Selaa lähdekoodia

cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.

Jeff Hutchinson 9 vuotta sitten
vanhempi
commit
f9b2aa397f

+ 19 - 5
Engine/source/gfx/gl/gfxGLCardProfiler.cpp

@@ -56,9 +56,6 @@ void GFXGLCardProfiler::setupCardCapabilities()
 {
    GLint maxTexSize;
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
-
-   const char* versionString = reinterpret_cast<const char*>(glGetString(GL_VERSION));
-   F32 glVersion = dAtof(versionString);
    
    // OpenGL doesn't have separate maximum width/height.
    setCapability("maxTextureWidth", maxTexSize);
@@ -66,8 +63,25 @@ void GFXGLCardProfiler::setupCardCapabilities()
    setCapability("maxTextureSize", maxTexSize);
 
    // Check for anisotropic filtering support.
-   bool suppAnisotropic = gglHasExtension( EXT_texture_filter_anisotropic );
-   setCapability( "GL_EXT_TEXTURE_FILTER_ANISOTROPIC", suppAnisotropic );
+   setCapability("GL_EXT_texture_filter_anisotropic", gglHasExtension(EXT_texture_filter_anisotropic));
+
+	// Check for buffer storage
+	setCapability("GL_ARB_buffer_storage", gglHasExtension(ARB_buffer_storage));
+
+	// Check for shader model 5.0
+	setCapability("GL_ARB_gpu_shader5", gglHasExtension(ARB_gpu_shader5));
+
+	// Check for texture storage
+	setCapability("GL_ARB_texture_storage", gglHasExtension(ARB_texture_storage));
+
+	// Check for sampler objects
+	setCapability("GL_ARB_sampler_objects", gglHasExtension(ARB_sampler_objects));
+
+	// Check for copy image support
+	setCapability("GL_ARB_copy_image", gglHasExtension(ARB_copy_image));
+
+	// Check for vertex attrib binding
+	setCapability("GL_ARB_vertex_attrib_binding", gglHasExtension(ARB_vertex_attrib_binding));
 }
 
 bool GFXGLCardProfiler::_queryCardCap(const String& query, U32& foundResult)

+ 3 - 3
Engine/source/gfx/gl/gfxGLCircularVolatileBuffer.h

@@ -158,7 +158,7 @@ public:
       const U32 cSizeInMB = 10;
       mBufferSize = (cSizeInMB << 20);
 
-      if( gglHasExtension(ARB_buffer_storage) )
+      if( GFXGL->mCapabilities.bufferStorage )
       {      
          const GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
          glBufferStorage(mBinding, mBufferSize, NULL, flags);
@@ -198,7 +198,7 @@ public:
 
       outOffset = mBufferFreePos;
 
-      if( gglHasExtension(ARB_buffer_storage) )
+      if( GFXGL->mCapabilities.bufferStorage )
       {         
          outPtr = (U8*)(mBufferPtr) + mBufferFreePos; 
       }
@@ -227,7 +227,7 @@ public:
 
    void unlock()
    {
-      if( gglHasExtension(ARB_buffer_storage) )
+      if( GFXGL->mCapabilities.bufferStorage )
       {
          return;
       }

+ 12 - 1
Engine/source/gfx/gl/gfxGLDevice.cpp

@@ -140,10 +140,18 @@ void GFXGLDevice::initGLState()
    
    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    
+	// [JTH 5/6/2016] GLSL 1.50 is really SM 4.0
    // Setting mPixelShaderVersion to 3.0 will allow Advanced Lighting to run.   
    mPixelShaderVersion = 3.0;
 
-   mSupportsAnisotropic = mCardProfiler->queryProfile( "GL_EXT_TEXTURE_FILTER_ANISOTROPIC" );
+	// Set capability extensions.
+   mCapabilities.anisotropicFiltering = mCardProfiler->queryProfile("GL_EXT_texture_filter_anisotropic");
+	mCapabilities.bufferStorage = mCardProfiler->queryProfile("GL_ARB_buffer_storage");
+	mCapabilities.shaderModel5 = mCardProfiler->queryProfile("GL_ARB_gpu_shader5");
+	mCapabilities.textureStorage = mCardProfiler->queryProfile("GL_ARB_texture_storage");
+	mCapabilities.samplerObjects = mCardProfiler->queryProfile("GL_ARB_sampler_objects");
+	mCapabilities.copyImage = mCardProfiler->queryProfile("GL_ARB_copy_image");
+	mCapabilities.vertexAttributeBinding = mCardProfiler->queryProfile("GL_ARB_vertex_attrib_binding");
 
    String vendorStr = (const char*)glGetString( GL_VENDOR );
    if( vendorStr.find("NVIDIA", 0, String::NoCase | String::Left) != String::NPos)
@@ -216,6 +224,9 @@ GFXGLDevice::GFXGLDevice(U32 adapterIndex) :
       mCurrentVB_Divisor[i] = 0;
    }
 
+	// Initiailize capabilities to false.
+	memset(&mCapabilities, 0, sizeof(GLCapabilities));
+
    loadGLCore();
 
    GFXGLEnumTranslate::init();

+ 12 - 0
Engine/source/gfx/gl/gfxGLDevice.h

@@ -45,6 +45,18 @@ class GFXGLVertexDecl;
 class GFXGLDevice : public GFXDevice
 {
 public:
+	struct GLCapabilities
+	{
+		bool anisotropicFiltering;
+		bool bufferStorage;
+		bool shaderModel5;
+		bool textureStorage;
+		bool samplerObjects;
+		bool copyImage;
+		bool vertexAttributeBinding;
+	};
+	GLCapabilities mCapabilities;
+
    void zombify();
    void resurrect();
    GFXGLDevice(U32 adapterIndex);

+ 2 - 1
Engine/source/gfx/gl/gfxGLShader.cpp

@@ -23,6 +23,7 @@
 #include "platform/platform.h"
 #include "gfx/gl/gfxGLShader.h"
 #include "gfx/gl/gfxGLVertexAttribLocation.h"
+#include "gfx/gl/gfxGLDevice.h"
 
 #include "core/frameAllocator.h"
 #include "core/stream/fileStream.h"
@@ -956,7 +957,7 @@ bool GFXGLShader::_loadShaderFromStream(  GLuint shader,
    buffers.push_back( dStrdup( versionDecl ) );
    lengths.push_back( dStrlen( versionDecl ) );
 
-   if(gglHasExtension(ARB_gpu_shader5))
+   if(GFXGL->mCapabilities.shaderModel5)
    {
       const char *extension = "#extension GL_ARB_gpu_shader5 : enable\r\n";
       buffers.push_back( dStrdup( extension ) );

+ 2 - 2
Engine/source/gfx/gl/gfxGLStateBlock.cpp

@@ -39,7 +39,7 @@ GFXGLStateBlock::GFXGLStateBlock(const GFXStateBlockDesc& desc) :
    mDesc(desc),
    mCachedHashValue(desc.getHashValue())
 {
-    if( !gglHasExtension(ARB_sampler_objects) )
+    if( !GFXGL->mCapabilities.samplerObjects )
 	   return;
 
    static Map<GFXSamplerStateDesc, U32> mSamplersMap;
@@ -165,7 +165,7 @@ void GFXGLStateBlock::activate(const GFXGLStateBlock* oldState)
 #undef CHECK_TOGGLE_STATE
 
    //sampler objects
-   if( gglHasExtension(ARB_sampler_objects) )
+   if( GFXGL->mCapabilities.samplerObjects )
    {
       for (U32 i = 0; i < getMin(getOwningDevice()->getNumSamplers(), (U32) TEXTURE_STAGE_COUNT); i++)
       {

+ 1 - 1
Engine/source/gfx/gl/gfxGLTextureManager.cpp

@@ -146,7 +146,7 @@ void GFXGLTextureManager::innerCreateTexture( GFXGLTextureObject *retTex,
 
     glTexParameteri(binding, GL_TEXTURE_MAX_LEVEL, retTex->mMipLevels-1 );
     
-    if( gglHasExtension(ARB_texture_storage) )
+    if( GFXGL->mCapabilities.textureStorage )
     {
         if(binding == GL_TEXTURE_2D)
             glTexStorage2D( retTex->getBinding(), retTex->mMipLevels, GFXGLTextureInternalFormat[format], width, height );

+ 1 - 1
Engine/source/gfx/gl/gfxGLTextureObject.cpp

@@ -211,7 +211,7 @@ void GFXGLTextureObject::bind(U32 textureUnit)
    glBindTexture(mBinding, mHandle);
    GFXGL->getOpenglCache()->setCacheBindedTex(textureUnit, mBinding, mHandle);
 
-   if( gglHasExtension(ARB_sampler_objects) )
+   if(GFXGL->mCapabilities.samplerObjects)
 	   return;
   
    GFXGLStateBlockRef sb = mGLDevice->getCurrentStateBlock();

+ 1 - 1
Engine/source/gfx/gl/gfxGLTextureTarget.cpp

@@ -410,7 +410,7 @@ void GFXGLTextureTarget::resolveTo(GFXTextureObject* obj)
    AssertFatal(dynamic_cast<GFXGLTextureObject*>(obj), "GFXGLTextureTarget::resolveTo - Incorrect type of texture, expected a GFXGLTextureObject");
    GFXGLTextureObject* glTexture = static_cast<GFXGLTextureObject*>(obj);
 
-   if( gglHasExtension(ARB_copy_image) && mTargets[Color0]->isCompatible(glTexture) )
+   if( GFXGL->mCapabilities.copyImage && mTargets[Color0]->isCompatible(glTexture) )
    {
       GLenum binding = mTargets[Color0]->getBinding();      
       binding = (binding >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && binding <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) ? GL_TEXTURE_CUBE_MAP : binding;

+ 2 - 2
Engine/source/gfx/gl/gfxGLVertexBuffer.cpp

@@ -78,7 +78,7 @@ void GFXGLVertexBuffer::lock( U32 vertexStart, U32 vertexEnd, void **vertexPtr )
    if( mBufferType == GFXBufferTypeVolatile )
    {
       AssertFatal(vertexStart == 0, "");
-      if( gglHasExtension(ARB_vertex_attrib_binding) )
+      if( GFXGL->mCapabilities.vertexAttributeBinding )
       {
          getCircularVolatileVertexBuffer()->lock( mNumVerts * mVertexSize, 0, mBufferOffset, *vertexPtr );
       }
@@ -136,7 +136,7 @@ void GFXGLVertexBuffer::prepare()
 
 void GFXGLVertexBuffer::prepare(U32 stream, U32 divisor)
 {
-   if( gglHasExtension(ARB_vertex_attrib_binding) )
+   if( GFXGL->mCapabilities.vertexAttributeBinding )
    {      
       glBindVertexBuffer( stream, mBuffer, mBufferOffset, mVertexSize );
       glVertexBindingDivisor( stream, divisor );

+ 2 - 2
Engine/source/gfx/gl/gfxGLVertexDecl.cpp

@@ -15,7 +15,7 @@ void GFXGLVertexDecl::init(const GFXVertexFormat *format)
 void GFXGLVertexDecl::prepareVertexFormat() const
 {
    AssertFatal(mFormat, "GFXGLVertexDecl - Not inited");
-   if( gglHasExtension(ARB_vertex_attrib_binding) )
+   if( GFXGL->mCapabilities.vertexAttributeBinding )
    {
       for ( U32 i=0; i < glVerticesFormat.size(); i++ )
       {
@@ -36,7 +36,7 @@ void GFXGLVertexDecl::prepareBuffer_old(U32 stream, GLint mBuffer, GLint mDiviso
    PROFILE_SCOPE(GFXGLVertexDecl_prepare);
    AssertFatal(mFormat, "GFXGLVertexDecl - Not inited");
 
-   if( gglHasExtension(ARB_vertex_attrib_binding) )
+   if( GFXGL->mCapabilities.vertexAttributeBinding )
       return;   
 
 	// Bind the buffer...

+ 1 - 1
Engine/source/gfx/gl/gfxGLWindowTarget.cpp

@@ -78,7 +78,7 @@ void GFXGLWindowTarget::resolveTo(GFXTextureObject* obj)
    AssertFatal(dynamic_cast<GFXGLTextureObject*>(obj), "GFXGLTextureTarget::resolveTo - Incorrect type of texture, expected a GFXGLTextureObject");
    GFXGLTextureObject* glTexture = static_cast<GFXGLTextureObject*>(obj);
 
-   if( gglHasExtension(ARB_copy_image) )
+   if( GFXGL->mCapabilities.copyImage )
    {
       if(mBackBufferColorTex.getWidth() == glTexture->getWidth()
          && mBackBufferColorTex.getHeight() == glTexture->getHeight()