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Merge pull request #1652 from John3/cleanup_unused

Cleanup unused functions
Areloch 9 年之前
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共有 2 个文件被更改,包括 0 次插入4 次删除
  1. 0 1
      Engine/source/T3D/staticShape.h
  2. 0 3
      Templates/Full/game/art/datablocks/player.cs

+ 0 - 1
Engine/source/T3D/staticShape.h

@@ -38,7 +38,6 @@ struct StaticShapeData: public ShapeBaseData {
    bool  noIndividualDamage;
    S32   dynamicTypeField;
    bool  isShielded;
-   F32   energyPerDamagePoint;
 
    //
    DECLARE_CONOBJECT(StaticShapeData);

+ 0 - 3
Templates/Full/game/art/datablocks/player.cs

@@ -494,7 +494,6 @@ datablock PlayerData(DefaultPlayerData)
    imageAnimPrefixFP = "soldier";
    shapeNameFP[0] = "art/shapes/actors/Soldier/FP/FP_SoldierArms.DAE";
 
-   canObserve = 1;
    cmdCategory = "Clients";
 
    cameraDefaultFov = 55.0;
@@ -517,7 +516,6 @@ datablock PlayerData(DefaultPlayerData)
    maxDamage = 100;
    maxEnergy =  60;
    repairRate = 0.33;
-   energyPerDamagePoint = 75;
 
    rechargeRate = 0.256;
 
@@ -650,7 +648,6 @@ datablock PlayerData(DefaultPlayerData)
 
    //exitingWater         = ExitingWaterLightSound;
 
-   observeParameters = "0.5 4.5 4.5";
 
    cameraMinDist = "0";
    DecalData = "PlayerFootprint";