AzaezelX 1 hónapja
szülő
commit
ff3188daee

+ 1 - 1
Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/downSampleP.glsl

@@ -53,7 +53,7 @@ void main()
     vec3 f = textureLod(inputTex, vec2(IN_uv0.x + 2 * x, IN_uv0.y), mipIDf).rgb;
     vec3 f = textureLod(inputTex, vec2(IN_uv0.x + 2 * x, IN_uv0.y), mipIDf).rgb;
 
 
     vec3 g = textureLod(inputTex, vec2(IN_uv0.x - 2 * x, IN_uv0.y - 2 * y), mipIDf).rgb;
     vec3 g = textureLod(inputTex, vec2(IN_uv0.x - 2 * x, IN_uv0.y - 2 * y), mipIDf).rgb;
-    vec3 h = textureLod(inputTex, vec2(IN_uv0.x,         IN_uv0.y - 2 * y, mipIDf)).rgb;
+    vec3 h = textureLod(inputTex, vec2(IN_uv0.x,         IN_uv0.y - 2 * y), mipIDf).rgb;
     vec3 i = textureLod(inputTex, vec2(IN_uv0.x + 2 * x, IN_uv0.y - 2 * y), mipIDf).rgb;
     vec3 i = textureLod(inputTex, vec2(IN_uv0.x + 2 * x, IN_uv0.y - 2 * y), mipIDf).rgb;
 
 
     vec3 j = textureLod(inputTex, vec2(IN_uv0.x - x, IN_uv0.y + y), mipIDf).rgb;
     vec3 j = textureLod(inputTex, vec2(IN_uv0.x - x, IN_uv0.y + y), mipIDf).rgb;