buildFiles/config/project.mac.conf
  18. 0 12
      Templates/Empty PhysX/buildFiles/config/projectCode.conf
  19. 0 41
      Templates/Empty PhysX/buildFiles/config/webDeploy.conf
  20. 0 20
      Templates/Empty PhysX/buildFiles/config/webDeploy.mac.conf
  21. 0 7
      Templates/Empty PhysX/cleanShaders.bat
  22. 0 4
      Templates/Empty PhysX/cleanShaders.command
  23. 0 39
      Templates/Empty PhysX/game/Empty PhysX.torsion
  24. TEMPAT SAMPAH
      Templates/Empty PhysX/game/PhysXCooking.dll
  25. TEMPAT SAMPAH
      Templates/Empty PhysX/game/PhysXCore.dll
  26. TEMPAT SAMPAH
      Templates/Empty PhysX/game/PhysXDevice.dll
  27. TEMPAT SAMPAH
      Templates/Empty PhysX/game/PhysXLoader.dll
  28. 0 24
      Templates/Empty PhysX/game/art/datablocks/datablockExec.cs
  29. 0 24
      Templates/Empty PhysX/game/art/datablocks/managedDatablocks.cs
  30. 0 25
      Templates/Empty PhysX/game/art/decals/managedDecalData.cs
  31. 0 79
      Templates/Empty PhysX/game/art/gui/StartupGui.gui
  32. TEMPAT SAMPAH
      Templates/Empty PhysX/game/art/gui/Torque-3D-logo-w.png
  33. TEMPAT SAMPAH
      Templates/Empty PhysX/game/art/gui/Torque-3D-logo.png
  34. TEMPAT SAMPAH
      Templates/Empty PhysX/game/art/gui/Torque-3D-logo_alt.png
  35. TEMPAT SAMPAH
      Templates/Empty PhysX/game/art/gui/background.png
  36. 0 25
      Templates/Empty PhysX/game/art/gui/gameProfiles.cs
  37. TEMPAT SAMPAH
      Templates/Empty PhysX/game/art/gui/hudfill.png
  38. 0 130
      Templates/Empty PhysX/game/art/gui/mainMenuGui.gui
  39. 0 98
      Templates/Empty PhysX/game/art/gui/playGui.gui
  40. TEMPAT SAMPAH
      Templates/Empty PhysX/game/art/gui/splash.bmp
  41. 0 21
      Templates/Empty PhysX/game/art/main.cs
  42. 0 24
      Templates/Empty PhysX/game/art/shapes/particles/managedParticleData.cs
  43. 0 24
      Templates/Empty PhysX/game/art/shapes/particles/managedParticleEmitterData.cs
  44. 0 1
      Templates/Empty PhysX/game/art/skies/.gitignore
  45. 0 22
      Templates/Empty PhysX/game/art/terrains/materials.cs
  46. 0 30
      Templates/Empty PhysX/game/core/art/datablocks/camera.cs
  47. 0 35
      Templates/Empty PhysX/game/core/art/datablocks/datablockExec.cs
  48. 0 66
      Templates/Empty PhysX/game/core/art/datablocks/defaultparticle.cs
  49. 0 608
      Templates/Empty PhysX/game/core/art/datablocks/lights.cs
  50. 0 39
      Templates/Empty PhysX/game/core/art/datablocks/markers.cs
  51. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/defaultParticle.png
  52. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/defaultRoadTextureOther.png
  53. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/defaultRoadTextureTop.png
  54. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/defaultpath.png
  55. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/defaultpath_normal.png
  56. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/fizz_noise.dds
  57. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/grids/512_black.png
  58. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/grids/512_blue.png
  59. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/grids/512_forestgreen.png
  60. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/grids/512_forestgreen_lines.png
  61. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/grids/512_green.png
  62. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/grids/512_grey.png
  63. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/grids/512_grey_base.png
  64. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/grids/512_orange.png
  65. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/grids/512_orange_lines.png
  66. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/grids/512_red.png
  67. 0 91
      Templates/Empty PhysX/game/core/art/grids/materials.cs
  68. 0 28
      Templates/Empty PhysX/game/core/art/gui/FrameOverlayGui.gui
  69. 0 99
      Templates/Empty PhysX/game/core/art/gui/RecordingsDlg.gui
  70. 0 273
      Templates/Empty PhysX/game/core/art/gui/chooseLevelDlg.gui
  71. 0 175
      Templates/Empty PhysX/game/core/art/gui/console.gui
  72. 0 118
      Templates/Empty PhysX/game/core/art/gui/consoleVarDlg.gui
  73. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/GG_Icon.png
  74. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/arrowbtn_d.png
  75. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/arrowbtn_n.png
  76. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/breadcrumbs.png
  77. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/button.png
  78. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/buttontab.png
  79. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/chatHudBorderArray.png
  80. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/checkbox-list.png
  81. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/checkbox-list_fliped.png
  82. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/checkbox.png
  83. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/clear-btn_d.png
  84. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/clear-btn_h.png
  85. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/clear-btn_n.png
  86. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/collapse-toolbar_d.png
  87. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/collapse-toolbar_h.png
  88. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/collapse-toolbar_n.png
  89. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/crosshair.png
  90. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/crosshair_blue.png
  91. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/default.png
  92. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/defaultCursor.png
  93. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/dropDown-tab.png
  94. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/dropDown.png
  95. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/dropdown-button-arrow.png
  96. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/dropdown-textEdit.png
  97. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/dropslider_d.png
  98. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/dropslider_h.png
  99. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/dropslider_n.png
  100. TEMPAT SAMPAH
      Templates/Empty PhysX/game/core/art/gui/images/expand-toolbar_d.png

+ 0 - 1
Templates/Empty PhysX/DeleteCachedDTSs.bat

@@ -1 +0,0 @@
-for /R %%a IN (*.dae) do IF EXIST "%%~pna.cached.dts" del "%%~pna.cached.dts"

+ 0 - 15
Templates/Empty PhysX/DeleteCachedDTSs.command

@@ -1,15 +0,0 @@
-#!/bin/sh
-
-cd "`dirname "$0"`"
-
-for i in $(find . -type f \( -iname "*.dae" \))
-do
-	len=$((${#i} - 4))
-   file=${i:0:$len}.cached.dts
-   if [ -e $file ]
-   then
-   	echo "Removing ${file}"
-   	rm $file
-   fi
-done
-

+ 0 - 6
Templates/Empty PhysX/DeleteDSOs.bat

@@ -1,6 +0,0 @@
-for /R %%a IN (*.cs) do IF EXIST "%%a.dso" del "%%a.dso"
-for /R %%a IN (*.cs) do IF EXIST "%%a.edso" del "%%a.edso"
-for /R %%a IN (*.gui) do IF EXIST "%%a.dso" del "%%a.dso"
-for /R %%a IN (*.gui) do IF EXIST "%%a.edso" del "%%a.edso"
-for /R %%a IN (*.ts) do IF EXIST "%%a.dso" del "%%a.dso"
-for /R %%a IN (*.ts) do IF EXIST "%%a.edso" del "%%a.edso"

+ 0 - 19
Templates/Empty PhysX/DeleteDSOs.command

@@ -1,19 +0,0 @@
-#!/bin/sh
-
-cd "`dirname "$0"`"
-
-for i in $(find . -type f \( -iname "*.cs" \))
-do
-   file=${i}.dso
-   if [ -e $file ]
-   then
-   	echo "Removing ${file}"
-   	rm $file
-   fi
-   file=${i}.edso
-   if [ -e $file ]
-   then
-   	echo "Removing ${file}"
-      rm $file
-   fi
-done

+ 0 - 6
Templates/Empty PhysX/DeletePrefs.bat

@@ -1,6 +0,0 @@
-del /s prefs.cs
-del /s config.cs
-del /s banlist.cs
-del /s config.cs.dso
-del /s prefs.cs.dso
-del /s banlist.cs.dso

+ 0 - 3
Templates/Empty PhysX/DeletePrefs.command

@@ -1,3 +0,0 @@
-#!/bin/sh
-
-find "`dirname "$0"`" -type f \( -name "prefs.cs" -or -name "config.cs" -or -name "banlist.cs" -or -name "prefs.cs.dso" -or -name "config.cs.dso" -or -name "banlist.cs.dso" \) -exec rm {} \;

+ 0 - 85
Templates/Empty PhysX/buildFiles/VisualStudio 2008/projects/Torque.rc

@@ -1,85 +0,0 @@
-//Microsoft Developer Studio generated resource script.
-//
-#define IDI_ICON1                       103
-#define IDI_ICON2                       107
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE        108
-#define _APS_NEXT_COMMAND_VALUE         40001
-#define _APS_NEXT_CONTROL_VALUE         1000
-#define _APS_NEXT_SYMED_VALUE           101
-#endif
-#endif
-
-#define APSTUDIO_READONLY_SYMBOLS
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 2 resource.
-//
-#include "windows.h"
-
-/////////////////////////////////////////////////////////////////////////////
-#undef APSTUDIO_READONLY_SYMBOLS
-
-/////////////////////////////////////////////////////////////////////////////
-// English (U.S.) resources
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
-#ifdef _WIN32
-LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
-#pragma code_page(1252)
-#endif //_WIN32
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Icon
-//
-
-// Icon with lowest ID value placed first to ensure application icon
-// remains consistent on all systems.
-IDI_ICON1               ICON    DISCARDABLE     "torque.ico"
-IDI_ICON2               ICON    DISCARDABLE     "torque.ico"
-
-#ifdef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// TEXTINCLUDE
-//
-
-1 TEXTINCLUDE DISCARDABLE 
-BEGIN
-    "resource.h\0"
-END
-
-2 TEXTINCLUDE DISCARDABLE 
-BEGIN
-    "#include ""windows.h""\r\n"
-    "\0"
-END
-
-3 TEXTINCLUDE DISCARDABLE 
-BEGIN
-    "\r\n"
-    "\0"
-END
-
-#endif    // APSTUDIO_INVOKED
-
-#endif    // English (U.S.) resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-
-#ifndef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 3 resource.
-//
-
-
-/////////////////////////////////////////////////////////////////////////////
-#endif    // not APSTUDIO_INVOKED
-

TEMPAT SAMPAH
Templates/Empty PhysX/buildFiles/VisualStudio 2008/projects/torque.ico


+ 0 - 11
Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/Torque.Cpp.Win32.user.props

@@ -1,11 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup>
-    <ExecutablePath>$(DXSDK_DIR)\Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
-    <IncludePath>$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
-    <ReferencePath>$(ReferencePath)</ReferencePath>
-    <LibraryPath>$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
-    <SourcePath>$(SourcePath)</SourcePath>
-    <ExcludePath>$(ExcludePath)</ExcludePath>
-  </PropertyGroup>
-</Project>

+ 0 - 11
Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/Torque.Cpp.x64.user.props

@@ -1,11 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup>
-    <ExecutablePath>$(DXSDK_DIR)\Utilities\bin\x64;$(ExecutablePath)</ExecutablePath>
-    <IncludePath>$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
-    <ReferencePath>$(ReferencePath)</ReferencePath>
-    <LibraryPath>$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
-    <SourcePath>$(SourcePath)</SourcePath>
-    <ExcludePath>$(ExcludePath)</ExcludePath>
-  </PropertyGroup>
-</Project>

+ 0 - 85
Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/Torque.rc

@@ -1,85 +0,0 @@
-//Microsoft Developer Studio generated resource script.
-//
-#define IDI_ICON1                       103
-#define IDI_ICON2                       107
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE        108
-#define _APS_NEXT_COMMAND_VALUE         40001
-#define _APS_NEXT_CONTROL_VALUE         1000
-#define _APS_NEXT_SYMED_VALUE           101
-#endif
-#endif
-
-#define APSTUDIO_READONLY_SYMBOLS
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 2 resource.
-//
-#include "windows.h"
-
-/////////////////////////////////////////////////////////////////////////////
-#undef APSTUDIO_READONLY_SYMBOLS
-
-/////////////////////////////////////////////////////////////////////////////
-// English (U.S.) resources
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
-#ifdef _WIN32
-LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
-#pragma code_page(1252)
-#endif //_WIN32
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Icon
-//
-
-// Icon with lowest ID value placed first to ensure application icon
-// remains consistent on all systems.
-IDI_ICON1               ICON    DISCARDABLE     "torque.ico"
-IDI_ICON2               ICON    DISCARDABLE     "torque.ico"
-
-#ifdef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// TEXTINCLUDE
-//
-
-1 TEXTINCLUDE DISCARDABLE 
-BEGIN
-    "resource.h\0"
-END
-
-2 TEXTINCLUDE DISCARDABLE 
-BEGIN
-    "#include ""windows.h""\r\n"
-    "\0"
-END
-
-3 TEXTINCLUDE DISCARDABLE 
-BEGIN
-    "\r\n"
-    "\0"
-END
-
-#endif    // APSTUDIO_INVOKED
-
-#endif    // English (U.S.) resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-
-#ifndef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 3 resource.
-//
-
-
-/////////////////////////////////////////////////////////////////////////////
-#endif    // not APSTUDIO_INVOKED
-

TEMPAT SAMPAH
Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/torque.ico


+ 0 - 26
Templates/Empty PhysX/buildFiles/Xcode/Info.plist

@@ -1,26 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
-	<key>CFBundleDevelopmentRegion</key>
-	<string>English</string>
-	<key>CFBundleExecutable</key>
-	<string>${EXECUTABLE_NAME}</string>
-	<key>CFBundleIconFile</key>
-	<string>torqueDemo</string>
-	<key>CFBundleIdentifier</key>
-	<string>com.garagegames.${EXECUTABLE_NAME}</string>
-	<key>CFBundleInfoDictionaryVersion</key>
-	<string>6.0</string>
-	<key>CFBundlePackageType</key>
-	<string>APPL</string>
-	<key>CFBundleSignature</key>
-	<string>GG3d</string>
-	<key>CFBundleVersion</key>
-	<string>1.0</string>
-	<key>NSMainNibFile</key>
-	<string>mainMenu</string>
-	<key>NSPrincipalClass</key>
-	<string>macApplication</string>
-</dict>
-</plist>

TEMPAT SAMPAH
Templates/Empty PhysX/buildFiles/Xcode/torqueDemo.icns


+ 0 - 67
Templates/Empty PhysX/buildFiles/compile.bat

@@ -1,67 +0,0 @@
-@echo off
-SETLOCAL
-
-REM Handle our optional parameters
-SET COMPILER=%1
-SET CONFIG=%2
-
-IF NOT DEFINED COMPILER SET COMPILER=VS2008
-IF NOT DEFINED CONFIG   SET CONFIG=Release
-
-REM Setting up some variables
-
-REM Detecting the correct Program Files
-IF DEFINED PROGRAMFILES(X86) SET PROGRAMROOT=%ProgramFiles(x86)%
-IF NOT DEFINED PROGRAMROOT   SET PROGRAMROOT=%ProgramFiles%
-
-REM First the defaults (set up for VS2008 by default)
-SET ENVVAR="%PROGRAMROOT%\Microsoft Visual Studio 9.0\VC\vcvarsall.bat"
-SET BUILDCMD=devenv.com
-SET OPTIONS=/useenv /build "%CONFIG%|Win32"
-SET BUILDDIR="VisualStudio 2008"
-
-REM Handle the non-defaults
-IF %COMPILER% == VS2010 SET ENVVAR="%PROGRAMROOT%\Microsoft Visual Studio 10.0\VC\vcvarsall.bat"
-
-IF EXIST "%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe" SET BUILDCMD="%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe"
-IF EXIST "%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe" SET OPTIONS=/build "%CONFIG%|Win32"
-
-IF %COMPILER% == VS2010 SET BUILDDIR="VisualStudio 2010"
-
-
-echo Building all solutions under %COMPILER% with the %CONFIG% configuration
-
-echo Initializing %COMPILER% environment variables...
-call %ENVVAR%
-
-echo Initializing the DirectX SDK environment variables...
-
-IF "%DXSDK_DIR%" == "" goto error_no_DXSDK_DIR
-call "%DXSDK_DIR%Utilities\Bin\dx_setenv.cmd" x86
-
-echo Moving to our build directory
-cd %BUILDDIR%
-
-echo      - Building
-for %%a in (*.sln) do %BUILDCMD% "%%a" %OPTIONS% & IF ERRORLEVEL 1 goto error_compile
-
-REM It is just polite for a batch file to leave you in the same dir you started in
-cd ..
-
-REM We were successful in everything so go to the end
-goto :end
-
-:error_no_DXSDK_DIR
-@echo ERROR: DXSDK_DIR variable is not set. Make sure the DirectX SDK is installed properly.
-@goto end_error
-
-:error_compile
-@echo ERROR: There was an error compiling a solution in %CD%
-@goto end_error
-
-:end_error
-ENDLOCAL
-EXIT /B 1
-
-:end
-ENDLOCAL

+ 0 - 28
Templates/Empty PhysX/buildFiles/config/project.conf

@@ -1,28 +0,0 @@
-<?php
-
-// Set this true to enable hifi networking instead of standard.
-// In general ... hifi is designed to better deal with fast
-// moving players in close proximity to each other, such as
-// a racing game.
-$TORQUE_HIFI_NET = false;
-
-// Set this to true to enable the ExtendedMove class.  This
-// allows the passing of absolute position and rotation input
-// device information from the client to the server.
-$TORQUE_EXTENDED_MOVE = false;
-
-// Configure Torque 3D
-Torque3D::beginConfig( "win32", "Empty PhysX" );
-
-    // Include Web Deployment module
-    includeModule( 'webDeploy' );
-    
-    // Include PhysX physics over Torque's.
-    includeModule( 'physx' );
-        
-    // Enable for optional minidump debugging support
-    // addProjectDefine( 'TORQUE_MINIDUMP' );
-        
-Torque3D::endConfig();
-
-?>

+ 0 - 16
Templates/Empty PhysX/buildFiles/config/project.mac.conf

@@ -1,16 +0,0 @@
-<?php
-
-// Set this true to enable hifi networking instead of standard.
-// In general ... hifi is designed to better deal with fast
-// moving players in close proximity to each other, such as
-// a racing game.
-$TORQUE_HIFI_NET = false;
-
-Torque3D::beginConfig( "mac", "Empty PhysX" );
-
-    // Include Web Deployment module
-    includeModule( 'webDeploy' );
-                
-Torque3D::endConfig();
-
-?>

+ 0 - 12
Templates/Empty PhysX/buildFiles/config/projectCode.conf

@@ -1,12 +0,0 @@
-<?php
-
-   // This file is used to add your project specific code to the Torque 3D Game Engine
-   
-   // by default we add the project's source folders recursively
-   addSrcDir('../source', true);
-
-   // Here is an example of how to include your project specific code 
-   // In this case all the code in the "custom" folder in your project's source directory would be added
-   // addSrcDir('../source/custom');
-
-?>

+ 0 - 41
Templates/Empty PhysX/buildFiles/config/webDeploy.conf

@@ -1,41 +0,0 @@
-<?php
-
-class WebDeploymentWindows
-{
-
-    public static $plugin = "WebEmptyPhysXTemplate";
-
-    //------ NP plugin settings
-
-    // The plugin MUST begin with NP for Firefox to recognize it
-    // setup in project.conf
-    public static $npPluginName = "";
-    
-    public static $company = "My Game Company";
-	public static $companyKey = "mygamecompany";
-	public static $productName = "My Web Game";
-	public static $version = "1.0";
-	public static $description = "My Web Game Plugin";
-        
-    // Before you should specify a unique MIME type for your game    
-    public static $mimeType = "x-emptyphysxtemplateplugin";
-    
-    //------ ActiveX plugin settings
-    
-    // setup in project.conf
-    public static $axPluginName = "";
-    
-    // Before shipping the UUID should be changed to unique numbers for your game
-    
-    // This UUID is used by CLSID in object tag in your site's html
-    public static $axWebGameLibUUID = "D62D1B36-253D-4218-B033-5ACE0B42B8BF";
-
-    // Other UUID used by registry
-    public static $axAppUUID = "AB7615A3-A918-488B-B128-96DD62D0AE36";
-    public static $axWebGameUUID = "5240D24D-FBCE-4AF2-99FC-4C7AD4318E91";
-    public static $axWebGameCtrlUUID = "FC143328-E29C-4BC4-8C83-618FEB562532";
-    
-    
-};
-
-?>

+ 0 - 20
Templates/Empty PhysX/buildFiles/config/webDeploy.mac.conf

@@ -1,20 +0,0 @@
-<?php
-
-class WebDeploymentOSX
-{
-
-    // setup in project.conf
-    public static $safariPluginName = ""; 
-    
-    public static $identifier = "com.mygamecompany.emptyphysxtemplateplugin";
-
-    public static $description = "Empty PhysX Template Plugin";
-    
-    public static $version = "1.0";
-        
-    // Before you should specify a unique MIME type for your game
-    public static $mimeType = "x-emptyphysxtemplateplugin";
-    
-};
-
-?>

+ 0 - 7
Templates/Empty PhysX/cleanShaders.bat

@@ -1,7 +0,0 @@
-REM Delete procedural shaders
-
-del /q /a:-R game\shaders\procedural\*.*
-
-REM Delete dumped shader disassembly files
-
-del /q /s /a:-R *_dis.txt

+ 0 - 4
Templates/Empty PhysX/cleanShaders.command

@@ -1,4 +0,0 @@
-#!/bin/sh
-
-cd "`dirname "$0"`"
-rm -rf game/shaders/procedural/*.*

+ 0 - 39
Templates/Empty PhysX/game/Empty PhysX.torsion

@@ -1,39 +0,0 @@
-<TorsionProject>
-<Name>Empty PhysX</Name>
-<WorkingDir/>
-<EntryScript>main.cs</EntryScript>
-<DebugHook>dbgSetParameters( #port#, "#password#", true );</DebugHook>
-<Mods>
-<Folder>core</Folder>
-<Folder>scripts</Folder>
-<Folder>art</Folder>
-<Folder>levels</Folder>
-<Folder>shaders</Folder>
-<Folder>tools</Folder>
-</Mods>
-<ScannerExts>cs; gui</ScannerExts>
-<Configs>
-<Config>
-<Name>Release</Name>
-<Executable>Empty PhysX.exe</Executable>
-<Arguments/>
-<HasExports>true</HasExports>
-<Precompile>true</Precompile>
-<InjectDebugger>true</InjectDebugger>
-<UseSetModPaths>false</UseSetModPaths>
-</Config>
-<Config>
-<Name>Debug</Name>
-<Executable>Empty PhysX_DEBUG.exe</Executable>
-<Arguments/>
-<HasExports>false</HasExports>
-<Precompile>false</Precompile>
-<InjectDebugger>true</InjectDebugger>
-<UseSetModPaths>false</UseSetModPaths>
-</Config>
-</Configs>
-<SearchURL/>
-<SearchProduct>Empty PhysX</SearchProduct>
-<SearchVersion>HEAD</SearchVersion>
-<ExecModifiedScripts>true</ExecModifiedScripts>
-</TorsionProject>

TEMPAT SAMPAH
Templates/Empty PhysX/game/PhysXCooking.dll


TEMPAT SAMPAH
Templates/Empty PhysX/game/PhysXCore.dll


TEMPAT SAMPAH
Templates/Empty PhysX/game/PhysXDevice.dll


TEMPAT SAMPAH
Templates/Empty PhysX/game/PhysXLoader.dll


+ 0 - 24
Templates/Empty PhysX/game/art/datablocks/datablockExec.cs

@@ -1,24 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// Load up all datablocks.  This function is called when
-// a server is constructed.

+ 0 - 24
Templates/Empty PhysX/game/art/datablocks/managedDatablocks.cs

@@ -1,24 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// This is the default save location for any Datablocks created in the
-// Datablock Editor (this script is executed from onServerCreated())

+ 0 - 25
Templates/Empty PhysX/game/art/decals/managedDecalData.cs

@@ -1,25 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// This is the default save location for any Decal datablocks created in the
-// Decal Editor (this script is executed from onServerCreated())
-

+ 0 - 79
Templates/Empty PhysX/game/art/gui/StartupGui.gui

@@ -1,79 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiFadeinBitmapCtrl(StartupGui) {
-   canSaveDynamicFields = "0";
-   Enabled = "1";
-   isContainer = "1";
-   Profile = "GuiInputCtrlProfile";
-   HorizSizing = "right";
-   VertSizing = "bottom";
-   position = "0 0";
-   Extent = "800 600";
-   MinExtent = "8 8";
-   canSave = "1";
-   Visible = "1";
-   tooltipprofile = "GuiToolTipProfile";
-   hovertime = "1000";
-   bitmap = "";
-   wrap = "0";
-   fadeinTime = "1000";
-   waitTime = "4000";
-   fadeoutTime = "1000";
-   done = "1";
-
-   new GuiBitmapButtonCtrl() {
-      canSaveDynamicFields = "1";
-      internalName = "StartupLogo";
-      Enabled = "1";
-      isContainer = "0";
-      Profile = "GuiDefaultProfile";
-      HorizSizing = "center";
-      VertSizing = "center";
-      position = "399 302";
-      Extent = "253  253";
-      MinExtent = "8 2";
-      canSave = "1";
-      Visible = "1";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      bitmap = "";
-      wrap = "0";
-      command = "StartupGui.click();";
-   };
-   new GuiBitmapButtonCtrl() {
-      canSaveDynamicFields = "1";
-      internalName = "StartupLogoSecondary";
-      Enabled = "1";
-      isContainer = "0";
-      Profile = "GuiDefaultProfile";
-      HorizSizing = "left";
-      VertSizing = "top";
-      position = "275 440";
-      Extent = "530 171";
-      MinExtent = "8 2";
-      canSave = "1";
-      Visible = "1";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      bitmap = "";
-      wrap = "0";
-      command = "StartupGui.click();";
-   };
-};
-//--- OBJECT WRITE END ---
-//--- OBJECT WRITE BEGIN ---
-new GuiFadeinBitmapCtrl(BlankGui) {
-   profile = "GuiInputCtrlProfile";
-   horizSizing = "right";
-   vertSizing = "bottom";
-   position = "0 0";
-   extent = "800 600";
-   minExtent = "8 8";
-   visible = "1";
-   helpTag = "0";
-   bitmap = "";
-   wrap = "0";
-   fadeinTime = "100";
-   waitTime   = "2000";
-   fadeoutTime = "100";
-};
-//--- OBJECT WRITE END ---

TEMPAT SAMPAH
Templates/Empty PhysX/game/art/gui/Torque-3D-logo-w.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/art/gui/Torque-3D-logo.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/art/gui/Torque-3D-logo_alt.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/art/gui/background.png


+ 0 - 25
Templates/Empty PhysX/game/art/gui/gameProfiles.cs

@@ -1,25 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
-// Game specific profiles are located here
-//-----------------------------------------------------------------------------

TEMPAT SAMPAH
Templates/Empty PhysX/game/art/gui/hudfill.png


+ 0 - 130
Templates/Empty PhysX/game/art/gui/mainMenuGui.gui

@@ -1,130 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiChunkedBitmapCtrl(MainMenuGui) {
-   canSaveDynamicFields = "0";
-   Enabled = "1";
-   isContainer = "1";
-   Profile = "GuiContentProfile";
-   HorizSizing = "width";
-   VertSizing = "height";
-   Position = "0 0";
-   Extent = "1024 768";
-   MinExtent = "8 8";
-   canSave = "1";
-   isDecoy = "0";
-   Visible = "1";
-   tooltipprofile = "GuiToolTipProfile";
-   hovertime = "1000";
-   bitmap = "art/gui/background";
-   useVariable = "0";
-   tile = "0";
-
-   new GuiBitmapCtrl(MainMenuAppLogo) {
-      canSaveDynamicFields = "1";
-      Enabled = "1";
-      isContainer = "0";
-      Profile = "GuiDefaultProfile";
-      HorizSizing = "left";
-      VertSizing = "bottom";
-      Position = "540 30";
-      Extent = "443 139";
-      MinExtent = "8 2";
-      canSave = "1";
-      isDecoy = "0";
-      Visible = "1";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      bitmap = "art/gui/Torque-3D-logo.png";
-      wrap = "0";
-   };
-   new GuiControl() {
-      canSaveDynamicFields = "0";
-      Enabled = "1";
-      isContainer = "1";
-      Profile = "GuiDefaultProfile";
-      HorizSizing = "center";
-      VertSizing = "center";
-      Position = "359 171";
-      Extent = "306 425";
-      MinExtent = "8 2";
-      canSave = "1";
-      isDecoy = "0";
-      Visible = "1";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-
-      new GuiButtonCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiMenuButtonProfile";
-         HorizSizing = "relative";
-         VertSizing = "bottom";
-         Position = "9 114";
-         Extent = "289 75";
-         MinExtent = "8 8";
-         canSave = "1";
-         isDecoy = "0";
-         Visible = "1";
-         Command = "Canvas.pushDialog(ChooseLevelDlg);";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         text = "Play";
-         groupNum = "-1";
-         buttonType = "PushButton";
-         useMouseEvents = "1";
-      };
-      new GuiButtonCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiMenuButtonProfile";
-         HorizSizing = "relative";
-         VertSizing = "bottom";
-         Position = "9 190";
-         Extent = "289 75";
-         MinExtent = "8 8";
-         canSave = "1";
-         isDecoy = "0";
-         Visible = "1";
-         Command = "Canvas.pushDialog(optionsDlg);";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         text = "Options";
-         groupNum = "-1";
-         buttonType = "PushButton";
-         useMouseEvents = "0";
-
-      };
-      new GuiButtonCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         internalName = "ExitButton";
-         isContainer = "0";
-         Profile = "GuiMenuButtonProfile";
-         HorizSizing = "relative";
-         VertSizing = "bottom";
-         Position = "9 267";
-         Extent = "289 75";
-         MinExtent = "8 8";
-         canSave = "1";
-         isDecoy = "0";
-         Visible = "1";
-         Command = "quit();";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         text = "Exit";
-         groupNum = "-1";
-         buttonType = "PushButton";
-         useMouseEvents = "0";
-      };
-   };
-};
-//--- OBJECT WRITE END ---
-
-function MainMenuGui::onWake(%this)
-{
-   if (isFunction("getWebDeployment") &&
-       getWebDeployment() &&
-       isObject(%this-->ExitButton))
-      %this-->ExitButton.setVisible(false);
-}

+ 0 - 98
Templates/Empty PhysX/game/art/gui/playGui.gui

@@ -1,98 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GameTSCtrl(PlayGui) {
-   canSaveDynamicFields = "1";
-   isContainer = "1";
-   Profile = "GuiContentProfile";
-   HorizSizing = "right";
-   VertSizing = "bottom";
-   position = "0 0";
-   Extent = "1024 768";
-   MinExtent = "8 8";
-   canSave = "1";
-   Visible = "1";
-   tooltipprofile = "GuiToolTipProfile";
-   hovertime = "1000";
-   Margin = "0 0 0 0";
-   Padding = "0 0 0 0";
-   AnchorTop = "1";
-   AnchorBottom = "0";
-   AnchorLeft = "1";
-   AnchorRight = "0";
-   cameraZRot = "0";
-   forceFOV = "0";
-      Enabled = "1";
-      helpTag = "0";
-      noCursor = "1";
-
-   new GuiBitmapCtrl(CenterPrintDlg) {
-      canSaveDynamicFields = "0";
-      isContainer = "0";
-      Profile = "CenterPrintProfile";
-      HorizSizing = "center";
-      VertSizing = "center";
-      position = "237 375";
-      Extent = "550 20";
-      MinExtent = "8 8";
-      canSave = "1";
-      Visible = "0";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      bitmap = "art/gui/hudfill.png";
-      wrap = "0";
-
-      new GuiMLTextCtrl(CenterPrintText) {
-         canSaveDynamicFields = "0";
-         isContainer = "0";
-         Profile = "CenterPrintTextProfile";
-         HorizSizing = "center";
-         VertSizing = "center";
-         position = "0 0";
-         Extent = "546 12";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         lineSpacing = "2";
-         allowColorChars = "0";
-         maxChars = "-1";
-         useURLMouseCursor = "0";
-      };
-   };
-   new GuiBitmapCtrl(BottomPrintDlg) {
-      canSaveDynamicFields = "0";
-      isContainer = "0";
-      Profile = "CenterPrintProfile";
-      HorizSizing = "center";
-      VertSizing = "top";
-      position = "237 719";
-      Extent = "550 20";
-      MinExtent = "8 8";
-      canSave = "1";
-      Visible = "0";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      bitmap = "art/gui/hudfill.png";
-      wrap = "0";
-
-      new GuiMLTextCtrl(BottomPrintText) {
-         canSaveDynamicFields = "0";
-         isContainer = "0";
-         Profile = "CenterPrintTextProfile";
-         HorizSizing = "center";
-         VertSizing = "center";
-         position = "0 0";
-         Extent = "546 12";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         lineSpacing = "2";
-         allowColorChars = "0";
-         maxChars = "-1";
-         useURLMouseCursor = "0";
-      };
-   };
-};
-//--- OBJECT WRITE END ---

TEMPAT SAMPAH
Templates/Empty PhysX/game/art/gui/splash.bmp


+ 0 - 21
Templates/Empty PhysX/game/art/main.cs

@@ -1,21 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------

+ 0 - 24
Templates/Empty PhysX/game/art/shapes/particles/managedParticleData.cs

@@ -1,24 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// This is the default save location for any Particle datablocks created in the
-// Particle Editor (this script is executed from onServerCreated())

+ 0 - 24
Templates/Empty PhysX/game/art/shapes/particles/managedParticleEmitterData.cs

@@ -1,24 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// This is the default save location for any Particle Emitter datablocks created in the
-// Particle Editor (this script is executed from onServerCreated())

+ 0 - 1
Templates/Empty PhysX/game/art/skies/.gitignore

@@ -1 +0,0 @@
-# Keep directory in git repo

+ 0 - 22
Templates/Empty PhysX/game/art/terrains/materials.cs

@@ -1,22 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-

+ 0 - 30
Templates/Empty PhysX/game/core/art/datablocks/camera.cs

@@ -1,30 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
-// Define a datablock class to use for our observer camera
-//-----------------------------------------------------------------------------
-
-datablock CameraData(Observer)
-{
-   mode = "Observer";
-};

+ 0 - 35
Templates/Empty PhysX/game/core/art/datablocks/datablockExec.cs

@@ -1,35 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// Load up all datablocks.  This function is called when
-// a server is constructed.
-
-// Set up the Camera's
-exec("./camera.cs");
-
-// Common Marker's
-exec("./markers.cs");
-
-exec("./defaultparticle.cs");
-
-// LightFlareData and LightAnimData(s)
-exec("./lights.cs");

+ 0 - 66
Templates/Empty PhysX/game/core/art/datablocks/defaultparticle.cs

@@ -1,66 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-datablock ParticleData(DefaultParticle)
-{
-   textureName = "core/art/defaultParticle";
-   dragCoefficient = 0.498534;
-   gravityCoefficient = 0;
-   inheritedVelFactor = 0.499022;
-   constantAcceleration = 0.0;
-   lifetimeMS = 1313;
-   lifetimeVarianceMS = 500;
-   useInvAlpha = true;
-   spinRandomMin = -360;
-   spinRandomMax = 360;
-   spinSpeed = 1;
-
-   colors[0] = "0.992126 0.00787402 0.0314961 1";
-   colors[1] = "1 0.834646 0 0.645669";
-   colors[2] = "1 0.299213 0 0.330709";
-   colors[3] = "0.732283 1 0 0";
-   
-   sizes[0] = 0;
-   sizes[1] = 0.497467;
-   sizes[2] = 0.73857;
-   sizes[3] = 0.997986;
-   
-   times[0] = 0.0;
-   times[1] = 0.247059;
-   times[2] = 0.494118;
-   times[3] = 1;
-   
-   animTexName = "core/art/defaultParticle";
-};
-
-datablock ParticleEmitterData(DefaultEmitter)
-{
-   ejectionPeriodMS = "50";
-   ejectionVelocity = "1";
-   velocityVariance = "0";
-   ejectionOffset = "0.2";
-   thetaMax = "40";
-   particles = "DefaultParticle";
-   blendStyle = "ADDITIVE";
-   softParticles = "0";
-   softnessDistance = "1000";
-};

+ 0 - 608
Templates/Empty PhysX/game/core/art/datablocks/lights.cs

@@ -1,608 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-
-//------------------------------------------------------------------------------
-// LightAnimData
-//------------------------------------------------------------------------------
-
-datablock LightAnimData( NullLightAnim )
-{   
-   animEnabled = false;
-};
-
-datablock LightAnimData( PulseLightAnim )
-{   
-   brightnessA = 0;
-   brightnessZ = 1;
-   brightnessPeriod = 1;
-   brightnessKeys = "aza";
-   brightnessSmooth = true;
-};
-
-datablock LightAnimData( SubtlePulseLightAnim )
-{
-   brightnessA = 0.5;
-   brightnessZ = 1;
-   brightnessPeriod = 1;
-   brightnessKeys = "aza";
-   brightnessSmooth = true;
-};
-
-datablock LightAnimData( FlickerLightAnim )
-{
-   brightnessA = 1;
-   brightnessZ = 0;
-   brightnessPeriod = 5;
-   brightnessKeys = "aaazaaaaaazaaazaaazaaaaazaaaazzaaaazaaaaaazaaaazaaaza";
-   brightnessSmooth = false;
-};
-
-datablock LightAnimData( BlinkLightAnim )
-{
-   brightnessA = 0;
-   brightnessZ = 1;
-   brightnessPeriod = 5;
-   brightnessKeys = "azaaaazazaaaaaazaaaazaaaazzaaaaaazaazaaazaaaaaaa";
-   brightnessSmooth = false;
-};
-
-datablock LightAnimData( FireLightAnim )
-{
-   brightnessA = 0.75;
-   brightnessZ = 1;
-   brightnessPeriod = 0.7;
-   brightnessKeys = "annzzznnnzzzaznzzzz";
-   brightnessSmooth = 0;
-   offsetA[0] = "-0.05";
-   offsetA[1] = "-0.05";
-   offsetA[2] = "-0.05";
-   offsetZ[0] = "0.05";
-   offsetZ[1] = "0.05";
-   offsetZ[2] = "0.05";
-   offsetPeriod[0] = "1.25";
-   offsetPeriod[1] = "1.25";
-   offsetPeriod[2] = "1.25";
-   offsetKeys[0] = "ahahaazahakayajza";
-   offsetKeys[1] = "ahahaazahakayajza";
-   offsetKeys[2] = "ahahaazahakayajza";
-   rotKeys[0] = "";
-   rotKeys[1] = "";
-   rotKeys[2] = "";
-   colorKeys[0] = "";
-   colorKeys[1] = "";
-   colorKeys[2] = "";
-};
-
-datablock LightAnimData( SpinLightAnim )
-{
-   rotA[2] = "0";
-   rotZ[2] = "360";
-   rotPeriod[2] = "1";
-   rotKeys[2] = "az";
-   rotSmooth[2] = true;
-};
-
-
-//------------------------------------------------------------------------------
-// LightFlareData
-//------------------------------------------------------------------------------
-
-datablock LightFlareData( NullLightFlare )
-{
-   flareEnabled = false;
-};
-
-datablock LightFlareData( SunFlareExample )
-{      
-   overallScale = 4.0;
-   flareEnabled = true;
-   renderReflectPass = false;
-   flareTexture = "./../special/lensFlareSheet0";  
-
-   elementRect[0] = "512 0 512 512";
-   elementDist[0] = 0.0;
-   elementScale[0] = 2.0;
-   elementTint[0] = "0.6 0.6 0.6";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "1152 0 128 128";
-   elementDist[1] = 0.3;
-   elementScale[1] = 0.7;
-   elementTint[1] = "1.0 1.0 1.0";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "1024 0 128 128";
-   elementDist[2] = 0.5;
-   elementScale[2] = 0.25;   
-   elementTint[2] = "1.0 1.0 1.0";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "1024 128 128 128";
-   elementDist[3] = 0.8;
-   elementScale[3] = 0.7;   
-   elementTint[3] = "1.0 1.0 1.0";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "1024 0 128 128";
-   elementDist[4] = 1.18;
-   elementScale[4] = 0.5;   
-   elementTint[4] = "1.0 1.0 1.0";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   
-   elementRect[5] = "1152 128 128 128";
-   elementDist[5] = 1.25;
-   elementScale[5] = 0.25;   
-   elementTint[5] = "1.0 1.0 1.0";
-   elementRotate[5] = true;
-   elementUseLightColor[5] = true;
-   
-   elementRect[6] = "1024 0 128 128";
-   elementDist[6] = 2.0;
-   elementScale[6] = 0.25;      
-   elementTint[6] = "1.0 1.0 1.0";
-   elementRotate[6] = true;
-   elementUseLightColor[6] = true;
-   occlusionRadius = "0.25";
-};
-
-datablock LightFlareData( SunFlareExample2 )
-{      
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = false;
-   flareTexture = "./../special/lensFlareSheet0";  
-   
-   elementRect[0] = "1024 0 128 128";
-   elementDist[0] = 0.5;
-   elementScale[0] = 0.25;   
-   elementTint[0] = "1.0 1.0 1.0";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "1024 128 128 128";
-   elementDist[1] = 0.8;
-   elementScale[1] = 0.7;   
-   elementTint[1] = "1.0 1.0 1.0";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "1024 0 128 128";
-   elementDist[2] = 1.18;
-   elementScale[2] = 0.5;   
-   elementTint[2] = "1.0 1.0 1.0";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "1152 128 128 128";
-   elementDist[3] = 1.25;
-   elementScale[3] = 0.25;   
-   elementTint[3] = "1.0 1.0 1.0";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "1024 0 128 128";
-   elementDist[4] = 2.0;
-   elementScale[4] = 0.25;      
-   elementTint[4] = "0.7 0.7 0.7";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   occlusionRadius = "0.25";
-};
-
-datablock LightFlareData(SunFlareExample3)
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = false;
-   flareTexture = "core/art/special/lensflareSheet3.png";  
-   
-   elementRect[0] = "0 256 256 256";
-   elementDist[0] = "-0.6";
-   elementScale[0] = "3.5";   
-   elementTint[0] = "0.537255 0.537255 0.537255 1";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "128 128 128 128";
-   elementDist[1] = "0.1";
-   elementScale[1] = "1.5";   
-   elementTint[1] = "0.996078 0.976471 0.721569 1";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "0 0 64 64";
-   elementDist[2] = "0.4";
-   elementScale[2] = "0.25";   
-   elementTint[2] = "0 0 1 1";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "0 0 64 64";
-   elementDist[3] = "0.45";
-   elementScale[3] = 0.25;   
-   elementTint[3] = "0 1 0 1";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "0 0 64 64";
-   elementDist[4] = "0.5";
-   elementScale[4] = 0.25;      
-   elementTint[4] = "1 0 0 1";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   elementRect[9] = "256 0 256 256";
-   elementDist[3] = "0.45";
-   elementScale[3] = "0.25";
-   elementScale[9] = "2";
-   elementRect[4] = "0 0 64 64";
-   elementRect[5] = "128 0 128 128";
-   elementDist[4] = "0.5";
-   elementDist[5] = "1.2";
-   elementScale[1] = "1.5";
-   elementScale[4] = "0.25";
-   elementScale[5] = "0.5";
-   elementTint[1] = "0.996078 0.976471 0.721569 1";
-   elementTint[2] = "0 0 1 1";
-   elementTint[5] = "0.721569 0 1 1";
-   elementRotate[5] = "0";
-   elementUseLightColor[5] = "1";
-   elementRect[0] = "0 256 256 256";
-   elementRect[1] = "128 128 128 128";
-   elementRect[2] = "0 0 64 64";
-   elementRect[3] = "0 0 64 64";
-   elementDist[0] = "-0.6";
-   elementDist[1] = "0.1";
-   elementDist[2] = "0.4";
-   elementScale[0] = "3.5";
-   elementScale[2] = "0.25";
-   elementTint[0] = "0.537255 0.537255 0.537255 1";
-   elementTint[3] = "0 1 0 1";
-   elementTint[4] = "1 0 0 1";
-   elementRect[6] = "64 64 64 64";
-   elementDist[6] = "0.9";
-   elementScale[6] = "4";
-   elementTint[6] = "0.00392157 0.721569 0.00392157 1";
-   elementRotate[6] = "0";
-   elementUseLightColor[6] = "1";
-   elementRect[7] = "64 64 64 64";
-   elementRect[8] = "64 64 64 64";
-   elementDist[7] = "0.25";
-   elementDist[8] = "0.18";
-   elementDist[9] = "0";
-   elementScale[7] = "2";
-   elementScale[8] = "0.5";
-   elementTint[7] = "0.6 0.0117647 0.741176 1";
-   elementTint[8] = "0.027451 0.690196 0.0117647 1";
-   elementTint[9] = "0.647059 0.647059 0.647059 1";
-   elementRotate[9] = "0";
-   elementUseLightColor[7] = "1";
-   elementUseLightColor[8] = "1";
-   elementRect[10] = "256 256 256 256";
-   elementRect[11] = "0 64 64 64";
-   elementRect[12] = "0 64 64 64";
-   elementRect[13] = "64 0 64 64";
-   elementDist[10] = "0";
-   elementDist[11] = "-0.3";
-   elementDist[12] = "-0.32";
-   elementDist[13] = "1";
-   elementScale[10] = "10";
-   elementScale[11] = "2.5";
-   elementScale[12] = "0.3";
-   elementScale[13] = "0.4";
-   elementTint[10] = "0.321569 0.321569 0.321569 1";
-   elementTint[11] = "0.443137 0.0431373 0.00784314 1";
-   elementTint[12] = "0.00784314 0.996078 0.0313726 1";
-   elementTint[13] = "0.996078 0.94902 0.00784314 1";
-   elementUseLightColor[10] = "1";
-   elementUseLightColor[11] = "1";
-   elementUseLightColor[13] = "1";
-   elementRect[14] = "0 0 64 64";
-   elementDist[14] = "0.15";
-   elementScale[14] = "0.8";
-   elementTint[14] = "0.505882 0.0470588 0.00784314 1";
-   elementRotate[14] = "1";
-   elementUseLightColor[9] = "1";
-   elementUseLightColor[14] = "1";
-   elementRect[15] = "64 64 64 64";
-   elementRect[16] = "0 64 64 64";
-   elementRect[17] = "0 0 64 64";
-   elementRect[18] = "0 64 64 64";
-   elementRect[19] = "256 0 256 256";
-   elementDist[15] = "0.8";
-   elementDist[16] = "0.7";
-   elementDist[17] = "1.4";
-   elementDist[18] = "-0.5";
-   elementDist[19] = "-1.5";
-   elementScale[15] = "3";
-   elementScale[16] = "0.3";
-   elementScale[17] = "0.2";
-   elementScale[18] = "1";
-   elementScale[19] = "35";
-   elementTint[15] = "0.00784314 0.00784314 0.996078 1";
-   elementTint[16] = "0.992157 0.992157 0.992157 1";
-   elementTint[17] = "0.996078 0.603922 0.00784314 1";
-   elementTint[18] = "0.2 0.00392157 0.47451 1";
-   elementTint[19] = "0.607843 0.607843 0.607843 1";
-   elementUseLightColor[15] = "1";
-   elementUseLightColor[18] = "1";
-   elementUseLightColor[19] = "1";
-   occlusionRadius = "0.25";
-};
-
-
-
-datablock LightFlareData(SunFlarePacificIsland)
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = false;
-   flareTexture = "art/special/lensflareSheet3.png";  
-   
-   elementRect[0] = "0 256 256 256";
-   elementDist[0] = "-0.6";
-   elementScale[0] = "3.5";   
-   elementTint[0] = "0.537255 0.537255 0.537255 1";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "128 128 128 128";
-   elementDist[1] = "0.1";
-   elementScale[1] = "1.5";   
-   elementTint[1] = "0.996078 0.976471 0.721569 1";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "0 0 64 64";
-   elementDist[2] = "0.4";
-   elementScale[2] = "0.25";   
-   elementTint[2] = "0 0 1 1";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "0 0 64 64";
-   elementDist[3] = "0.45";
-   elementScale[3] = 0.25;   
-   elementTint[3] = "0 1 0 1";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "0 0 64 64";
-   elementDist[4] = "0.5";
-   elementScale[4] = 0.25;      
-   elementTint[4] = "1 0 0 1";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   elementRect[9] = "256 0 256 256";
-   elementDist[3] = "0.45";
-   elementScale[3] = "0.25";
-   elementScale[9] = "2";
-   elementRect[4] = "0 0 64 64";
-   elementRect[5] = "128 0 128 128";
-   elementDist[4] = "0.5";
-   elementDist[5] = "1.2";
-   elementScale[1] = "1.5";
-   elementScale[4] = "0.25";
-   elementScale[5] = "0.5";
-   elementTint[1] = "0.996078 0.976471 0.721569 1";
-   elementTint[2] = "0 0 1 1";
-   elementTint[5] = "0.721569 0 1 1";
-   elementRotate[5] = "0";
-   elementUseLightColor[5] = "1";
-   elementRect[0] = "0 256 256 256";
-   elementRect[1] = "128 128 128 128";
-   elementRect[2] = "0 0 64 64";
-   elementRect[3] = "0 0 64 64";
-   elementDist[0] = "-0.6";
-   elementDist[1] = "0.1";
-   elementDist[2] = "0.4";
-   elementScale[0] = "3.5";
-   elementScale[2] = "0.25";
-   elementTint[0] = "0.537255 0.537255 0.537255 1";
-   elementTint[3] = "0 1 0 1";
-   elementTint[4] = "1 0 0 1";
-   elementRect[6] = "64 64 64 64";
-   elementDist[6] = "0.9";
-   elementScale[6] = "4";
-   elementTint[6] = "0.00392157 0.721569 0.00392157 1";
-   elementRotate[6] = "0";
-   elementUseLightColor[6] = "1";
-   elementRect[7] = "64 64 64 64";
-   elementRect[8] = "64 64 64 64";
-   elementDist[7] = "0.25";
-   elementDist[8] = "0.18";
-   elementDist[9] = "0";
-   elementScale[7] = "2";
-   elementScale[8] = "0.5";
-   elementTint[7] = "0.6 0.0117647 0.741176 1";
-   elementTint[8] = "0.027451 0.690196 0.0117647 1";
-   elementTint[9] = "0.647059 0.647059 0.647059 1";
-   elementRotate[9] = "0";
-   elementUseLightColor[7] = "1";
-   elementUseLightColor[8] = "1";
-   elementRect[10] = "256 256 256 256";
-   elementRect[11] = "0 64 64 64";
-   elementRect[12] = "0 64 64 64";
-   elementRect[13] = "64 0 64 64";
-   elementDist[10] = "0";
-   elementDist[11] = "-0.3";
-   elementDist[12] = "-0.32";
-   elementDist[13] = "1";
-   elementScale[10] = "10";
-   elementScale[11] = "2.5";
-   elementScale[12] = "0.3";
-   elementScale[13] = "0.4";
-   elementTint[10] = "0.321569 0.321569 0.321569 1";
-   elementTint[11] = "0.443137 0.0431373 0.00784314 1";
-   elementTint[12] = "0.00784314 0.996078 0.0313726 1";
-   elementTint[13] = "0.996078 0.94902 0.00784314 1";
-   elementUseLightColor[10] = "1";
-   elementUseLightColor[11] = "1";
-   elementUseLightColor[13] = "1";
-   elementRect[14] = "0 0 64 64";
-   elementDist[14] = "0.15";
-   elementScale[14] = "0.8";
-   elementTint[14] = "0.505882 0.0470588 0.00784314 1";
-   elementRotate[14] = "1";
-   elementUseLightColor[9] = "1";
-   elementUseLightColor[14] = "1";
-   elementRect[15] = "64 64 64 64";
-   elementRect[16] = "0 64 64 64";
-   elementRect[17] = "0 0 64 64";
-   elementRect[18] = "0 64 64 64";
-   elementRect[19] = "256 0 256 256";
-   elementDist[15] = "0.8";
-   elementDist[16] = "0.7";
-   elementDist[17] = "1.4";
-   elementDist[18] = "-0.5";
-   elementDist[19] = "-1.5";
-   elementScale[15] = "3";
-   elementScale[16] = "0.3";
-   elementScale[17] = "0.2";
-   elementScale[18] = "1";
-   elementScale[19] = "35";
-   elementTint[15] = "0.00784314 0.00784314 0.996078 1";
-   elementTint[16] = "0.992157 0.992157 0.992157 1";
-   elementTint[17] = "0.996078 0.603922 0.00784314 1";
-   elementTint[18] = "0.2 0.00392157 0.47451 1";
-   elementTint[19] = "0.607843 0.607843 0.607843 1";
-   elementUseLightColor[15] = "1";
-   elementUseLightColor[18] = "1";
-   elementUseLightColor[19] = "1";
-};
-
-
-
-datablock LightFlareData( LightFlareExample0 )
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = true;
-   flareTexture = "./../special/lensFlareSheet1";
-   
-   elementRect[0] = "0 512 512 512";
-   elementDist[0] = 0.0;
-   elementScale[0] = 0.5;
-   elementTint[0] = "1.0 1.0 1.0";
-   elementRotate[0] = false;
-   elementUseLightColor[0] = false;
-   
-   elementRect[1] = "512 0 512 512";
-   elementDist[1] = 0.0;
-   elementScale[1] = 2.0;
-   elementTint[1] = "0.5 0.5 0.5";
-   elementRotate[1] = false;
-   elementUseLightColor[1] = false;
-   occlusionRadius = "0.25";
-};
-
-datablock LightFlareData( LightFlareExample1 )
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = true;
-   flareTexture = "./../special/lensFlareSheet1";
-   
-   elementRect[0] = "512 512 512 512";
-   elementDist[0] = 0.0;
-   elementScale[0] = 0.5;
-   elementTint[0] = "1.0 1.0 1.0";
-   elementRotate[0] = false;
-   elementUseLightColor[0] = false;
-   
-   elementRect[1] = "512 0 512 512";
-   elementDist[1] = 0.0;
-   elementScale[1] = 2.0;
-   elementTint[1] = "0.5 0.5 0.5";
-   elementRotate[1] = false;
-   elementUseLightColor[1] = false;
-   occlusionRadius = "0.25";
-};
-
-datablock LightFlareData( LightFlareExample2 )
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = true;
-   flareTexture = "./../special/lensFlareSheet0";  
-
-   elementRect[0] = "512 512 512 512";
-   elementDist[0] = 0.0;
-   elementScale[0] = 0.5;
-   elementTint[0] = "1.0 1.0 1.0";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "512 0 512 512";
-   elementDist[1] = 0.0;
-   elementScale[1] = 2.0;
-   elementTint[1] = "0.7 0.7 0.7";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "1152 0 128 128";
-   elementDist[2] = 0.3;
-   elementScale[2] = 0.5;
-   elementTint[2] = "1.0 1.0 1.0";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "1024 0 128 128";
-   elementDist[3] = 0.5;
-   elementScale[3] = 0.25;   
-   elementTint[3] = "1.0 1.0 1.0";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "1024 128 128 128";
-   elementDist[4] = 0.8;
-   elementScale[4] = 0.6;   
-   elementTint[4] = "1.0 1.0 1.0";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   
-   elementRect[5] = "1024 0 128 128";
-   elementDist[5] = 1.18;
-   elementScale[5] = 0.5;   
-   elementTint[5] = "0.7 0.7 0.7";
-   elementRotate[5] = true;
-   elementUseLightColor[5] = true;
-   
-   elementRect[6] = "1152 128 128 128";
-   elementDist[6] = 1.25;
-   elementScale[6] = 0.35;   
-   elementTint[6] = "0.8 0.8 0.8";
-   elementRotate[6] = true;
-   elementUseLightColor[6] = true;
-   
-   elementRect[7] = "1024 0 128 128";
-   elementDist[7] = 2.0;
-   elementScale[7] = 0.25;      
-   elementTint[7] = "1.0 1.0 1.0";
-   elementRotate[7] = true;
-   elementUseLightColor[7] = true;
-};

+ 0 - 39
Templates/Empty PhysX/game/core/art/datablocks/markers.cs

@@ -1,39 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-datablock MissionMarkerData(WayPointMarker)
-{
-   category = "Misc";
-   shapeFile = "core/art/shapes/octahedron.dts";
-};
-
-datablock MissionMarkerData(SpawnSphereMarker)
-{
-   category = "Misc";
-   shapeFile = "core/art/shapes/octahedron.dts";
-};
-
-datablock MissionMarkerData(CameraBookmarkMarker)
-{
-   category = "Misc";
-   shapeFile = "core/art/shapes/camera.dts";
-};

TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/defaultParticle.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/defaultRoadTextureOther.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/defaultRoadTextureTop.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/defaultpath.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/defaultpath_normal.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/fizz_noise.dds


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/grids/512_black.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/grids/512_blue.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/grids/512_forestgreen.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/grids/512_forestgreen_lines.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/grids/512_green.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/grids/512_grey.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/grids/512_grey_base.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/grids/512_orange.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/grids/512_orange_lines.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/grids/512_red.png


+ 0 - 91
Templates/Empty PhysX/game/core/art/grids/materials.cs

@@ -1,91 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-singleton Material( Grid512_Black_Mat )
-{
-   mapTo = "Grid512_Black_Mat";
-   diffuseMap[0] = "512_black";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_Blue_Mat )
-{
-   mapTo = "Grid512_Blue_Mat";
-   diffuseMap[0] = "512_blue";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_ForestGreen_Mat )
-{
-   mapTo = "Grid512_ForestGreen_Mat";
-   diffuseMap[0] = "512_forestgreen";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_ForestGreenLines_Mat )
-{
-   mapTo = "Grid512_ForestGreenLines_Mat";
-   diffuseMap[0] = "512_forestgreen_lines";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_Green_Mat )
-{
-   mapTo = "Grid512_Green_Mat";
-   diffuseMap[0] = "512_green";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_Grey_Mat )
-{
-   mapTo = "Grid512_Grey_Mat";
-   diffuseMap[0] = "512_grey";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_GreyBase_Mat )
-{
-   mapTo = "Grid512_GreyBase_Mat";
-   diffuseMap[0] = "512_grey_base";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_Orange_Mat )
-{
-   mapTo = "Grid512_Orange_Mat";
-   diffuseMap[0] = "512_orange";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_OrangeLines_Mat )
-{
-   mapTo = "Grid512_OrangeLines_Mat";
-   diffuseMap[0] = "512_orange_lines";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_Red_Mat )
-{
-   mapTo = "Grid512_Red_Mat";
-   diffuseMap[0] = "512_red";
-   materialTag0 = "TestMaterial";
-};

+ 0 - 28
Templates/Empty PhysX/game/core/art/gui/FrameOverlayGui.gui

@@ -1,28 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(FrameOverlayGui) {
-	profile = "GuiModelessDialogProfile";
-	horizSizing = "right";
-	vertSizing = "bottom";
-	position = "0 0";
-	extent = "640 480";
-	minExtent = "8 8";
-	visible = "True";
-	setFirstResponder = "True";
-	modal = "false";
-	helpTag = "0";
-   noCursor = true;
-	new GuiConsoleTextCtrl(TextOverlayControl) {
-		profile = "GuiConsoleTextProfile";
-		horizSizing = "right";
-		vertSizing = "bottom";
-		position = "5 5";
-		extent = "130 18";
-		minExtent = "4 4";
-		visible = "True";
-		setFirstResponder = "True";
-		modal = "True";
-		helpTag = "0";
-		expression = "10";
-	};
-};
-//--- OBJECT WRITE END ---

+ 0 - 99
Templates/Empty PhysX/game/core/art/gui/RecordingsDlg.gui

@@ -1,99 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(recordingsDlg) {
-   profile = "GuiDefaultProfile";
-   horizSizing = "right";
-   vertSizing = "bottom";
-   position = "0 0";
-   extent = "640 480";
-   minExtent = "8 8";
-   visible = "1";
-   helpTag = "0";
-
-   new GuiWindowCtrl() {
-      profile = "GuiWindowProfile";
-      horizSizing = "center";
-      vertSizing = "center";
-      position = "55 65";
-      extent = "530 338";
-      minExtent = "48 92";
-      visible = "1";
-      helpTag = "0";
-      text = "Demo Recordings";
-      maxLength = "255";
-      resizeWidth = "0";
-      resizeHeight = "0";
-      canMove = "1";
-      canClose = "1";
-      canMinimize = "0";
-      canMaximize = "0";
-      minSize = "50 50";
-      closeCommand = "Canvas.popDialog(recordingsDlg);";
-
-      new GuiScrollCtrl() {
-         profile = "GuiScrollProfile";
-         horizSizing = "right";
-         vertSizing = "bottom";
-         position = "23 37";
-         extent = "484 260";
-         minExtent = "32 32";
-         visible = "1";
-         helpTag = "0";
-         willFirstRespond = "1";
-         hScrollBar = "dynamic";
-         vScrollBar = "alwaysOn";
-         lockHorizScroll = "false";
-         lockVertScroll = "false";
-         constantThumbHeight = "0";
-         childMargin = "0 0";
-         defaultLineHeight = "15";
-
-         new GuiTextListCtrl(RecordingsDlgList) {
-            profile = "GuiTextArrayProfile";
-            horizSizing = "right";
-            vertSizing = "bottom";
-            position = "2 2";
-            extent = "462 20";
-            minExtent = "8 20";
-            visible = "1";
-            helpTag = "0";
-            enumerate = "0";
-            columns = "0";
-            resizeCell = "1";
-            fitParentWidth = "1";
-            clipColumnText = "0";
-            noDuplicates = "false";
-         };
-      };
-      new GuiButtonCtrl(DR_CancelBtn) {
-         profile = "GuiButtonProfile";
-         horizSizing = "right";
-         vertSizing = "top";
-         position = "396 306";
-         extent = "110 20";
-         minExtent = "8 8";
-         visible = "1";
-         command = "Canvas.popDialog(recordingsDlg);";
-         accelerator = "escape";
-         helpTag = "0";
-         text = "Cancel";
-         groupNum = "-1";
-         buttonType = "PushButton";
-      };
-      new GuiButtonCtrl(DR_StartDemoBtn) {
-         profile = "GuiButtonProfile";
-         horizSizing = "right";
-         vertSizing = "top";
-         position = "25 305";
-         extent = "110 20";
-         minExtent = "8 8";
-         visible = "1";
-         command = "StartSelectedDemo();";
-         helpTag = "0";
-         text = "Play";
-         groupNum = "-1";
-         buttonType = "PushButton";
-      };
-   };
-};
-//--- OBJECT WRITE END ---
-

+ 0 - 273
Templates/Empty PhysX/game/core/art/gui/chooseLevelDlg.gui

@@ -1,273 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(ChooseLevelDlg) {
-   canSaveDynamicFields = "0";
-   Enabled = "1";
-   isContainer = "1";
-   Profile = "GuiOverlayProfile";
-   HorizSizing = "width";
-   VertSizing = "height";
-   position = "0 0";
-   Extent = "1024 768";
-   MinExtent = "8 8";
-   canSave = "1";
-   Visible = "1";
-   tooltipprofile = "GuiToolTipProfile";
-   hovertime = "1000";
-
-   new GuiWindowCtrl(ChooseLevelWindow) {
-      canSaveDynamicFields = "0";
-      Enabled = "1";
-      isContainer = "1";
-      Profile = "GuiWindowProfile";
-      HorizSizing = "center";
-      VertSizing = "center";
-      Position = "252 224";
-      Extent = "600 433";
-      MinExtent = "8 8";
-      canSave = "1";
-      isDecoy = "0";
-      Visible = "1";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      Margin = "0 0 0 0";
-      Padding = "0 0 0 0";
-      AnchorTop = "1";
-      AnchorBottom = "0";
-      AnchorLeft = "1";
-      AnchorRight = "0";
-      resizeWidth = "0";
-      resizeHeight = "0";
-      canMove = "1";
-      canClose = "1";
-      canMinimize = "0";
-      canMaximize = "0";
-      minSize = "50 50";
-      EdgeSnap = "1";
-      text = "Choose Level";
-      closeCommand = "Canvas.popDialog(ChooseLevelDlg);";
-
-      new GuiBitmapCtrl() {
-         canSaveDynamicFields = "1";
-         internalName = "CurrentPreview";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiDefaultProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "10 31";
-         Extent = "400 300";
-         MinExtent = "8 2";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         bitmap = "./images/no-preview";
-         wrap = "0";
-      };
-
-      new GuiTextCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         internalName = "LevelName";
-         isContainer = "0";
-         Profile = "GuiMediumTextProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "420 31";
-         Extent = "165 18";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         Margin = "0 0 0 0";
-         Padding = "0 0 0 0";
-         AnchorTop = "1";
-         AnchorBottom = "0";
-         AnchorLeft = "1";
-         AnchorRight = "0";
-         text = "Level";
-         maxLength = "255";
-      };
-      new GuiTextCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiTextProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "420 50";
-         Extent = "72 18";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         Margin = "0 0 0 0";
-         Padding = "0 0 0 0";
-         AnchorTop = "1";
-         AnchorBottom = "0";
-         AnchorLeft = "1";
-         AnchorRight = "0";
-         text = "Description:";
-         maxLength = "255";
-      };
-      new GuiMLTextCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         internalName = "LevelDescription";
-         isContainer = "0";
-         Profile = "GuiMLTextProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "420 76";
-         Extent = "165 189";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         Margin = "0 0 0 0";
-         Padding = "0 0 0 0";
-         AnchorTop = "1";
-         AnchorBottom = "0";
-         AnchorLeft = "1";
-         AnchorRight = "0";
-         text = "";
-         maxLength = "255";
-      };
-      new GuiCheckBoxCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiCheckBoxProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "420 303";
-         Extent = "45 23";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         Variable = "pref::HostMultiPlayer";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         text = " Host";
-         groupNum = "-1";
-         buttonType = "ToggleButton";
-         useMouseEvents = "0";
-         useInactiveState = "0";
-      };
-      new GuiButtonCtrl(ChooseLevelDlgGoBtn) {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiMenuButtonProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "458 287";
-         Extent = "143 56";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         text = "Go!";
-         groupNum = "-1";
-         buttonType = "PushButton";
-         useMouseEvents = "1";
-      };
-
-      new GuiBitmapButtonCtrl() {
-         canSaveDynamicFields = "1";
-         internalName = "PreviousSmallPreviews";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiDefaultProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "10 343";
-         Extent = "11 81";
-         MinExtent = "8 2";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         bitmap = "core/art/gui/images/previous-button";
-         wrap = "0";
-         command = "ChooseLevelWindow.previousPreviews();";
-      };
-
-      new GuiDynamicCtrlArrayControl() {
-         internalName = "SmallPreviews";
-         position = "24 343";
-         extent = "600 81";
-         autoCellSize = true;
-         colSpacing = 3;
-         colCount = 5;
-         rowCount = 1;
-      };
-
-      new GuiBitmapButtonCtrl() {
-         canSaveDynamicFields = "1";
-         internalName = "NextSmallPreviews";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiDefaultProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "579 343";
-         Extent = "11 81";
-         MinExtent = "8 2";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         bitmap = "core/art/gui/images/next-button";
-         wrap = "0";
-         command = "ChooseLevelWindow.nextPreviews();";
-      };
-
-      new GuiTextListCtrl(CL_levelList) {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         isContainer = "1";
-         Profile = "GuiTextArrayProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "1 1";
-         Extent = "421 144";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "0";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         enumerate = "0";
-         resizeCell = "1";
-         columns = "0";
-         fitParentWidth = "1";
-         clipColumnText = "0";
-      };
-   };
-};
-//--- OBJECT WRITE END ---
-
-// Do this onMouseUp not via Command which occurs onMouseDown so we do
-// not have a lingering mouseUp event lingering in the ether.
-function ChooseLevelDlgGoBtn::onMouseUp( %this )
-{
-   // So we can't fire the button when loading is in progress.
-   if ( isObject( ServerGroup ) )
-      return;
-
-   // Launch the chosen level with the editor open?
-   if ( ChooseLevelDlg.launchInEditor )
-   {
-      activatePackage( "BootEditor" );
-      ChooseLevelDlg.launchInEditor = false; 
-      StartLevel("", "SinglePlayer");
-   }
-   else
-   {
-      StartLevel(); 
-   }
-}

+ 0 - 175
Templates/Empty PhysX/game/core/art/gui/console.gui

@@ -1,175 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(ConsoleDlg) {
-   profile = "GuiDefaultProfile";
-   horizSizing = "right";
-   vertSizing = "bottom";
-   position = "0 0";
-   extent = "640 480";
-   minExtent = "8 8";
-   visible = "1";
-   helpTag = "0";
-
-   new GuiConsoleEditCtrl(ConsoleEntry) {
-      profile = "ConsoleTextEditProfile";
-      horizSizing = "width";
-      vertSizing = "top";
-      position = "0 462";
-      extent = "640 18";
-      minExtent = "8 8";
-      visible = "1";
-      altCommand = "ConsoleEntry::eval();";
-      helpTag = "0";
-      maxLength = "255";
-      historySize = "40";
-      password = "0";
-      tabComplete = "0";
-      sinkAllKeyEvents = "1";
-      useSiblingScroller = "1";
-   };
-   new GuiScrollCtrl() {
-      internalName = "Scroll";
-      profile = "ConsoleScrollProfile";
-      horizSizing = "width";
-      vertSizing = "height";
-      position = "0 0";
-      extent = "640 462";
-      minExtent = "8 8";
-      visible = "1";
-      helpTag = "0";
-      willFirstRespond = "1";
-      hScrollBar = "alwaysOn";
-      vScrollBar = "alwaysOn";
-      lockHorizScroll = "false";
-      lockVertScroll = "false";
-      constantThumbHeight = "0";
-      childMargin = "0 0";
-
-         new GuiConsole( ConsoleMessageLogView ) {
-            profile = "GuiConsoleProfile";
-            position = "0 0";
-         };
-      };
-};
-//--- OBJECT WRITE END ---
-
-
-function ConsoleEntry::eval()
-{
-   %text = trim( ConsoleEntry.getValue() );
-   if( %text $= "" )
-      return;
-   
-   // If it's missing a trailing () and it's not a variable,
-   // append the parentheses.
-
-   if( strpos(%text, "(") == -1 && !isDefined( %text ) )
-   {
-      if(strpos(%text, "=") == -1 && strpos(%text, " ") == -1)
-      {
-         if(strpos(%text, "{") == -1 && strpos(%text, "}") == -1)
-         {
-            %text = %text @ "()";
-         }
-      }
-   }
-   
-   // Append a semicolon if need be.
-
-   %pos = strlen(%text) - 1;
-   if(strpos(%text, ";", %pos) == -1 && strpos(%text, "}") == -1)
-   {
-      %text = %text @ ";";
-   }
-   
-   // Turn off warnings for assigning from void
-   // and evaluate the snippet.
-   
-   if( !isDefined( "$Con::warnVoidAssignment" ) )
-      %oldWarnVoidAssignment = true;
-   else
-      %oldWarnVoidAssignment = $Con::warnVoidAssignment;
-   $Con::warnVoidAssignment = false;
-   
-   echo("==>" @ %text);
-   if(    !startsWith( %text, "function " )
-       && !startsWith( %text, "datablock " )
-       && !startsWith( %text, "foreach(" )
-       && !startsWith( %text, "foreach$(" )
-       && !startsWith( %text, "if(" )
-       && !startsWith( %text, "while(" )
-       && !startsWith( %text, "for(" )
-       && !startsWith( %text, "switch(" )
-       && !startsWith( %text, "switch$(" ) )
-      eval( "%result = " @ %text );
-   else
-      eval( %text );
-   $Con::warnVoidAssignment = %oldWarnVoidAssignment;
-   
-   ConsoleEntry.setValue("");
-   
-   // Echo result.
-   
-   if( %result !$= "" )
-      echo( %result );
-}
-
-function ToggleConsole(%make)
-{
-   if (%make)
-   {
-      if (ConsoleDlg.isAwake())
-      {
-         // Deactivate the console.
-         Canvas.popDialog(ConsoleDlg);
-      }
-      else
-      {
-         Canvas.pushDialog(ConsoleDlg, 99);         
-      }
-   }
-}
-
-function ConsoleDlg::hideWindow( %this )
-{
-   %this-->Scroll.setVisible( false );
-}
-
-function ConsoleDlg::showWindow( %this )
-{
-   %this-->Scroll.setVisible( true );
-}
-
-function ConsoleDlg::setAlpha(  %this, %alpha )
-{
-   if ( %alpha $= "" )
-      ConsoleScrollProfile.fillColor = $ConsoleDefaultFillColor;
-   else
-      ConsoleScrollProfile.fillColor = getWords( $ConsoleDefaultFillColor, 0, 2 ) SPC %alpha * 255.0;
-}
-
-// If a message is selected that has a source location preceding it, allow jumping to the
-// source location in Torsion by clicking on the message in the log view.
-function ConsoleMessageLogView::onMessageSelected( %this, %level, %message )
-{
-   if( !isFunction( "EditorOpenFileInTorsion" ) )
-      return;
-      
-   %fileText = getWord( %message, 0 );
-   %lineText = getWord( %message, 1 );
-   
-   if( %fileText $= "" || %lineText $= "" )
-      return;
-   
-   %fileName = makeFullPath( %fileText );
-   if( !isFile( %fileName ) )
-      return;
-      
-   %lineTextLen = strlen( %lineText );
-   if( !startsWith( %lineText, "(" ) ||
-       !endsWith( %lineText, "):" ) )
-      return;
-      
-   %lineNumber = getSubStr( %lineText, 1, %lineTextLen - 2 );
-   
-   EditorOpenFileInTorsion( %fileName, %lineNumber );
-}

+ 0 - 118
Templates/Empty PhysX/game/core/art/gui/consoleVarDlg.gui

@@ -1,118 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(ConsoleVarDlg) {
-   isContainer = "1";
-   Profile = "GuiModelessDialogProfile";
-   HorizSizing = "right";
-   VertSizing = "bottom";
-   position = "0 0";
-   Extent = "1024 768";
-   MinExtent = "8 2";
-   canSave = "1";
-   Visible = "1";
-   tooltipprofile = "GuiToolTipProfile";
-   hovertime = "1000";
-   canSaveDynamicFields = "1";
-   noCursor = true;
-
-   new GuiWindowCtrl() {
-      resizeWidth = "1";
-      resizeHeight = "1";
-      canMove = "1";
-      canClose = "1";
-      canMinimize = "1";
-      canMaximize = "1";
-      minSize = "50 50";
-      EdgeSnap = "1";
-      text = "Console Variables";
-      Margin = "0 0 0 0";
-      Padding = "0 0 0 0";
-      AnchorTop = "1";
-      AnchorBottom = "0";
-      AnchorLeft = "1";
-      AnchorRight = "0";
-      isContainer = "1";
-      Profile = "GuiWindowProfile";
-      HorizSizing = "right";
-      VertSizing = "bottom";
-      position = "131 153";
-      Extent = "194 324";
-      MinExtent = "8 2";
-      canSave = "1";
-      Visible = "1";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      internalName = "window";
-      canSaveDynamicFields = "0";
-      closeCommand = "Canvas.popDialog( ConsoleVarDlg );";
-
-      new GuiScrollCtrl() {
-         willFirstRespond = "1";
-         hScrollBar = "alwaysOff";
-         vScrollBar = "dynamic";
-         lockHorizScroll = "0";
-         lockVertScroll = "0";
-         constantThumbHeight = "0";
-         childMargin = "0 0";
-         mouseWheelScrollSpeed = "-1";
-         Docking = "Client";
-         Margin = "0 0 0 0";
-         Padding = "0 0 0 0";
-         AnchorTop = "1";
-         AnchorBottom = "0";
-         AnchorLeft = "1";
-         AnchorRight = "0";
-         isContainer = "1";
-         Profile = "GuiScrollProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "1 21";
-         Extent = "192 300";
-         MinExtent = "8 2";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         internalName = "Scroll";
-         canSaveDynamicFields = "0";
-         
-         new GuiVariableInspector(ConsoleVarInspector) {
-            StackingType = "Vertical";
-            HorizStacking = "Left to Right";
-            VertStacking = "Top to Bottom";
-            Padding = "1";
-            canSaveDynamicFields = "0";
-            Enabled = "1";
-            isContainer = "1";
-            Profile = "GuiTransparentProfile";
-            HorizSizing = "width";
-            VertSizing = "bottom";
-            Position = "1 1";
-            Extent = "190 298";
-            MinExtent = "16 16";
-            canSave = "1";
-            isDecoy = "0";
-            Visible = "1";
-            tooltipprofile = "GuiToolTipProfile";
-            hovertime = "1000";
-            dividerMargin = "5";
-         };
-      };
-   };
-};
-//--- OBJECT WRITE END ---
-
-function InspectVars( %filter )
-{
-   if ( %filter $= "" )
-      %filter = "*";
-   
-   //if ( !ConsoleVarDlg.isAwake() )   
-      Canvas.pushDialog( ConsoleVarDlg, 100 );
-      
-   ConsoleVarInspector.loadVars( %filter );
-}
-
-function InspectVarsToggleCursor()
-{
-   ConsoleVarDlg.noCursor = !(ConsoleVarDlg.noCursor);
-}

TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/GG_Icon.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/arrowbtn_d.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/arrowbtn_n.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/breadcrumbs.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/button.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/buttontab.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/chatHudBorderArray.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/checkbox-list.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/checkbox-list_fliped.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/checkbox.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/clear-btn_d.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/clear-btn_h.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/clear-btn_n.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/collapse-toolbar_d.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/collapse-toolbar_h.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/collapse-toolbar_n.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/crosshair.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/crosshair_blue.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/default.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/defaultCursor.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/dropDown-tab.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/dropDown.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/dropdown-button-arrow.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/dropdown-textEdit.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/dropslider_d.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/dropslider_h.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/dropslider_n.png


TEMPAT SAMPAH
Templates/Empty PhysX/game/core/art/gui/images/expand-toolbar_d.png


Beberapa file tidak ditampilkan karena terlalu banyak file yang berubah dalam diff ini