Reported in this issue: https://github.com/GarageGames/Torque3D/issues/512
@@ -405,7 +405,7 @@ inline bool RectF::intersectTriangle(const Point2F &a, const Point2F &b, const P
// 3 point plus 12 edge tests.
// Check each triangle point to see if it's in us.
- if(contains(a) || contains(b) || contains(b))
+ if(contains(a) || contains(b) || contains(c))
return true;
// Check a-b against the rect.