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@@ -180,7 +180,18 @@ void end( bool useGenericShaders )
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}
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if ( useGenericShaders )
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+ {
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+ GFXStateBlock *currentBlock = GFX->getStateBlock();
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+ if (currentBlock && currentBlock->getDesc().samplersDefined)
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+ {
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+ if (currentBlock->getDesc().vertexColorEnable)
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GFX->setupGenericShaders( GFXDevice::GSModColorTexture );
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+ else
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+ GFX->setupGenericShaders( GFXDevice::GSTexture );
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+ }
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+ else
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+ GFX->setupGenericShaders( GFXDevice::GSColor );
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+ }
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const GFXVertexPCT *srcVerts = mTempVertBuff.address();
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U32 numVerts = mCurVertIndex;
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