Underwater caustics default to off
@@ -52,7 +52,7 @@ singleton ShaderData( PFX_CausticsShader )
singleton PostEffect( CausticsPFX )
{
requirements = "None";
- isEnabled = true;
+ isEnabled = false;
renderTime = "PFXBeforeBin";
renderBin = "ObjTranslucentBin";
//renderPriority = 0.1;
@@ -51,7 +51,7 @@ singleton ShaderData( PFX_CausticsShader )