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@@ -170,6 +170,7 @@ public:
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void setAimLocation( const Point3F &location );
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void setAimLocation( const Point3F &location );
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Point3F getAimLocation() const { return mAimLocation; }
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Point3F getAimLocation() const { return mAimLocation; }
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void clearAim();
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void clearAim();
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+ void AIPlayer::getMuzzleVector(U32 imageSlot,VectorF* vec);
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bool checkInLos(GameBase* target = NULL, bool _useMuzzle = false, bool _checkEnabled = false);
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bool checkInLos(GameBase* target = NULL, bool _useMuzzle = false, bool _checkEnabled = false);
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bool checkInFoV(GameBase* target = NULL, F32 camFov = 45.0f, bool _checkEnabled = false);
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bool checkInFoV(GameBase* target = NULL, F32 camFov = 45.0f, bool _checkEnabled = false);
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F32 getTargetDistance(GameBase* target, bool _checkEnabled);
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F32 getTargetDistance(GameBase* target, bool _checkEnabled);
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