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@@ -134,9 +134,18 @@ void SpotLight::_conformLights()
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// Update the bounds and scale to fit our spotlight.
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F32 radius = mRange * mSin( mDegToRad( mOuterConeAngle ) * 0.5f );
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- mObjBox.minExtents.set( -1, 0, -1 );
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- mObjBox.maxExtents.set( 1, 1, 1 );
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- mObjScale.set( radius, mRange, radius );
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+ Point3F objectScale(radius, mRange, radius);
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+ Point3F objectBoxMin(-1, 0, -1);
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+
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+ if (mAnimationData && mAnimationData->mRot.keyLen > 0)
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+ {
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+ objectBoxMin.set(-1, -1, -1);
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+ objectScale.set(mRange, mRange, mRange);
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+ }
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+
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+ mObjBox.minExtents.set(objectBoxMin);
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+ mObjBox.maxExtents.set(1, 1, 1);
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+ mObjScale.set(objectScale);
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// Skip our transform... it just dirties mask bits.
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Parent::setTransform( mObjToWorld );
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