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+# -----------------------------------------------------------------------------
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+# Copyright (c) 2016 GarageGames, LLC
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+#
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+# Permission is hereby granted, free of charge, to any person obtaining a copy
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+# of this software and associated documentation files (the "Software"), to
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+# deal in the Software without restriction, including without limitation the
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+# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+# sell copies of the Software, and to permit persons to whom the Software is
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+# furnished to do so, subject to the following conditions:
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+#
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+# The above copyright notice and this permission notice shall be included in
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+# all copies or substantial portions of the Software.
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+#
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+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+# IN THE SOFTWARE.
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+# -----------------------------------------------------------------------------
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+
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+project(glad)
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+
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+addPath("${libDir}/glad/src")
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+
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+# TODO EGL support if we ever use EGL instead of GLX
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+if (WIN32)
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+ addPath("${libDir}/glad/src/wgl")
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+else()
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+ addPath("${libDir}/glad/src/glx")
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+endif()
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+
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+addInclude("${libDir}/glad/include")
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+
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+finishLibrary()
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