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Delete Templates/BaseGame/game/data/UI/scripts/controlsMenu.tscript

Deleted due to unused functions, functions in-use moved to relevant scripts
Sir-Skurpsalot 1 maand geleden
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1 gewijzigde bestanden met toevoegingen van 0 en 157 verwijderingen
  1. 0 157
      Templates/BaseGame/game/data/UI/scripts/controlsMenu.tscript

+ 0 - 157
Templates/BaseGame/game/data/UI/scripts/controlsMenu.tscript

@@ -1,157 +0,0 @@
-// =============================================================================
-// KEYBINDS MENU
-// =============================================================================
-function ControlsMenuDefaultsButton::onClick(%this)
-{
-   //For this to work with module-style, we have to figure that somewhere, we'll set where our default keybind script is at.
-   //This can be hardcoded in your actual project.
-   //exec($KeybindPath);
-   //ControlsMenu.reload();
-}
-
-function getMapDisplayName( %device, %action )
-{
-	if ( %device $= "keyboard" )
-		return( %action );		
-	else if ( strstr( %device, "mouse" ) != -1 )
-	{
-		// Substitute "mouse" for "button" in the action string:
-		%pos = strstr( %action, "button" );
-		if ( %pos != -1 )
-		{
-			%mods = getSubStr( %action, 0, %pos );
-			%object = getSubStr( %action, %pos, 1000 );
-			%instance = getSubStr( %object, strlen( "button" ), 1000 );
-			return( %mods @ "mouse" @ ( %instance + 1 ) );
-		}
-		else
-			error( "Mouse input object other than button passed to getDisplayMapName!" );
-	}
-	else if ( strstr( %device, "joystick" ) != -1 )
-	{
-		// Substitute "joystick" for "button" in the action string:
-		%pos = strstr( %action, "button" );
-		if ( %pos != -1 )
-		{
-			%mods = getSubStr( %action, 0, %pos );
-			%object = getSubStr( %action, %pos, 1000 );
-			%instance = getSubStr( %object, strlen( "button" ), 1000 );
-			return( %mods @ "joystick" @ ( %instance + 1 ) );
-		}
-		else
-	   { 
-	      %pos = strstr( %action, "pov" );
-         if ( %pos != -1 )
-         {
-            %wordCount = getWordCount( %action );
-            %mods = %wordCount > 1 ? getWords( %action, 0, %wordCount - 2 ) @ " " : "";
-            %object = getWord( %action, %wordCount - 1 );
-            switch$ ( %object )
-            {
-               case "upov":   %object = "POV1 up";
-               case "dpov":   %object = "POV1 down";
-               case "lpov":   %object = "POV1 left";
-               case "rpov":   %object = "POV1 right";
-               case "upov2":  %object = "POV2 up";
-               case "dpov2":  %object = "POV2 down";
-               case "lpov2":  %object = "POV2 left";
-               case "rpov2":  %object = "POV2 right";
-               default:       %object = "";
-            }
-            return( %mods @ %object );
-         }
-         else
-            error( "Unsupported Joystick input object passed to getDisplayMapName!" );
-      }
-	}
-	else if ( strstr( %device, "gamepad" ) != -1 )
-	{
-	   return %action;
-	   
-	   %pos = strstr( %action, "button" );
-		if ( %pos != -1 )
-		{
-			%mods = getSubStr( %action, 0, %pos );
-			%object = getSubStr( %action, %pos, 1000 );
-			%instance = getSubStr( %object, strlen( "button" ), 1000 );
-			return( %mods @ "joystick" @ ( %instance + 1 ) );
-		}
-		else
-	   { 
-	      %pos = strstr( %action, "thumb" );
-         if ( %pos != -1 )
-         {
-            //%instance = getSubStr( %action, strlen( "thumb" ), 1000 );
-            //return( "thumb" @ ( %instance + 1 ) );
-            return %action;
-         }
-         else
-            error( "Unsupported gamepad input object passed to getDisplayMapName!" );
-      }
-	}
-		
-	return( "" );		
-}
-
-function buildFullMapString( %index, %actionMap, %deviceType )
-{
-   %name       = $RemapName[%index];
-   %cmd        = $RemapCmd[%index];
-   
-   %temp = %actionMap.getBinding( %cmd );
-   if ( %temp $= "" )
-      return %name TAB "";
-
-   %mapString = "";
-
-   %count = getFieldCount( %temp );
-   for ( %i = 0; %i < %count; %i += 2 )
-   {
-      if ( %mapString !$= "" )
-         continue;
-         //%mapString = %mapString @ ", ";
-         
-      %device = getField( %temp, %i + 0 );
-      %object = getField( %temp, %i + 1 );
-      
-      if (startsWith(%device,"mouse"))
-          %deviceType = "mouse";
-      
-      if(%deviceType !$= "" && !startsWith(%device, %deviceType))
-         continue;
-         
-      %mapString = %mapString @ getMapDisplayName( %device, %object );
-   }
-
-   return %name TAB %mapString; 
-}
-
-function ControlsMenuRebindButton::onClick(%this)
-{
-   %name = $RemapName[%this.keybindIndex];
-   RemapDlg-->OptRemapText.text = "Re-bind \"" @ %name @ "\" to..." ;
-   
-   OptRemapInputCtrl.index = %this.keybindIndex;
-   OptRemapInputCtrl.optionIndex = %this.optionIndex;
-   Canvas.pushDialog( RemapDlg );
-}
-
-function findRemapCmdIndex( %command )
-{
-	for ( %i = 0; %i < $RemapCount; %i++ )
-	{
-		if ( %command $= $RemapCmd[%i] )
-			return( %i );			
-	}
-	return( -1 );	
-}
-
-
-function redoMapping( %device, %actionMap, %action, %cmd, %oldIndex, %newIndex )
-{
-	//%actionMap.bind( %device, %action, $RemapCmd[%newIndex] );
-	%actionMap.bind( %device, %action, %cmd );
-	
-	OptionsMenu.populateKBMControls();
-   OptionsMenu.populateGamepadControls();
-}