AzaezelX
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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пре 7 месеци |
AzaezelX
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37f28dfbd7
cleanup strays
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пре 8 месеци |
marauder2k7
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aa3f07e339
update macro
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пре 8 месеци |
marauder2k7
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a52069bbc5
processed material null ref
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пре 8 месеци |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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пре 9 месеци |
marauder2k7
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d87655bb3a
merge dev
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пре 1 година |
marauder2k7
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0f4d2d1689
material definition finished
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пре 1 година |
marauder2k7
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58119a4f82
more material def
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пре 1 година |
marauder2k7
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cebfdbc5ec
material definition
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пре 1 година |
marauder2k7
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0458228e1c
Update processedMaterial.cpp
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пре 1 година |
marauder2k7
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f5f50723ed
final cleanup
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пре 1 година |
marauder2k7
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1edfbcf447
fixes for reload and flush
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пре 1 година |
marauder2k7
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f6dc694bd4
fully working
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пре 1 година |
marauder2k7
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85463c85ac
named targets for image assets
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пре 1 година |
AzaezelX
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2629d28520
let normal maps handle raw file locations (imposter support)
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пре 1 година |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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пре 1 година |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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пре 3 година |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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пре 3 година |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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пре 4 година |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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пре 5 година |
Areloch
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6ade6f08ce
Updated Assimp
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пре 5 година |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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пре 6 година |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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пре 6 година |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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пре 6 година |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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пре 6 година |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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пре 6 година |
Areloch
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62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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пре 6 година |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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пре 6 година |