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@@ -99,11 +99,11 @@ void Point3NormalizeValidator::validateType(SimObject *object, StringTableEntry
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namespace CommonValidators
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{
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- FRangeValidator F32Range(F32_MIN, F32_MAX, 1 / POINT_EPSILON);
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- FRangeValidator DirFloat(-1.0f, 1.0f, 1 / POINT_EPSILON);
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- FRangeValidator NegDefaultF32(-1.0f, F32_MAX, 1 / POINT_EPSILON);
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- FRangeValidator PositiveFloat(0.0f, F32_MAX, 1 / POINT_EPSILON);
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- FRangeValidator PositiveNonZeroFloat((F32)POINT_EPSILON, F32_MAX, 1 / POINT_EPSILON);
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+ FRangeValidator F32Range(F32_MIN_EX, F32_MAX);
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+ FRangeValidator DirFloat(-1.0f, 1.0f);
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+ FRangeValidator NegDefaultF32(-1.0f, F32_MAX);
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+ FRangeValidator PositiveFloat(0.0f, F32_MAX);
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+ FRangeValidator PositiveNonZeroFloat((F32)POINT_EPSILON, F32_MAX);
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FRangeValidator NormalizedFloat(0.0f, 1.0f);
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FRangeValidator F32_8BitPercent(0.0f, 1.0f, BIT(8));
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@@ -119,8 +119,8 @@ namespace CommonValidators
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//see "T3D/gameBase/processList.h" for TickMs = 32
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IRangeValidator MSTickRange(32, S32_MAX);
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- IRangeValidator S32_8BitCap(0, 1 << 8);
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- IRangeValidator S32_16BitCap(0, 1 << 16);
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+ IRangeValidator S32_8BitCap(0, BIT(8));
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+ IRangeValidator S32_16BitCap(0, BIT(16));
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Point3NormalizeValidator NormalizedPoint3(1.0f);
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FRangeValidator DegreeRange(-360.0f, 360.0f, 720.0f);
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