Просмотр исходного кода

Merge pull request #273 from thecelloman/kpaint-addendum

Filled in the variable names in autoMaterialLayers() prototype
SilentMike 12 лет назад
Родитель
Сommit
f92a1969e7

+ 44 - 44
Engine/source/gui/worldEditor/terrainEditor.cpp

@@ -2937,67 +2937,67 @@ ConsoleMethod( TerrainEditor, setSlopeLimitMaxAngle, F32, 3, 3, 0)
 //------------------------------------------------------------------------------  
 void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinSlope, F32 mMaxSlope )  
 {  
-    if (!mActiveTerrain)  
-        return;  
+   if (!mActiveTerrain)  
+      return;  
   
    S32 mat = getPaintMaterialIndex();  
    if (mat == -1)  
-        return;  
+      return;  
   
-    mUndoSel = new Selection;  
+   mUndoSel = new Selection;  
           
-    U32 terrBlocks = mActiveTerrain->getBlockSize();  
-    for (U32 y = 0; y < terrBlocks; y++) 
-    {  
-        for (U32 x = 0; x < terrBlocks; x++) 
-        {  
-            // get info  
-            GridPoint gp;  
-            gp.terrainBlock = mActiveTerrain;  
-            gp.gridPos.set(x, y);  
+   U32 terrBlocks = mActiveTerrain->getBlockSize();  
+   for (U32 y = 0; y < terrBlocks; y++) 
+   {  
+      for (U32 x = 0; x < terrBlocks; x++) 
+      {  
+         // get info  
+         GridPoint gp;  
+         gp.terrainBlock = mActiveTerrain;  
+         gp.gridPos.set(x, y);  
   
-            GridInfo gi;  
-            getGridInfo(gp, gi);  
+         GridInfo gi;  
+         getGridInfo(gp, gi);  
   
-            if (gi.mMaterial == mat)  
-                continue;  
+         if (gi.mMaterial == mat)  
+            continue;  
   
-            Point3F wp;  
-            gridToWorld(gp, wp);  
+         Point3F wp;  
+         gridToWorld(gp, wp);  
   
-            if (!(wp.z >= mMinHeight && wp.z <= mMaxHeight))  
-                continue;  
+         if (!(wp.z >= mMinHeight && wp.z <= mMaxHeight))  
+            continue;  
   
-            // transform wp to object space  
-            Point3F op;  
-            mActiveTerrain->getWorldTransform().mulP(wp, &op);  
+         // transform wp to object space  
+         Point3F op;  
+         mActiveTerrain->getWorldTransform().mulP(wp, &op);  
   
-            Point3F norm;  
-            mActiveTerrain->getNormal(Point2F(op.x, op.y), &norm, true);  
+         Point3F norm;  
+         mActiveTerrain->getNormal(Point2F(op.x, op.y), &norm, true);  
   
-            if (mMinSlope > 0)  
-                if (norm.z > mSin(mDegToRad(90.0f - mMinSlope)))  
-                    continue;  
+         if (mMinSlope > 0)  
+            if (norm.z > mSin(mDegToRad(90.0f - mMinSlope)))  
+               continue;  
   
-            if (mMaxSlope < 90)  
-                if (norm.z < mSin(mDegToRad(90.0f - mMaxSlope)))  
-                    continue;  
+         if (mMaxSlope < 90)  
+            if (norm.z < mSin(mDegToRad(90.0f - mMaxSlope)))  
+               continue;  
   
-            gi.mMaterialChanged = true;  
-            mUndoSel->add(gi);  
-            gi.mMaterial = mat;  
-            setGridInfo(gi);  
-        }  
-    }  
+         gi.mMaterialChanged = true;  
+         mUndoSel->add(gi);  
+         gi.mMaterial = mat;  
+         setGridInfo(gi);  
+      }  
+   }  
   
-    if(mUndoSel->size())  
-        submitUndo( mUndoSel );  
-    else  
-        delete mUndoSel;  
+   if(mUndoSel->size())  
+      submitUndo( mUndoSel );  
+   else  
+      delete mUndoSel;  
   
-    mUndoSel = 0;  
+   mUndoSel = 0;  
   
-    scheduleMaterialUpdate();     
+   scheduleMaterialUpdate();     
 }  
   
 ConsoleMethod( TerrainEditor, autoMaterialLayer, void, 6, 6, "(float minHeight, float maxHeight, float minSlope, float maxSlope)")  

+ 1 - 1
Engine/source/gui/worldEditor/terrainEditor.h

@@ -230,7 +230,7 @@ class TerrainEditor : public EditTSCtrl
       void submitMaterialUndo( String actionName );
       void onMaterialUndo( TerrainBlock *terr );
 
-      void autoMaterialLayer(F32, F32, F32, F32);
+      void autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinSlope, F32 mMaxSlope );
 
 	private: