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cleanup singlechannel glowmask leftovers (we use a full rgb map now)

AzaezelX 5 years ago
parent
commit
f829303ded
1 changed files with 0 additions and 2 deletions
  1. 0 2
      Engine/source/renderInstance/renderDeferredMgr.cpp

+ 0 - 2
Engine/source/renderInstance/renderDeferredMgr.cpp

@@ -638,8 +638,6 @@ void ProcessedDeferredMaterial::_determineFeatures( U32 stageNum,
    if( mStages[stageNum].getTex( MFT_PBRConfigMap ) )
    if( mStages[stageNum].getTex( MFT_PBRConfigMap ) )
    {
    {
        newFeatures.addFeature( MFT_PBRConfigMap );
        newFeatures.addFeature( MFT_PBRConfigMap );
-       if( mStages[stageNum].getTex( MFT_PBRConfigMap )->mHasTransparency )
-          newFeatures.addFeature( MFT_GlowMap );
    }
    }
    else
    else
        newFeatures.addFeature( MFT_PBRConfigVars );
        newFeatures.addFeature( MFT_PBRConfigVars );