|
@@ -1,70 +1,21 @@
|
|
-$RemapName[$RemapCount] = "Forward";
|
|
|
|
-$RemapCmd[$RemapCount] = "moveforward";
|
|
|
|
-$RemapActionMap[$RemapCount] = "ExampleMoveMap";
|
|
|
|
-$RemapDevice[$RemapCount] = "keyboard";
|
|
|
|
-$RemapDescription[$RemapCount] = "Forward Movement";
|
|
|
|
-$RemapCount++;
|
|
|
|
-$RemapName[$RemapCount] = "Backward";
|
|
|
|
-$RemapCmd[$RemapCount] = "movebackward";
|
|
|
|
-$RemapActionMap[$RemapCount] = "ExampleMoveMap";
|
|
|
|
-$RemapDevice[$RemapCount] = "keyboard";
|
|
|
|
-$RemapDescription[$RemapCount] = "Backward Movement";
|
|
|
|
-$RemapCount++;
|
|
|
|
-$RemapName[$RemapCount] = "Strafe Left";
|
|
|
|
-$RemapCmd[$RemapCount] = "moveleft";
|
|
|
|
-$RemapActionMap[$RemapCount] = "ExampleMoveMap";
|
|
|
|
-$RemapDevice[$RemapCount] = "keyboard";
|
|
|
|
-$RemapDescription[$RemapCount] = "Left Strafing Movement";
|
|
|
|
-$RemapCount++;
|
|
|
|
-$RemapName[$RemapCount] = "Strafe Right";
|
|
|
|
-$RemapCmd[$RemapCount] = "moveright";
|
|
|
|
-$RemapActionMap[$RemapCount] = "ExampleMoveMap";
|
|
|
|
-$RemapDevice[$RemapCount] = "keyboard";
|
|
|
|
-$RemapDescription[$RemapCount] = "Right Strafing Movement";
|
|
|
|
-$RemapCount++;
|
|
|
|
-$RemapName[$RemapCount] = "Ascend";
|
|
|
|
-$RemapCmd[$RemapCount] = "moveup";
|
|
|
|
-$RemapActionMap[$RemapCount] = "ExampleMoveMap";
|
|
|
|
-$RemapDevice[$RemapCount] = "keyboard";
|
|
|
|
-$RemapDescription[$RemapCount] = "Makes the camera ascend";
|
|
|
|
-$RemapCount++;
|
|
|
|
-$RemapName[$RemapCount] = "Descend";
|
|
|
|
-$RemapCmd[$RemapCount] = "movedown";
|
|
|
|
-$RemapActionMap[$RemapCount] = "ExampleMoveMap";
|
|
|
|
-$RemapDevice[$RemapCount] = "keyboard";
|
|
|
|
-$RemapDescription[$RemapCount] = "Makes the camera descend";
|
|
|
|
-$RemapCount++;
|
|
|
|
-$RemapName[$RemapCount] = "Jump";
|
|
|
|
-$RemapCmd[$RemapCount] = "jump";
|
|
|
|
-$RemapActionMap[$RemapCount] = "ExampleMoveMap";
|
|
|
|
-$RemapDevice[$RemapCount] = "keyboard";
|
|
|
|
-$RemapDescription[$RemapCount] = "Jump";
|
|
|
|
-$RemapCount++;
|
|
|
|
|
|
+if(!isObject( ExampleMoveMap ) )
|
|
|
|
+{
|
|
|
|
+ new ActionMap(ExampleMoveMap)
|
|
|
|
+ {
|
|
|
|
+ humanReadableName = "Example Movement";
|
|
|
|
+ };
|
|
|
|
+}
|
|
|
|
|
|
-$RemapName[$RemapCount] = "Ascend";
|
|
|
|
-$RemapCmd[$RemapCount] = "moveup";
|
|
|
|
-$RemapActionMap[$RemapCount] = "ExampleMoveMap";
|
|
|
|
-$RemapDevice[$RemapCount] = "gamepad";
|
|
|
|
-$RemapDescription[$RemapCount] = "Makes the camera ascend";
|
|
|
|
-$RemapCount++;
|
|
|
|
-$RemapName[$RemapCount] = "Descend";
|
|
|
|
-$RemapCmd[$RemapCount] = "movedown";
|
|
|
|
-$RemapActionMap[$RemapCount] = "ExampleMoveMap";
|
|
|
|
-$RemapDevice[$RemapCount] = "gamepad";
|
|
|
|
-$RemapDescription[$RemapCount] = "Makes the camera descend";
|
|
|
|
-$RemapCount++;
|
|
|
|
-$RemapName[$RemapCount] = "Jump";
|
|
|
|
-$RemapCmd[$RemapCount] = "jump";
|
|
|
|
-$RemapActionMap[$RemapCount] = "ExampleMoveMap";
|
|
|
|
-$RemapDevice[$RemapCount] = "gamepad";
|
|
|
|
-$RemapDescription[$RemapCount] = "Jump";
|
|
|
|
-$RemapCount++;
|
|
|
|
-
|
|
|
|
-if ( isObject( ExampleMoveMap ) )
|
|
|
|
- ExampleMoveMap.delete();
|
|
|
|
-
|
|
|
|
-new ActionMap(ExampleMoveMap);
|
|
|
|
-ExampleMoveMap.humanReadableName = "Example Movement";
|
|
|
|
|
|
+//------------------------------------------------------------------------------
|
|
|
|
+// Set up remappable entries
|
|
|
|
+//------------------------------------------------------------------------------
|
|
|
|
+addKeyRemap("Forward", "ExampleMoveMap", "keyboard", "moveForward", "Forward Movement");
|
|
|
|
+addKeyRemap("Backward", "ExampleMoveMap", "keyboard", "movebackward", "Backward Movement");
|
|
|
|
+addKeyRemap("Strafe Left", "ExampleMoveMap", "keyboard", "moveleft", "Left Strafing Movement");
|
|
|
|
+addKeyRemap("Strafe Right", "ExampleMoveMap", "keyboard", "moveright", "Right Strafing Movement");
|
|
|
|
+addKeyRemap("Ascend", "ExampleMoveMap", "keyboard", "moveup", "Makes the camera ascend");
|
|
|
|
+addKeyRemap("Descend", "ExampleMoveMap", "keyboard", "movedown", "Makes the camera descend");
|
|
|
|
+addKeyRemap("Jump", "ExampleMoveMap", "keyboard", "jump", "Jump");
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
// Non-remapable binds
|
|
// Non-remapable binds
|