浏览代码

Moving the light related assets and data out of the core.

thecelloman 12 年之前
父节点
当前提交
fb341fdf97

+ 3 - 0
Templates/Empty/game/art/datablocks/datablockExec.cs

@@ -22,3 +22,6 @@
 
 // Load up all datablocks.  This function is called when
 // a server is constructed.
+
+// LightFlareData and LightAnimData(s)
+exec("./lights.cs");

+ 7 - 7
Templates/Empty/game/core/art/datablocks/lights.cs → Templates/Empty/game/art/datablocks/lights.cs

@@ -117,7 +117,7 @@ datablock LightFlareData( SunFlareExample )
    overallScale = 4.0;
    flareEnabled = true;
    renderReflectPass = false;
-   flareTexture = "./../special/lensFlareSheet0";  
+   flareTexture = "art/lights/lensFlareSheet0";  
 
    elementRect[0] = "512 0 512 512";
    elementDist[0] = 0.0;
@@ -175,7 +175,7 @@ datablock LightFlareData( SunFlareExample2 )
    overallScale = 2.0;
    flareEnabled = true;
    renderReflectPass = false;
-   flareTexture = "./../special/lensFlareSheet0";  
+   flareTexture = "art/lights/lensFlareSheet0";  
    
    elementRect[0] = "1024 0 128 128";
    elementDist[0] = 0.5;
@@ -219,7 +219,7 @@ datablock LightFlareData(SunFlareExample3)
    overallScale = 2.0;
    flareEnabled = true;
    renderReflectPass = false;
-   flareTexture = "core/art/special/lensflareSheet3.png";  
+   flareTexture = "art/lights/lensflareSheet3.png";  
    
    elementRect[0] = "0 256 256 256";
    elementDist[0] = "-0.6";
@@ -361,7 +361,7 @@ datablock LightFlareData(SunFlarePacificIsland)
    overallScale = 2.0;
    flareEnabled = true;
    renderReflectPass = false;
-   flareTexture = "art/special/lensflareSheet3.png";  
+   flareTexture = "art/lights/lensflareSheet3.png";  
    
    elementRect[0] = "0 256 256 256";
    elementDist[0] = "-0.6";
@@ -502,7 +502,7 @@ datablock LightFlareData( LightFlareExample0 )
    overallScale = 2.0;
    flareEnabled = true;
    renderReflectPass = true;
-   flareTexture = "./../special/lensFlareSheet1";
+   flareTexture = "art/lights/lensFlareSheet1";
    
    elementRect[0] = "0 512 512 512";
    elementDist[0] = 0.0;
@@ -525,7 +525,7 @@ datablock LightFlareData( LightFlareExample1 )
    overallScale = 2.0;
    flareEnabled = true;
    renderReflectPass = true;
-   flareTexture = "./../special/lensFlareSheet1";
+   flareTexture = "art/lights/lensFlareSheet1";
    
    elementRect[0] = "512 512 512 512";
    elementDist[0] = 0.0;
@@ -548,7 +548,7 @@ datablock LightFlareData( LightFlareExample2 )
    overallScale = 2.0;
    flareEnabled = true;
    renderReflectPass = true;
-   flareTexture = "./../special/lensFlareSheet0";  
+   flareTexture = "art/lights/lensFlareSheet0";  
 
    elementRect[0] = "512 512 512 512";
    elementDist[0] = 0.0;

+ 0 - 0
Templates/Empty/game/core/art/special/corona.png → Templates/Empty/game/art/lights/corona.png


+ 0 - 0
Templates/Empty/game/core/art/special/lensFlareSheet0.png → Templates/Empty/game/art/lights/lensFlareSheet0.png


+ 0 - 0
Templates/Empty/game/core/art/special/lensFlareSheet1.png → Templates/Empty/game/art/lights/lensFlareSheet1.png


+ 0 - 0
Templates/Empty/game/core/art/special/lensflareSheet3.png → Templates/Empty/game/art/lights/lensflareSheet3.png


+ 0 - 0
Templates/Empty/game/core/art/special/materials.cs → Templates/Empty/game/art/lights/materials.cs


+ 0 - 3
Templates/Empty/game/core/art/datablocks/datablockExec.cs

@@ -30,6 +30,3 @@ exec("./camera.cs");
 exec("./markers.cs");
 
 exec("./defaultparticle.cs");
-
-// LightFlareData and LightAnimData(s)
-exec("./lights.cs");

+ 4 - 1
Templates/Full/game/art/datablocks/datablockExec.cs

@@ -26,10 +26,13 @@
 // Do the sounds first -- later scripts/datablocks may need them
 exec("./audioProfiles.cs");
 
+// LightFlareData and LightAnimData(s)
+exec("./lights.cs");
+
 // Do the various effects next -- later scripts/datablocks may need them
 exec("./particles.cs");
-
 exec("./environment.cs");
+
 exec("./triggers.cs");
 
 // Add a rigid example

+ 7 - 7
Templates/Full/game/core/art/datablocks/lights.cs → Templates/Full/game/art/datablocks/lights.cs

@@ -117,7 +117,7 @@ datablock LightFlareData( SunFlareExample )
    overallScale = 4.0;
    flareEnabled = true;
    renderReflectPass = false;
-   flareTexture = "./../special/lensFlareSheet0";  
+   flareTexture = "art/lights/lensFlareSheet0";  
 
    elementRect[0] = "512 0 512 512";
    elementDist[0] = 0.0;
@@ -175,7 +175,7 @@ datablock LightFlareData( SunFlareExample2 )
    overallScale = 2.0;
    flareEnabled = true;
    renderReflectPass = false;
-   flareTexture = "./../special/lensFlareSheet0";  
+   flareTexture = "art/lights/lensFlareSheet0";  
    
    elementRect[0] = "1024 0 128 128";
    elementDist[0] = 0.5;
@@ -219,7 +219,7 @@ datablock LightFlareData(SunFlareExample3)
    overallScale = 2.0;
    flareEnabled = true;
    renderReflectPass = false;
-   flareTexture = "core/art/special/lensflareSheet3.png";  
+   flareTexture = "art/lights/lensflareSheet3.png";  
    
    elementRect[0] = "0 256 256 256";
    elementDist[0] = "-0.6";
@@ -361,7 +361,7 @@ datablock LightFlareData(SunFlarePacificIsland)
    overallScale = 2.0;
    flareEnabled = true;
    renderReflectPass = false;
-   flareTexture = "art/special/lensflareSheet3.png";  
+   flareTexture = "art/lights/lensflareSheet3.png";  
    
    elementRect[0] = "0 256 256 256";
    elementDist[0] = "-0.6";
@@ -502,7 +502,7 @@ datablock LightFlareData( LightFlareExample0 )
    overallScale = 2.0;
    flareEnabled = true;
    renderReflectPass = true;
-   flareTexture = "./../special/lensFlareSheet1";
+   flareTexture = "art/lights/lensFlareSheet1";
    
    elementRect[0] = "0 512 512 512";
    elementDist[0] = 0.0;
@@ -525,7 +525,7 @@ datablock LightFlareData( LightFlareExample1 )
    overallScale = 2.0;
    flareEnabled = true;
    renderReflectPass = true;
-   flareTexture = "./../special/lensFlareSheet1";
+   flareTexture = "art/lights/lensFlareSheet1";
    
    elementRect[0] = "512 512 512 512";
    elementDist[0] = 0.0;
@@ -548,7 +548,7 @@ datablock LightFlareData( LightFlareExample2 )
    overallScale = 2.0;
    flareEnabled = true;
    renderReflectPass = true;
-   flareTexture = "./../special/lensFlareSheet0";  
+   flareTexture = "art/lights/lensFlareSheet0";  
 
    elementRect[0] = "512 512 512 512";
    elementDist[0] = 0.0;

+ 0 - 0
Templates/Full/game/core/art/special/corona.png → Templates/Full/game/art/lights/corona.png


+ 0 - 0
Templates/Full/game/core/art/special/lensFlareSheet0.png → Templates/Full/game/art/lights/lensFlareSheet0.png


+ 0 - 0
Templates/Full/game/core/art/special/lensFlareSheet1.png → Templates/Full/game/art/lights/lensFlareSheet1.png


+ 0 - 0
Templates/Full/game/core/art/special/lensflareSheet3.png → Templates/Full/game/art/lights/lensflareSheet3.png


+ 0 - 0
Templates/Full/game/core/art/special/materials.cs → Templates/Full/game/art/lights/materials.cs


+ 0 - 3
Templates/Full/game/core/art/datablocks/datablockExec.cs

@@ -30,6 +30,3 @@ exec("./camera.cs");
 exec("./markers.cs");
 
 exec("./defaultparticle.cs");
-
-// LightFlareData and LightAnimData(s)
-exec("./lights.cs");